Example #1
0
        public override void OnEnter(TankEternalGameState prevState, object parameter)
        {
            if (playerPawn == null)
            {
                playerPawn             = Context.PlayerPawn;
                playerPawnStateMachine = playerPawn.StateMachine;
            }

            Context.CameraHolder.Follow(playerPawn.transform);

            Context.UiController.StateMachine.SetState <PlayTankEternalUiState>();
        }
Example #2
0
 public override void OnExit(TankEternalGameState nextState, object parameter)
 {
 }
Example #3
0
 public override void OnEnter(TankEternalGameState prevState, object parameter)
 {
     Context.UiController.StateMachine.SetState <GameOverTankEternalUiState>();
 }