Example #1
0
    public override void OnInspectorGUI()
    {
        Tapestry_ItemWeaponMelee w = target as Tapestry_ItemWeaponMelee;

        if (ReferenceEquals(w.effectStanding, null))
        {
            w.effectStanding = (Tapestry_Effect)ScriptableObject.CreateInstance("Tapestry_Effect");
        }
        if (ReferenceEquals(w.effectStanding.payload, null))
        {
            w.effectStanding.payload = (Tapestry_EffectBuilder_Payload)ScriptableObject.CreateInstance("Tapestry_EffectBuilder_Payload_Damage");
        }

        if (startup)
        {
            pSel    = ArrayUtility.IndexOf(Tapestry_Config.GetPayloadTypes().Values.ToArray(), w.effectStanding.payload.GetType());
            startup = false;
        }

        GUILayout.BeginVertical("box");

        pSel = w.effectStanding.DrawInspector(pSel);

        GUILayout.EndVertical();

        base.OnInspectorGUI();
    }
Example #2
0
    public override void OnInspectorGUI()
    {
        Tapestry_EffectZone e = target as Tapestry_EffectZone;

        if (ReferenceEquals(e.effect, null))
        {
            e.effect = (Tapestry_Effect)ScriptableObject.CreateInstance("Tapestry_Effect");
        }
        if (ReferenceEquals(e.effect.payload, null))
        {
            e.effect.payload = (Tapestry_EffectBuilder_Payload)ScriptableObject.CreateInstance("Tapestry_EffectBuilder_Payload_Damage");
        }

        if (startup)
        {
            pSel    = ArrayUtility.IndexOf(Tapestry_Config.GetPayloadTypes().Values.ToArray(), e.effect.payload.GetType());
            startup = false;
        }

        GUILayout.BeginVertical("box");

        GUILayout.BeginHorizontal();
        e.removeEffectOnTriggerLeave = EditorGUILayout.Toggle(e.removeEffectOnTriggerLeave, GUILayout.Width(12));
        GUILayout.Label("Remove Effect on Trigger Leave?");
        GUILayout.EndHorizontal();

        toolbarActive = GUILayout.Toolbar(toolbarActive, toolbarNames);

        if (toolbarActive != -1)
        {
            if (toolbarNames[toolbarActive] == "Effect")
            {
                pSel = e.effect.DrawInspector(pSel);
            }

            else if (toolbarNames[toolbarActive] == "Filters")
            {
                DrawTabFilters(e);
            }
        }

        GUILayout.EndVertical();

        DrawDefaultInspector();
    }
    public override void OnInspectorGUI()
    {
        Tapestry_ItemEquippable i = target as Tapestry_ItemEquippable;

        i.data.isHoldable = true;

        if (startup)
        {
            if (!ReferenceEquals(i.data.effect, null))
            {
                if (!ReferenceEquals(i.data.effect.payload, null))
                {
                    pSel = ArrayUtility.IndexOf(Tapestry_Config.GetPayloadTypes().Values.ToArray(), i.data.effect.payload.GetType());
                }
            }
            else
            {
                pSel = 0;
            }
            slotEnum = new List <string>();
            foreach (Tapestry_EquipSlot es in System.Enum.GetValues(typeof(Tapestry_EquipSlot)))
            {
                if (es.ToString() != "LeftHand" && es.ToString() != "RightHand")
                {
                    slotEnum.Add(es.ToString());
                }
            }

            startup = false;
        }

        string
            displayTooltip      = "What string will display on the player's HUD when looking at this object.",
            prefabTooltip       = "What is the name of the prefab (placed in the Resources/Items folder) that should be instantiated when this object is dropped in world?\n\nGenerally this should be the object's in-world name, rather than its display name.",
            interactableTooltip = "Can the player take this object to their inventory?",
            displayNameTooltip  = "Should the object still show its display name when the player's cursor is hovering over the object?",
            valueTooltip        = "How valuable is this object?",
            slotTooltip         = "What slot should this object go into when equipped?";

        GUILayout.BeginVertical("box");

        GUILayout.BeginHorizontal();
        GUILayout.Label(new GUIContent("Display Name", displayTooltip));
        GUILayout.FlexibleSpace();
        i.displayName      = EditorGUILayout.DelayedTextField(i.displayName, GUILayout.Width(270));
        i.data.displayName = i.displayName;
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label(new GUIContent("Prefab Name", prefabTooltip));
        GUILayout.FlexibleSpace();
        i.data.prefabName = EditorGUILayout.DelayedTextField(i.data.prefabName, GUILayout.Width(270));
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        i.isInteractable = EditorGUILayout.Toggle(i.isInteractable, GUILayout.Width(12));
        GUILayout.Label(new GUIContent("Takeable?", interactableTooltip));
        GUILayout.Space(20);
        if (!i.isInteractable)
        {
            i.displayNameWhenUnactivatable = EditorGUILayout.Toggle(i.displayNameWhenUnactivatable, GUILayout.Width(12));
            GUILayout.Label(new GUIContent("Display Name Anyway?", displayNameTooltip));
            GUILayout.FlexibleSpace();
        }
        GUILayout.FlexibleSpace();
        GUILayout.Label(new GUIContent("Value", valueTooltip));
        i.data.value = EditorGUILayout.DelayedIntField(i.data.value, GUILayout.Width(50));
        GUILayout.EndHorizontal();

        slotEnumSelection = i.data.slot.ToString();
        int enumIndex = slotEnum.IndexOf(slotEnumSelection);

        GUILayout.BeginHorizontal();
        GUILayout.Label(new GUIContent("Slot", slotTooltip), GUILayout.Width(42));
        slotEnumSelection = slotEnum[EditorGUILayout.Popup(enumIndex, slotEnum.ToArray(), GUILayout.Width(122))];
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        i.data.slot = (Tapestry_EquipSlot)System.Enum.Parse(typeof(Tapestry_EquipSlot), slotEnumSelection);

        GUILayout.EndVertical();

        DrawSubTabItemData(i);

        DrawSubTabEffect(i);

        DrawSubTabKeywords(i);
    }
Example #4
0
    public override void OnInspectorGUI()
    {
        Tapestry_Item i = target as Tapestry_Item;

        if (startup)
        {
            if (!ReferenceEquals(i.data.effect, null))
            {
                if (!ReferenceEquals(i.data.effect.payload, null))
                {
                    pSel = ArrayUtility.IndexOf(Tapestry_Config.GetPayloadTypes().Values.ToArray(), i.data.effect.payload.GetType());
                }
            }
            else
            {
                pSel = 0;
            }
            startup = false;
        }

        string
            displayTooltip      = "What string will display on the player's HUD when looking at this object.",
            prefabTooltip       = "What is the name of the prefab (placed in the Resources/Items folder) that should be instantiated when this object is dropped in world?\n\nGenerally this should be the object's in-world name, rather than its display name.",
            interactableTooltip = "Can the player take this object to their inventory?",
            displayNameTooltip  = "Should the object still show its display name when the player's cursor is hovering over the object?",
            valueTooltip        = "How valuable is this object?";

        GUILayout.BeginVertical("box");

        GUILayout.BeginHorizontal();
        GUILayout.Label(new GUIContent("Display Name", displayTooltip));
        GUILayout.FlexibleSpace();
        i.displayName      = EditorGUILayout.DelayedTextField(i.displayName, GUILayout.Width(270));
        i.data.displayName = i.displayName;
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label(new GUIContent("Prefab Name", prefabTooltip));
        GUILayout.FlexibleSpace();
        i.data.prefabName = EditorGUILayout.DelayedTextField(i.data.prefabName, GUILayout.Width(270));
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        i.isInteractable = EditorGUILayout.Toggle(i.isInteractable, GUILayout.Width(12));
        GUILayout.Label(new GUIContent("Takeable?", interactableTooltip));
        GUILayout.Space(20);
        if (!i.isInteractable)
        {
            i.displayNameWhenUnactivatable = EditorGUILayout.Toggle(i.displayNameWhenUnactivatable, GUILayout.Width(12));
            GUILayout.Label(new GUIContent("Display Name Anyway?", displayNameTooltip));
            GUILayout.FlexibleSpace();
        }
        GUILayout.FlexibleSpace();
        GUILayout.Label(new GUIContent("Value", valueTooltip));
        i.data.value = EditorGUILayout.DelayedIntField(i.data.value, GUILayout.Width(50));
        GUILayout.EndHorizontal();

        GUILayout.EndVertical();

        DrawSubTabItemData(i);

        DrawSubTabEffect(i);

        DrawSubTabKeywords(i);
    }
Example #5
0
    public int DrawInspector(int pSel)
    {
        if (ReferenceEquals(payload, null))
        {
            payload = (Tapestry_EffectBuilder_Payload_Damage)ScriptableObject.CreateInstance("Tapestry_EffectBuilder_Payload_Damage");
        }
        if (ReferenceEquals(keywords, null))
        {
            keywords = (Tapestry_KeywordRegistry)ScriptableObject.CreateInstance("Tapestry_KeywordRegistry");
        }
        Dictionary <string, Type> payloads = Tapestry_Config.GetPayloadTypes();

        GUIStyle title = new GUIStyle();

        title.fontStyle = FontStyle.Bold;
        title.fontSize  = 14;

        EditorGUILayout.BeginVertical("box");
        GUILayout.BeginHorizontal();
        GUILayout.Label("Effect", title, GUILayout.Width(60));
        displayName = EditorGUILayout.DelayedTextField(displayName);
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(65);
        canBeStacked = EditorGUILayout.Toggle(canBeStacked, GUILayout.Width(12));
        GUILayout.Label("Can be stacked?");
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        EditorGUILayout.BeginVertical("box");
        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Duration", title);
        GUILayout.FlexibleSpace();
        if (payload.mustBeInstant)
        {
            duration = Tapestry_EffectBuilder_Duration.Instant;
            EditorGUILayout.Popup(0, new string[] { "Instant" });
        }
        else
        {
            duration = (Tapestry_EffectBuilder_Duration)EditorGUILayout.EnumPopup(duration);
        }
        EditorGUILayout.EndHorizontal();

        if (duration == Tapestry_EffectBuilder_Duration.Timed)
        {
            payload.exposeTimeControls = true;
            EditorGUILayout.BeginHorizontal("box");

            GUILayout.Space(40);
            decayTime = EditorGUILayout.DelayedFloatField(decayTime, GUILayout.Width(42));
            GUILayout.Label("Seconds");
            GUILayout.FlexibleSpace();

            EditorGUILayout.EndHorizontal();
        }
        else if (duration == Tapestry_EffectBuilder_Duration.Permanent)
        {
            payload.exposeTimeControls = true;
        }
        else
        {
            payload.exposeTimeControls = false;
        }

        EditorGUILayout.EndVertical();

        EditorGUILayout.BeginVertical("box");

        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Payload", title);
        GUILayout.FlexibleSpace();
        pSel = EditorGUILayout.Popup(pSel, payloads.Keys.ToArray());
        EditorGUILayout.EndHorizontal();

        Type pType = payloads[payloads.Keys.ToArray()[pSel]];

        if (ReferenceEquals(payload, null) || payload.GetType() != pType)
        {
            payload = (Tapestry_EffectBuilder_Payload)ScriptableObject.CreateInstance(pType.ToString());
        }
        payload.DrawInspector();

        EditorGUILayout.EndVertical();

        keywords.DrawInspector();

        EditorGUILayout.EndVertical();

        //if (GUILayout.Button("save"))
        //{
        //    AssetDatabase.CreateAsset(this, "Assets/Prefabs/Tapestry/Effects/" + displayName + ".asset");
        //}

        return(pSel);
    }