public IdleState(TankControllingManager controllingManager) : base(controllingManager) { _controllingManager = controllingManager; }
public MoveState(TankControllingManager controllingManager) : base(controllingManager) { _controllingManager = controllingManager; _player = ManagerContainer.Get <SpawnManager>().SpawnedTank; }
public TankState(TankControllingManager controllingManager) : base(controllingManager) { }