private void createItems() { GameObject itemInstance; Target.Container targetsContainer = new Target.Container(); targetsContainer.createItemsForLevel1(); Debug.Log("Turgets Size: " + targetsContainer.targets.Count); for (int i = 0; i < targetsContainer.targets.Count; i++) { itemInstance = (GameObject)Instantiate(itemPrefub, transform); Item item = itemInstance.GetComponent <Item> (); item.itemIndex = i; } }
public void Start() { targetsContainer = Target.Container.Load(Path.Combine(Application.dataPath, Target.Container.FILE_NAME)); }