private void Die(string playerWhoKilled) { // All clients should update the dead player controllers properties IsActive = false; _myTankScript.TankDie(); // Only the dead player should destroy their tank and call the respawn stuff if (photonView.IsMine) { double time = PhotonNetwork.Time; _myGUI.Splash_Died(playerWhoKilled); StartCoroutine(_myGUI.UpdateTimer(time + 3.0)); StartCoroutine(WaitToRespawn(time + 3.0)); } _myTankScript = null; _myTankBody = null; }