Example #1
0
    void Awake()                //As soon as its added, everything must be immediately available
    {
        questName   = "Meet NPC3";
        description = "You should get to know them..";
        //skillRewards = FindObjectOfType<GameManager>().scoreFriends;
        goal = new TalkGoal(1, 3, this);

        //EventController.NpcInteracted(0);
    }
Example #2
0
    void Awake()                //As soon as its added, everything must be immediately available
    {
        questName   = "Meet People";
        description = "Go introduce yourself!";
        //skillRewards = FindObjectOfType<GameManager>().scoreFriends;
        goal = new TalkGoal(2, this);

        //EventController.NpcInteracted(0);
    }