public void LoadGame(int mapIndex)
        {
            MapReader reader = new MapReader(Helper.Maps[mapIndex]);

            reader.Map(info =>
            {
                switch (info.Type)
                {
                case "Block":
                    AddBlock(info.Position);
                    break;

                case "AI":
                    AddBot(TankFactory.GetInstance().CreateTank(info.TankType, "E_50_Ausf_M", info.Position));
                    break;

                case "Player":
                    Tank playerTank = TankFactory.GetInstance().CreateTank(info.TankType, "E_50_Ausf_M", info.Position);
                    if (playerTank != null)
                    {
                        Cursor.GetCursor().Fire = playerTank.Fire;
                        _player = new Player(playerTank);
                        _gui    = new DebugPanel(playerTank);
                    }
                    else
                    {
                        SafeExit();
                    }
                    break;
                }
            });
        }