Example #1
0
    //Helping Method
    private void CreateInactiveLetter(Transform position)
    {
        int      positionInArray     = Random.Range(0, 3);
        Target2P inactiveLetterClone = Instantiate(inactiveLettersArray[positionInArray], position.position, transform.rotation);

        inactiveLetterClone.transform.SetParent(this.transform);
        inactiveLetterClone.SetIsTheRightTarget(false);

        /*Target2P inactiveLetterCloneTarget = inactiveLetterClone.GetComponent<Target2P>();
         * inactiveLetterCloneTarget.SetLineAndTargetID(lineAndTargetID);*/
    }
Example #2
0
    //Gets and instantiates active and inactive letter objects from GameManager
    void Start()
    {
        gameManager  = FindObjectOfType <GameManager>();
        activeLetter = gameManager.ReturnActiveLetter();
        activeLetter.SetIsTheRightTarget(true);
        inactiveLettersArray = gameManager.ReturnInactiveLetters();

        //Set number of 'active letters' in the current LetterLine instance (min = 1, max = 3)
        numOfActiveLetters = Random.Range(1, 4);

        numberOfInstances += numOfActiveLetters;
        gameManager.IncrementTargetsSpawned(numOfActiveLetters);

        if (numberOfInstances == 10)
        {
            numberOfInstances = 0;
            /////////////////////////////////////
            Debug.Log("Count : " + count);
            count++;
            /////////////////////////////////////
        }
        else if (numberOfInstances > 10)
        {
            TryAgain();
        }

        // Instantiate randomly letters accros letterLine so that there is a corresponding number of 'active' letters to the number above, others must be 'inactive'
        while (countSpawnedActiveLetters < numOfActiveLetters)
        {
            for (int x = 0; x < usedPositions.Length; x++)
            {
                // Returns random bool value
                bool randomBool = (Random.value > 0.5f);
                if (randomBool && countSpawnedActiveLetters < numOfActiveLetters && !usedPositions[x])
                {
                    usedPositions[x] = true;
                    CreateActiveLetter(spawnerPos[x]);
                    countSpawnedActiveLetters++;
                }
            }
        }

        // Fill the rest of the positions with inactive letters
        for (int x = 0; x < usedPositions.Length; x++)
        {
            if (!usedPositions[x])
            {
                CreateInactiveLetter(spawnerPos[x]);
            }
        }
    }