public void StartLocalGame() { int playerCount = GetPlayerCount(); if (playerCount < 2) { return; } terrain.Init(TerrainType.value, Random.Range(0f, 360f)); manager.PlayerTanks = new List <Tank>(); float offset = terrain.MapWidth / (playerCount + 1); int counter = 0; for (int i = 0; i < PlayerDataList.Count; i++) { PlayerSetup playerData = PlayerDataList[i]; if (playerData.Active.activeInHierarchy) { Vector3 position = new Vector3((counter + 1) * offset, 0f, 0f); Tank tank = Instantiate(TankPrefab, position, Quaternion.identity, TankParent).GetComponent <Tank>(); // todo - init with photon Tank.ControlType controlType = playerData.GetControlType(); tank.Init(playerData.GetName(), counter, playerData.GetColor(), controlType); manager.PlayerTanks.Add(tank); counter++; } } manager.Init(FromOnlineSetup); gameObject.SetActive(false); }
public void SetControlType(Tank.ControlType type) { MyControlType.value = (int)type; }