Example #1
0
        private static void DrawMissingBonesSign(TargetBonesData target)
        {
            var bone = target.Bones.FirstOrDefault(b => b != null);

            if (bone == null)
            {
                bone = target.Renderer.transform;
            }

            Handles.Label(bone.position, "Missing bones!!!", BONE_MISSING_LABEL_STYLE);
        }
Example #2
0
        private static void DrawBoneHandles(TargetBonesData target)
        {
            Handles.zTest = CompareFunction.Always;

            var bones = target.Bones;

            // Bones could be destroyed in any moment (edit or play mode).
            if (bones.Any(b => b == null))
            {
                DrawMissingBonesSign(target);
                return;
            }

            // Single bone is a special case.
            if (bones.Length <= 1)
            {
                if (bones.Length == 1)
                {
                    DrawLoneBone(bones[0]);
                }
                return;
            }

            if (target.AverageDistance < 0.001f)
            {
                DrawLoneBone(bones[0]);
                return;
            }

            // TODO: Draw lines from and to only if parented?


            // Draw lines and cones along the bones.
            {
                Handles.color = BONE_LINE_COLOR;
                foreach (var boneSegment in target.BoneSegments)
                {
                    var pos1 = boneSegment.Bone1.position;
                    var pos2 = boneSegment.Bone2.position;
                    var dist = pos2 - pos1;

                    if (dist == Vector3.zero)
                    {
                        continue;
                    }

                    Handles.DrawLine(pos1, pos2);

                    var conePos = pos1 + dist / 2f;
                    Handles.ConeHandleCap(0, conePos, Quaternion.LookRotation(dist.normalized), HandleSize(conePos, target.AverageDistance, 0.5f), Event.current.type);
                }
            }

            Handles.color = BONE_SPHERE_COLOR;
            for (int i = 0; i < bones.Length; ++i)
            {
                var bone      = bones[i];
                var handleSie = HandleSize(bone.position, target.AverageDistance);

                if (Handles.Button(bone.position, Quaternion.identity, handleSie, handleSie, Handles.SphereHandleCap))
                {
                    Selection.activeGameObject = bone.gameObject;
                }

                BONE_SPHERE_LABEL_STYLE.contentOffset = i < 10 ? new Vector2(-0.5f, -3f) : new Vector2(-3f, -3f);

                Handles.Label(bone.position, i.ToString(), BONE_SPHERE_LABEL_STYLE);
            }
        }