public void EnableSelected(TargetBehavior behavior) { standardOutline.enabled = (behavior == TargetBehavior.Standard); holdOutline.enabled = (behavior == TargetBehavior.Hold); horzOutline.enabled = (behavior == TargetBehavior.Horizontal); vertOutline.enabled = (behavior == TargetBehavior.Vertical); chainStartOutline.enabled = (behavior == TargetBehavior.ChainStart); chainOutline.enabled = (behavior == TargetBehavior.Chain); meleeOutline.enabled = (behavior == TargetBehavior.Melee); mineOutline.enabled = (behavior == TargetBehavior.Mine); pathBuilderOutline.enabled = (behavior == TargetBehavior.NR_Pathbuilder); if (pathBuilderArrow != null) { pathBuilderArrow.SetActive((behavior == TargetBehavior.NR_Pathbuilder)); } isSelected = true; if (location == TargetIconLocation.Grid) { foreach (LineRenderer l in gameObject.GetComponentsInChildren <LineRenderer>(true)) { l.enabled = true; } } }
private void Start() { storyCamera = GameObject.FindGameObjectWithTag("MainCamera"); mouseLook = storyCamera.GetComponent <MouseLook>(); playerShoot = player.GetComponentInChildren <PlayerShoot>(); player.GetComponentInChildren <PlayerMovement>().enabled = false; StateManager.inStoryTutorial = true; playerShoot.enabled = false; introStory1 = storiesTop[storyPosition]; introStory2 = storiesBottom[storyPosition]; Time.timeScale = 0; mouseLook.enabled = false; foreach (GameObject weapon in tutorialWeapons) { GameObject realWeapon = Instantiate(weapon); playerInventory.addWeapon(realWeapon); } foreach (GameObject target in targets) { TargetBehavior behaviorScript = target.GetComponent <TargetBehavior>(); behaviorScript.story = this; } }
private void OnBehaviorChanged(TargetBehavior oldbehavior, TargetBehavior behavior) { standard.SetActive(behavior == TargetBehavior.Standard); hold.SetActive(behavior == TargetBehavior.Hold); horizontal.SetActive(behavior == TargetBehavior.Horizontal); vertical.SetActive(behavior == TargetBehavior.Vertical); chainStart.SetActive(behavior == TargetBehavior.ChainStart); chain.SetActive(behavior == TargetBehavior.Chain); melee.SetActive(behavior == TargetBehavior.Melee); mine.SetActive(behavior == TargetBehavior.Mine); pathBuilder.SetActive(behavior == TargetBehavior.NR_Pathbuilder); if (location == TargetIconLocation.Timeline) { line.SetActive(data.supportsBeatLength); } if (behavior == TargetBehavior.Chain && location == TargetIconLocation.Timeline) { collisionRadius = 0.25f; } if (behavior == TargetBehavior.NR_Pathbuilder) { data.velocity = TargetVelocity.None; } }
void TargetBehaviorCal() { // check the target is exist if (Target) { // check if Target on move or static Vector3 delta = (targetpositionTemp - Target.transform.position); // check height from the target. float deltaheight = Mathf.Abs(targetpositionTemp.y - Target.transform.position.y); targetpositionTemp = Target.transform.position; if (delta == Vector3.zero) { // Static target targetHavior = TargetBehavior.Static; } else { // Movine target targetHavior = TargetBehavior.Moving; // Flying target if (deltaheight > 0.5f) { targetHavior = TargetBehavior.Flying; } } } if (CenterOfBattle && CenterOfBattle.FixedFloor) { if (flight.PositionTarget.y < BattlePosition.y) { flight.PositionTarget.y = BattlePosition.y; } } }
private void OnBehaviorChanged(TargetBehavior oldBehavior, TargetBehavior newBehavior) { if (data.supportsBeatLength) { if (!TargetData.BehaviorSupportsBeatLength(oldBehavior)) { var gridHoldTargetManager = gridTargetIcon.GetComponentInChildren <HoldTargetManager>(); if (gridHoldTargetManager != null) { gridHoldTargetManager.sustainLength = data.beatLength; gridHoldTargetManager.LoadSustainController(); gridHoldTargetManager.OnTryChangeSustainEvent += MakeTimelineUpdateSustainLength; } } gridTargetIcon.UpdatePath(); } else { DisableSustainButtons(); if (TargetData.BehaviorSupportsBeatLength(oldBehavior)) { var gridHoldTargetManager = gridTargetIcon.GetComponentInChildren <HoldTargetManager>(true); if (gridHoldTargetManager != null) { gridHoldTargetManager.UnloadSustainController(); gridHoldTargetManager.OnTryChangeSustainEvent -= MakeTimelineUpdateSustainLength; } } } if (data.behavior == TargetBehavior.NR_Pathbuilder) { data.pathBuilderData.InitialAngleChangedEvent += UpdatePathInitialAngle; data.pathBuilderData.RecalculateEvent += RecalculatePathbuilderData; data.pathBuilderData.RecalculateFinishedEvent += UpdatePath; } if (oldBehavior == TargetBehavior.NR_Pathbuilder) { data.pathBuilderData.InitialAngleChangedEvent -= UpdatePathInitialAngle; data.pathBuilderData.RecalculateEvent -= RecalculatePathbuilderData; data.pathBuilderData.RecalculateFinishedEvent -= UpdatePath; } if (data.behavior != TargetBehavior.NR_Pathbuilder && oldBehavior == TargetBehavior.NR_Pathbuilder) { data.pathBuilderData.parentNotes.Remove(data); } else if (data.behavior == TargetBehavior.NR_Pathbuilder) { data.pathBuilderData.parentNotes.Add(data); } }
public TargetData(Target target) { x = target.gridTargetIcon.transform.localPosition.x; y = target.gridTargetIcon.transform.localPosition.y; beatTime = target.gridTargetIcon.transform.localPosition.z; beatLength = target.beatLength; velocity = target.velocity; handType = target.handType; behavior = target.behavior; }
public void SetBehavior(TargetBehavior behavior) { standard.SetActive(behavior == TargetBehavior.Standard); hold.SetActive(behavior == TargetBehavior.Hold); horizontal.SetActive(behavior == TargetBehavior.Horizontal); vertical.SetActive(behavior == TargetBehavior.Vertical); chainStart.SetActive(behavior == TargetBehavior.ChainStart); chain.SetActive(behavior == TargetBehavior.Chain); melee.SetActive(behavior == TargetBehavior.Melee); }
public void ChooseVideo() { NativeGallery.Permission permission = NativeGallery.GetVideoFromGallery((path) => { TargetBehavior target = FindObjectOfType <TargetBehavior>(); if (path != null && target != null) { target.OnVideoChosen(path); } }, "Select a video'"); }
private void SetBehaviorAction(TargetBehavior behavior) { NRActionSetTargetBehavior setBehaviorAction = new NRActionSetTargetBehavior(); setBehaviorAction.newBehavior = behavior; timeline.selectedNotes.ForEach(target => { setBehaviorAction.affectedTargets.Add(target.data); }); timeline.SetTargetBehaviors(setBehaviorAction); }
// This function is called when a object is collided with another private void OnTriggerEnter(Collider other) { // Gets the target behavior for reference TargetBehavior enemy = other.GetComponent <TargetBehavior>(); // If enemy is not fale or null call its Destroy function. if (enemy) { enemy.Destroy(); } }
protected override void UpdateTool(InputSource inputSource) { if (_currentTargetBehavior?.Grabbable ?? false) { _grabTool.Update(inputSource, Target); if (_grabTool.GrabActive) { // If a grab is active, nothing should change about the current target. return; } } var newTarget = FindTarget(inputSource); if (Target == newTarget) { return; } if (Target != null && _currentTargetBehavior != null) { var mwUser = _currentTargetBehavior.GetMWUnityUser(inputSource.UserGameObject); if (mwUser != null) { _currentTargetBehavior.Target.StopAction(mwUser); } } TargetBehavior newBehavior = null; if (newTarget != null) { newBehavior = newTarget.GetBehavior <TargetBehavior>(); var mwUser = newBehavior.GetMWUnityUser(inputSource.UserGameObject); if (mwUser != null) { newBehavior.Target.StartAction(mwUser); } } OnTargetChanged(Target, newTarget, inputSource); Target = newTarget; if (newBehavior != null) { if (newBehavior.GetDesiredToolType() != inputSource.CurrentTool.GetType()) { inputSource.HoldTool(newBehavior.GetDesiredToolType()); } _currentTargetBehavior = newBehavior; } }
public TargetData(Cue cue, float offset) { Vector2 pos = NotePosCalc.PitchToPos(cue); x = pos.x; y = pos.y; beatTime = (cue.tick - offset) / 480f; beatLength = cue.tickLength; velocity = cue.velocity; handType = cue.handType; behavior = cue.behavior; }
public void EnableSelected(TargetBehavior behavior) { standardOutline.enabled = (behavior == TargetBehavior.Standard); holdOutline.enabled = (behavior == TargetBehavior.Hold); horzOutline.enabled = (behavior == TargetBehavior.Horizontal); vertOutline.enabled = (behavior == TargetBehavior.Vertical); chainStartOutline.enabled = (behavior == TargetBehavior.ChainStart); chainOutline.enabled = (behavior == TargetBehavior.Chain); meleeOutline.enabled = (behavior == TargetBehavior.Melee); isSelected = true; }
public void EnableSelected(TargetBehavior behavior) { selection.enabled = true; isSelected = true; if (location == TargetIconLocation.Grid) { foreach (LineRenderer l in gameObject.GetComponentsInChildren <LineRenderer>(true)) { l.enabled = true; } } }
private void OnBehaviorChanged(TargetBehavior behavior) { standard.SetActive(behavior == TargetBehavior.Standard); hold.SetActive(behavior == TargetBehavior.Hold); horizontal.SetActive(behavior == TargetBehavior.Horizontal); vertical.SetActive(behavior == TargetBehavior.Vertical); chainStart.SetActive(behavior == TargetBehavior.ChainStart); chain.SetActive(behavior == TargetBehavior.Chain); melee.SetActive(behavior == TargetBehavior.Melee); sphereCollider.radius = 0.5f; if (behavior == TargetBehavior.Chain && location == TargetIconLocation.Timeline) { sphereCollider.radius = 0.25f; } }
void TargetBehaviorCal () { if (Target) { Vector3 delta = (targetpositionTemp - Target.transform.position); float deltaheight = Mathf.Abs (targetpositionTemp.y - Target.transform.position.y); targetpositionTemp = Target.transform.position; if (delta == Vector3.zero) { targetHavior = TargetBehavior.Static; } else { targetHavior = TargetBehavior.Moving; if (deltaheight > 0.5f) { targetHavior = TargetBehavior.Flying; } } } }
protected override void OnTargetChanged( GameObject oldTarget, Vector3 oldTargetPosition, GameObject newTarget, Vector3 newTargetPosition, TargetBehavior newBehavior, InputSource inputSource) { base.OnTargetChanged( oldTarget, oldTargetPosition, newTarget, newTargetPosition, newBehavior, inputSource); if (oldTarget != null) { var oldBehavior = oldTarget.GetBehavior <ButtonBehavior>(); if (oldBehavior != null) { var mwUser = oldBehavior.GetMWUnityUser(inputSource.UserGameObject); if (mwUser != null) { oldBehavior.Context.EndHover(mwUser, oldTargetPosition); } } } if (newTarget != null) { var newButtonBehavior = newBehavior as ButtonBehavior; if (newButtonBehavior != null) { var mwUser = newButtonBehavior.GetMWUnityUser(inputSource.UserGameObject); if (mwUser != null) { newButtonBehavior.Context.StartHover(mwUser, newTargetPosition); } } } }
protected override void OnTargetChanged( Spatial oldTarget, Vector3 oldTargetPosition, Spatial newTarget, Vector3 newTargetPosition, TargetBehavior newBehavior, InputSource inputSource) { base.OnTargetChanged( oldTarget, oldTargetPosition, newTarget, newTargetPosition, newBehavior, inputSource); if (oldTarget != null && Godot.Object.IsInstanceValid(oldTarget)) { var oldBehavior = oldTarget.GetBehavior <ButtonBehavior>(); if (oldBehavior != null) { var mwUser = oldBehavior.GetMWUnityUser(inputSource.UserNode); if (mwUser != null) { oldBehavior.Context.EndHover(mwUser, oldTargetPosition); } } } if (newTarget != null && Godot.Object.IsInstanceValid(newTarget)) { var newButtonBehavior = newBehavior as ButtonBehavior; if (newButtonBehavior != null) { var mwUser = newButtonBehavior.GetMWUnityUser(inputSource.UserNode); if (mwUser != null) { newButtonBehavior.Context.StartHover(mwUser, newTargetPosition); } } } }
private void OnBehaviorChanged(TargetBehavior oldBehavior, TargetBehavior newBehavior) { if (data.supportsBeatLength) { var gridHoldTargetManager = gridTargetIcon.GetComponentInChildren <HoldTargetManager>(); gridHoldTargetManager.sustainLength = data.beatLength; gridHoldTargetManager.LoadSustainController(); gridHoldTargetManager.OnTryChangeSustainEvent += MakeTimelineUpdateSustainLength; if (data.beatLength < 480 && data.behavior != TargetBehavior.NR_Pathbuilder) { data.beatLength = 480; } if (data.beatLength == 120 && data.behavior == TargetBehavior.NR_Pathbuilder) { data.beatLength = 480; } gridTargetIcon.UpdatePath(); } else { DisableSustainButtons(); } if (data.behavior == TargetBehavior.NR_Pathbuilder) { data.pathBuilderData.InitialAngleChangedEvent += UpdatePathInitialAngle; data.pathBuilderData.RecalculateEvent += RecalculatePathbuilderData; data.pathBuilderData.RecalculateFinishedEvent += UpdatePath; } if (oldBehavior == TargetBehavior.NR_Pathbuilder) { data.pathBuilderData.InitialAngleChangedEvent -= UpdatePathInitialAngle; data.pathBuilderData.RecalculateEvent -= RecalculatePathbuilderData; data.pathBuilderData.RecalculateFinishedEvent -= UpdatePath; } }
public void CreateTarget(QNT_Timestamp time, TargetBehavior behavior, TargetHandType hand, Vector2?position = null) { if (!position.HasValue) { position = new Vector2(0, 0); } TargetData data = new TargetData(); data.x = position.Value.x; data.y = position.Value.y; data.handType = hand; data.behavior = behavior; data.SetTimeFromAction(time); var action = new NRActionAddNote { targetData = data }; timeline.Tools.undoRedoManager.AddAction(action); }
private void OnBehaviorChanged(TargetBehavior oldbehavior, TargetBehavior behavior) { ResetSpriteTransforms(); UpdateSpriteForBehavior(behavior); if (pathBuilder != null) { pathBuilder.SetActive(behavior == TargetBehavior.NR_Pathbuilder); } if (location == TargetIconLocation.Timeline) { line.SetActive(data.supportsBeatLength); transform.localScale = Vector3.one * timelineTargetSize * 0.4f; collisionRadius = 0.50f; } else { transform.localScale = Vector3.one * timelineTargetSize * 0.4f; } if (behavior == TargetBehavior.Chain && location == TargetIconLocation.Timeline) { collisionRadius = 0.4f; } else if (behavior == TargetBehavior.Melee && location == TargetIconLocation.Grid) { collisionRadius = 1.7f; } if (behavior == TargetBehavior.NR_Pathbuilder) { data.velocity = TargetVelocity.None; } Timeline.instance.ReapplyScale(); UpdateTimelineSustainLength(); }
protected virtual void OnTargetChanged( Spatial oldTarget, Vector3 oldTargetPoint, Spatial newTarget, Vector3 newTargetPoint, TargetBehavior newBehavior, InputSource inputSource) { if (oldTarget != null && Godot.Object.IsInstanceValid(oldTarget)) { _currentTargetBehavior.Context.EndTargeting(_currentTargetBehavior.GetMWUnityUser(inputSource.UserNode), oldTargetPoint); } if (newTarget != null && Godot.Object.IsInstanceValid(newTarget)) { newBehavior.Context.StartTargeting(newBehavior.GetMWUnityUser(inputSource.UserNode), newTargetPoint); } CurrentTargetPoint = newTargetPoint; Target = newTarget; _currentTargetBehavior = newBehavior; }
protected virtual void OnTargetChanged( GameObject oldTarget, Vector3 oldTargetPoint, GameObject newTarget, Vector3 newTargetPoint, TargetBehavior newBehavior, InputSource inputSource) { if (oldTarget != null) { _currentTargetBehavior.Context.EndTargeting(_currentTargetBehavior.GetMWUnityUser(inputSource.UserGameObject), oldTargetPoint); } if (newTarget != null) { newBehavior.Context.StartTargeting(newBehavior.GetMWUnityUser(inputSource.UserGameObject), newTargetPoint); } CurrentTargetPoint = newTargetPoint; Target = newTarget; _currentTargetBehavior = newBehavior; }
void TargetBehaviorCal() { if (Target) { Vector3 delta = (targetpositionTemp - Target.transform.position); float deltaheight = Mathf.Abs(targetpositionTemp.y - Target.transform.position.y); targetpositionTemp = Target.transform.position; if (delta == Vector3.zero) { targetHavior = TargetBehavior.Static; } else { targetHavior = TargetBehavior.Moving; if (deltaheight > 0.5f) { targetHavior = TargetBehavior.Flying; } } } }
public static Mesh GetMeshForBehavior(TargetBehavior behavior) => behavior switch {
internal void SetBehavior(TargetBehavior behavior) { gridTarget.behavior = behavior; timelineTarget.icon.SetBehavior(behavior); gridTarget.icon.SetBehavior(behavior); }
// public function that can be called to update the score or time public void targetHit(TargetBehavior tb, int scoreAmount, float timeAmount) { Shooter s = player.GetComponentInChildren <Shooter> (); // increase the score by the scoreAmount and update the text UI score += scoreAmount; if (score >= 0 && score <= 30) { s.setArmor(1); Debug.Log("Armor 1"); } else if (score > 30 && score <= 100) { s.setArmor(2); Debug.Log("Armor 2"); // set the current time to the startTime specified currentTime = startTime; this.nextLevelToLoad = "Level2"; if (level2Labels) { level2Labels.SetActive(true); } } else if (score > 100 && score <= 200) { s.setArmor(3); Debug.Log("Armor 3"); // set the current time to the startTime specified currentTime = startTime; this.nextLevelToLoad = "Level3"; if (level3Labels) { level3Labels.SetActive(true); } } else if (score > 200 && score <= 300) { s.setArmor(4); Debug.Log("Armor 4"); // set the current time to the startTime specified currentTime = startTime; this.nextLevelToLoad = "Level4"; if (level4Labels) { level4Labels.SetActive(true); } if (enemies) { enemies.SetActive(true); } if (boss) { boss.SetActive(true); } if (bossLife) { bossLife.enabled = true; } if (bossLifeValue) { bossLifeValue.enabled = true; } } else if (score > 360) { s.setArmor(5); this.nextLevelToLoad = "YOUWIN"; Debug.Log("You Win"); gameIsOver = true; // set the current time to the startTime specified //currentTime = startTime; } mainScoreDisplay.text = score.ToString(); // increase the time by the timeAmount currentTime += timeAmount; // don't let it go negative if (currentTime < 0) { currentTime = 0.0f; } // update the text UI mainTimerDisplay.text = currentTime.ToString("0.00"); }
public static void CalculateChainNotes(TargetData data) { if (data.behavior != TargetBehavior.NR_Pathbuilder) { return; } if (data.pathBuilderData.createdNotes) { data.pathBuilderData.generatedNotes.ForEach(t => { timeline.DeleteTargetFromAction(t); }); data.pathBuilderData.createdNotes = false; } data.pathBuilderData.generatedNotes = new List <TargetData>(); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////// WARNING! ///////// ///////// Chainging this calculation breaks backwards compatibility with saves of older NotReaper versions! ///////// ///////// Make sure to update NRCueData.Version, and handle an upgrade path! ///////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Generate first note at the start TargetData firstData = new TargetData(); firstData.behavior = data.pathBuilderData.behavior; firstData.velocity = data.pathBuilderData.velocity; firstData.handType = data.pathBuilderData.handType; firstData.beatTime = data.beatTime; firstData.position = data.position; data.pathBuilderData.generatedNotes.Add(firstData); //We increment as if all these values were for 1/4 notes over 4 beats, makes the ui much better float quarterIncrConvert = (4.0f / data.pathBuilderData.interval) * (480.0f * 4.0f / data.beatLength); //Generate new notes Vector2 currentPos = data.position; Vector2 currentDir = new Vector2(Mathf.Sin(data.pathBuilderData.initialAngle * Mathf.Deg2Rad), Mathf.Cos(data.pathBuilderData.initialAngle * Mathf.Deg2Rad)); float currentAngle = (data.pathBuilderData.angle / 4) * quarterIncrConvert; float currentStep = data.pathBuilderData.stepDistance * quarterIncrConvert; TargetBehavior generatedBehavior = data.pathBuilderData.behavior; if (generatedBehavior == TargetBehavior.ChainStart) { generatedBehavior = TargetBehavior.Chain; } TargetVelocity generatedVelocity = data.pathBuilderData.velocity; if (generatedVelocity == TargetVelocity.ChainStart) { generatedVelocity = TargetVelocity.Chain; } for (int i = 1; i <= (data.beatLength / 480) * (data.pathBuilderData.interval / 4.0f); ++i) { currentPos += currentDir * currentStep; currentDir = currentDir.Rotate(currentAngle); currentAngle += (data.pathBuilderData.angleIncrement / 4) * quarterIncrConvert; currentStep += data.pathBuilderData.stepIncrement * quarterIncrConvert; TargetData newData = new TargetData(); newData.behavior = generatedBehavior; newData.velocity = generatedVelocity; newData.handType = data.pathBuilderData.handType; newData.beatTime = data.beatTime + i * (4.0f / data.pathBuilderData.interval); newData.position = currentPos; data.pathBuilderData.generatedNotes.Add(newData); } data.pathBuilderData.OnFinishRecalculate(); }
private void UpdateSpriteForBehavior(TargetBehavior behavior) { switch (behavior) { case TargetBehavior.Standard: note.sprite = standard; if (prefade != null) { prefade.sprite = standardTelegraph; } if (ring != null) { ring.sprite = standardRing; } selection.sprite = standardSelect; break; case TargetBehavior.Hold: note.sprite = hold; if (prefade != null) { prefade.sprite = holdTelegraph; } if (ring != null) { ring.sprite = holdRing; } selection.sprite = holdSelect; break; case TargetBehavior.Horizontal: note.sprite = horizontal; if (prefade != null) { prefade.sprite = horizontalTelegraph; } if (ring != null) { ring.sprite = horizontalRing; } selection.sprite = horizontalSelect; if (location == TargetIconLocation.Grid) { note.transform.localRotation = Quaternion.Euler(0f, 0f, -45f); prefade.transform.localRotation = Quaternion.Euler(0f, 0f, -45f); ring.transform.localRotation = Quaternion.Euler(0f, 0f, -45f); selection.transform.localRotation = Quaternion.Euler(0f, 0f, -45f); } else { note.transform.localRotation = Quaternion.Euler(0f, 0f, 90f); selection.transform.localRotation = Quaternion.Euler(0f, 0f, 90f); } break; case TargetBehavior.Vertical: note.sprite = vertical; if (prefade != null) { prefade.sprite = verticalTelegraph; } if (ring != null) { ring.sprite = verticalRing; } selection.sprite = verticalSelect; if (location == TargetIconLocation.Grid) { note.transform.localRotation = Quaternion.Euler(0f, 0f, 45f); prefade.transform.localRotation = Quaternion.Euler(0f, 0f, 45f); ring.transform.localRotation = Quaternion.Euler(0f, 0f, 45f); selection.transform.localRotation = Quaternion.Euler(0f, 0f, 45f); } else { note.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); selection.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } break; case TargetBehavior.ChainStart: note.sprite = chainStart; if (prefade != null) { prefade.sprite = chainStartTelegraph; } if (ring != null) { ring.sprite = chainStartRing; } selection.sprite = chainStartSelect; if (location == TargetIconLocation.Grid) { note.transform.localScale = Vector3.one * 1.7f; } else { note.transform.localScale = Vector3.one * 0.7f; } break; case TargetBehavior.Chain: note.sprite = chain; if (prefade != null) { prefade.sprite = chainTelegraph; } if (ring != null) { ring.sprite = chainRing; } selection.sprite = chainSelect; if (location == TargetIconLocation.Timeline) { note.transform.localScale = Vector3.one * 0.2f; } break; case TargetBehavior.Melee: note.sprite = melee; if (prefade != null) { prefade.sprite = meleeTelegraph; } if (ring != null) { ring.sprite = meleeRing; } selection.sprite = meleeSelect; if (location == TargetIconLocation.Grid) { note.transform.localScale = Vector3.one * 1.5f; selection.transform.localScale = Vector3.one * 1.25f; ring.transform.localScale = Vector3.one * 1.5f; } break; case TargetBehavior.Mine: note.sprite = mine; if (prefade != null) { prefade.sprite = mineTelegraph; } if (ring != null) { ring.sprite = mineRing; } selection.sprite = mineSelect; break; case TargetBehavior.NR_Pathbuilder: note.sprite = pathbuilder; if (prefade != null) { prefade.sprite = chainTelegraph; } if (ring != null) { ring.sprite = chainRing; } selection.sprite = chainSelect; break; default: break; } }
// Use this for initialization void Start() { _gameManager = GameObject.Find("Main Camera").GetComponent<GameManager>(); _behavior = GameObject.Find("TargetPaddle(Clone)").GetComponent<TargetBehavior>(); _ball = GameObject.Find("Ball").GetComponent<Ball>(); }
public void SelectTool(EditorTool tool) { if (tool == selectedTool) { return; } uiToolSelect.UpdateUINoteSelected(tool); hover.UpdateUITool(tool); previousTool = selectedTool; selectedTool = tool; if (previousTool == EditorTool.Melee && selectedHand == TargetHandType.Either) { SelectHand(previousHand); } //Update the UI based on the tool: switch (tool) { case EditorTool.Standard: selectedBehavior = TargetBehavior.Standard; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.Standard); SelectVelocity(UITargetVelocity.Standard); SelectSnappingMode(SnappingMode.Grid); break; case EditorTool.Hold: selectedBehavior = TargetBehavior.Hold; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.Standard); SelectVelocity(UITargetVelocity.Standard); SelectSnappingMode(SnappingMode.Grid); break; case EditorTool.Horizontal: selectedBehavior = TargetBehavior.Horizontal; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.Standard); SelectVelocity(UITargetVelocity.Standard); SelectSnappingMode(SnappingMode.Grid); break; case EditorTool.Vertical: selectedBehavior = TargetBehavior.Vertical; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.Standard); SelectVelocity(UITargetVelocity.Standard); SelectSnappingMode(SnappingMode.Grid); break; case EditorTool.ChainStart: selectedBehavior = TargetBehavior.ChainStart; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.ChainStart); SelectVelocity(UITargetVelocity.ChainStart); SelectSnappingMode(SnappingMode.Grid); break; case EditorTool.ChainNode: selectedBehavior = TargetBehavior.Chain; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.Chain); SelectVelocity(UITargetVelocity.Chain); SelectSnappingMode(SnappingMode.None); break; case EditorTool.Melee: selectedBehavior = TargetBehavior.Melee; previousHand = selectedHand; soundDropdown.SetValueWithoutNotify((int)UITargetVelocity.Melee); SelectVelocity(UITargetVelocity.Melee); SelectSnappingMode(SnappingMode.Melee); SelectHand(TargetHandType.Either); break; case EditorTool.DragSelect: selectedBehavior = TargetBehavior.None; Tools.dragSelect.Activate(true); Tools.chainBuilder.Activate(false); break; case EditorTool.ChainBuilder: selectedBehavior = TargetBehavior.None; Tools.dragSelect.Activate(false); Tools.chainBuilder.Activate(true); break; default: break; } if (tool != EditorTool.ChainBuilder) { Tools.chainBuilder.Activate(false); } if (tool != EditorTool.DragSelect) { Tools.dragSelect.Activate(false); } }
// Start is called before the first frame update void Start() { targetBehavior = GetComponent <TargetBehavior>(); StartCoroutine(DoEveryTwoSeconds()); }