private void OnTriggerEnter(Collider other) { Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius, tankMask); for (int i = 0; i < colliders.Length; i++) { Rigidbody targetRigidbody = colliders[i].GetComponent <Rigidbody>(); if (!targetRigidbody) { continue; } targetRigidbody.AddExplosionForce(explosionForce, transform.position, explosionRadius); Tank_Data targetHealth = targetRigidbody.GetComponent <Tank_Data>(); if (!targetHealth) { continue; } float damage = CalculateDamage(targetRigidbody.position); targetHealth.TakeDamage(damage); } }
public void ScanForPlayer() { target = FindObjectOfType <Turret>().gameObject; data = FindObjectOfType <Tank_Data>(); //Grabs object with TankData script }
public float destroyDuration; //How long until bullet gets destroyed private void Awake() { //Goes through each one and finds the components shoot = FindObjectOfType <Shoot>(); timer = FindObjectOfType <Timer>(); data = FindObjectOfType <Tank_Data>(); }
public override void OnApply(GameObject obj, GameObject source = null) { if (colSource != null) { source = colSource; } Tank_Data temp = source.GetComponent <Tank_Data>(); resetVal = temp.rapidFireVal; temp.rapidFireVal = val; if (temp.shotsPerSecond > (temp.shotsPerSecond = temp.shotsPerSecond - (temp.rapidFireVal / 10))) { var tempVal = temp.rapidFireVal / 10; temp.shotsPerSecond = 1 - tempVal; } ImpController.controller.canRapidFire = true; }
public void Setup() { tank_DataRef = instance.GetComponent <Tank_Data>(); firingRef = instance.GetComponent <Firing>(); canvasGameObject = instance.GetComponentInChildren <Canvas>().gameObject; tank_DataRef.playerNumber = playerNumber; firingRef.playerNumber = playerNumber; coloredPlayerText = "<color=#" + ColorUtility.ToHtmlStringRGB(playerColor) + ">PLAYER " + playerNumber + "</color>"; MeshRenderer[] renderers = instance.GetComponentsInChildren <MeshRenderer>(); for (int i = 0; i < renderers.Length; i++) { renderers[i].material.color = playerColor; } }
public override void OnRemove(GameObject obj, GameObject source = null) { if (colSource != null) { source = colSource; } Tank_Data temp = source.GetComponent <Tank_Data>(); temp.rapidFireVal = resetVal; temp.shotsPerSecond = temp.rapidFireVal; ImpController.controller.canRapidFire = false; }
// Start is called before the first frame update void Start() { target = FindObjectOfType <Turret>().gameObject; data = FindObjectOfType <Tank_Data>(); //grabs both turret script and tank data script. }
private void Start() { tf = GetComponent <Transform>(); //Grab our tranform and tank data data = GetComponent <Tank_Data>(); }
public Tank_Data data; //And our tank data // Start is called before the first frame update void Start() { tf = GetComponent <Transform>(); //Grab our transform data = GetComponentInParent <Tank_Data>(); //Grab the tank data that is located in our parent gameobject }