public void Write(GamePacketWriter writer) { TargetPlayerIdentity.Write(writer); writer.Write(MinRandom); writer.Write(MaxRandom); writer.Write(RandomRollResult); }
public void Read(GamePacketReader reader) { TargetPlayerIdentity.Read(reader); MinRandom = reader.ReadUInt(); MaxRandom = reader.ReadUInt(); Unknown0 = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { TargetPlayerIdentity.Read(reader); Enabled = reader.ReadBit(); }