private static void UpdatePartyMemberHistory(Character unit) { foreach (var aura in unit.CharacterAuras) { if (Debug.Instance.PartyMemberAuras.ContainsKey(aura.Id)) { continue; } var newAura = new TargetAuraInfo(aura.Name, aura.Id, unit.Name); Logger.WriteInfo($@"[Debug] Adding {aura.Name} To Party Member Aura History"); Debug.Instance.PartyMemberAuras.Add(aura.Id, newAura); } }
public static double GetIcon(this TargetAuraInfo aura) { return(GetStatusIcon(aura.Id)); }