public override void OnDiscarded(TankPlayer player) { if (player.IsValid() && player.Cannon.IsValid()) { player.Cannon.CannonCooldown /= boostFactor; } base.OnDiscarded(player); }
public override void OnDiscarded(TankPlayer player) { if (player.IsValid() && player.Base.IsValid()) { player.Base.MoveSpeed /= boostFactor; } base.OnDiscarded(player); }