public void Write(GamePacketWriter writer)
 {
     TargetPlayerIdentity.Write(writer);
     writer.Write(MinRandom);
     writer.Write(MaxRandom);
     writer.Write(RandomRollResult);
 }
 public void Read(GamePacketReader reader)
 {
     TargetPlayerIdentity.Read(reader);
     MinRandom = reader.ReadUInt();
     MaxRandom = reader.ReadUInt();
     Unknown0  = reader.ReadUInt();
 }
 public void Read(GamePacketReader reader)
 {
     TargetPlayerIdentity.Read(reader);
     Enabled = reader.ReadBit();
 }