void Awake() { // get the inputs we need for displaying the cursor handCursor = GameObject.FindGameObjectWithTag("Cursor"); cursObjTracker = GameObject.FindGameObjectWithTag("CursObjTracker"); handCursorController = handCursor.GetComponent <HandCursorController>(); experimentController = handCursorController.experimentController; targetContainerController = experimentController.targetContainerController; }
private void Awake() { targetDistance = 0.1f; oldArc = arcSpan; prevWidth = width; prevSpan = arcSpan; prevThickness = thickness; GenerateArc(); // get the inputs we need for displaying the cursor handCursor = GameObject.FindGameObjectWithTag("Cursor"); handCursorController = handCursor.GetComponent <HandCursorController>(); experimentController = handCursorController.experimentController; targetContainerController = experimentController.targetContainerController; }