private void Die(string playerWhoKilled)
    {
        // All clients should update the dead player controllers properties
        IsActive = false;
        _myTankScript.TankDie();

        // Only the dead player should destroy their tank and call the respawn stuff
        if (photonView.IsMine)
        {
            double time = PhotonNetwork.Time;
            _myGUI.Splash_Died(playerWhoKilled);
            StartCoroutine(_myGUI.UpdateTimer(time + 3.0));
            StartCoroutine(WaitToRespawn(time + 3.0));
        }

        _myTankScript = null;
        _myTankBody   = null;
    }