public void SetSortingOrder(int sortingOrder) { if (_spineTankIcon != null) { TankIconSpineAttach spineAttach = _spineTankIcon.GetComponent <TankIconSpineAttach> (); SkeletonAnimation skeletonAnimation = spineAttach.skeletonAnim; RenderHelper.SetSpineSortingOrder(skeletonAnimation, sortingOrder); } }
public static GameObject Create(DataUnit tankDataUnit, Vector3 position, float scale, int bodyDegree, int cannonDegree, string primitive = "tankIconPrimitive") { GameObject tank = ResourceHelper.Load(AppConfig.FOLDER_PROFAB_TANK + primitive); tank.transform.position = position; TankIconSpineAttach tankIcon = tank.GetComponent <TankIconSpineAttach> (); tankIcon.Attach(tank, tankDataUnit, tankDataUnit.asset, scale, bodyDegree, cannonDegree); return(tank); }
private Vector3 CreateTankIcon() { if (_tankIconRoot == null) { _tankIconRoot = new GameObject("TankIconRoot"); } _tankIconRoot.transform.position = new Vector3(); Vector3 tileCenter = GetTileCenter(_selectTileIndex); float minX = int.MaxValue; float minY = int.MaxValue; float maxX = int.MinValue; float maxY = int.MinValue; DataMission mission = _dataCampaign.missions [_selectTileIndex]; InstanceBattle battle = new InstanceBattle(); battle.ImportFromLevel(mission); InstanceTeam team = battle.enemyTeams [0]; for (int i = 0; i < team.units.Length; ++i) { int unitId = team.units [i].unitId; if (unitId > 0) { DataUnit unit = DataManager.instance.dataUnitsGroup.GetUnit(unitId); // GameObject tank = ResourceHelper.Load (AppConfig.FOLDER_PROFAB_TANK + "tankIconPrimitive"); // tank.transform.parent = _tankIconRoot.transform; Vector3 pos = tileCenter; pos.x += ((i % 3) - 1) * 27 * TANK_SIZE_SCALE; pos.y += ((i / 3) - 1) * 18 * TANK_SIZE_SCALE; pos.z = -1; // tank.GetComponent<CampaignUnitIcon> ().Init (pos, unit, -60, -60); GameObject tank = TankIconSpineAttach.Create(unit, pos, TANK_SIZE_SCALE, -60, -60); tank.transform.parent = _tankIconRoot.transform; _tankIcons [i] = tank; minX = Math.Min(minX, pos.x); minY = Math.Min(minY, pos.y); maxX = Math.Max(maxX, pos.x); maxY = Math.Max(maxY, pos.y); } } Vector3 translate = FixIconPosition(minX, minY, maxX, maxY); return(translate); }
public void CreateSpineTank() { if (_spineTankIcon == null) { DataUnit unit = DataManager.instance.dataUnitsGroup.GetUnit(unitId); string primitive = "tankIconPrimitiveUI"; _spineTankIcon = TankIconSpineAttach.Create(unit, Vector3.zero, 7f, 90, 90, primitive); _spineTankIcon.name = "SpineTankIconUI"; _spineTankIcon.transform.parent = transform; _spineTankIcon.transform.localPosition = Vector3.zero; _spineTankIcon.transform.localScale = Vector3.one; // new Vector3 (0.1f, 0.1f, 0.1f); SetSortingOrder(1); RenderHelper.ChangeTreeLayer(_spineTankIcon, gameObject.layer); } }