// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); tail = GetComponent <TailMovement>(); rb.velocity = Vector3.forward * Speed; }
// Use this for initialization void Start() { tile_list.Clear(); IsFirst = true; for (int i = 0; i < initial_tiles;) { starting_tiles = Random.Range(0, tile_prefabs.Length); if (i == 0) { if (PlayerPrefs.GetInt("BestScore") >= 1) { if (tile_prefabs[starting_tiles].tag == "novice") { tile_list.Add(tile_prefabs[starting_tiles]); tile_list[i].SetActive(true); i++; tile_counter++; } } else { if (tile_prefabs[starting_tiles].tag == "start_tile") { tile_list.Add(tile_prefabs[starting_tiles]); tile_list[i].SetActive(true); i++; tile_counter++; } } } else { if (tile_list.Contains(tile_prefabs[starting_tiles])) { //Debug.Log("The GameObject is: " + tile_prefabs[starting_tiles]); } else { if (tile_prefabs[starting_tiles].tag == "novice") { tile_list.Add(tile_prefabs[starting_tiles]); tile_list[i].SetActive(true); } else { continue; } if (i >= 1) { previous_tile_size = tile_list[i - 1].GetComponent <SpriteRenderer>().bounds.size; current_tile_size = tile_list[i].GetComponent <SpriteRenderer>().bounds.size; offset_tile_size = new Vector3(0, Mathf.Abs(current_tile_size.y - previous_tile_size.y), 0); if (previous_tile_size.y > current_tile_size.y) { tile_list[i].transform.position = new Vector3(0, tile_list[i - 1].transform.position.y + previous_tile_size.y - (offset_tile_size.y / 2), 0); } else if (previous_tile_size.y < current_tile_size.y) { tile_list[i].transform.position = new Vector3(0, tile_list[i - 1].transform.position.y + current_tile_size.y - (offset_tile_size.y / 2), 0); } else { tile_list[i].transform.position = new Vector3(0, tile_list[i - 1].transform.position.y + current_tile_size.y, 0); } } //Debug.Log("Position is: " + tile_list[i].transform.position.y); //Debug.Log("previous_tile_size is: " + previous_tile_size.y); i++; tile_counter++; } } } tile_list.Reverse(); tile_collider = tile_list[3].GetComponent <BoxCollider2D>(); tile_collider.enabled = false; string first_tile = tile_list[3].gameObject.tag; // If first tile is not a start tile then start with tails if (first_tile != "start_tile") { UIManager.setGrowCounterState(false); GameObject temp_2 = GameObject.Find("tail_movement_script"); if (temp_2 != null) { tail_movement_script = temp_2.GetComponent <TailMovement>(); } tail_movement_script.startWithTails(); } }