void Awake() //As soon as its added, everything must be immediately available { questName = "Meet NPC3"; description = "You should get to know them.."; //skillRewards = FindObjectOfType<GameManager>().scoreFriends; goal = new TalkGoal(1, 3, this); //EventController.NpcInteracted(0); }
void Awake() //As soon as its added, everything must be immediately available { questName = "Meet People"; description = "Go introduce yourself!"; //skillRewards = FindObjectOfType<GameManager>().scoreFriends; goal = new TalkGoal(2, this); //EventController.NpcInteracted(0); }