Example #1
0
 public override void OnDiscarded(TankPlayer player)
 {
     if (player.IsValid() && player.Cannon.IsValid())
     {
         player.Cannon.CannonCooldown /= boostFactor;
     }
     base.OnDiscarded(player);
 }
Example #2
0
 public override void OnDiscarded(TankPlayer player)
 {
     if (player.IsValid() && player.Base.IsValid())
     {
         player.Base.MoveSpeed /= boostFactor;
     }
     base.OnDiscarded(player);
 }