public void MoveTileToLayer(TileObject tile, TagLayer layer, bool allowMultiLayer = false) { if (!tiles.Contains(tile)) { Debug.LogWarning("Atlas doesnt contain tile " + tile.name, this); return; } if (layer.layerObjects.Contains(tile)) { Debug.Log("Layer already contains tile " + tile.name, this); return; } if (!allowMultiLayer) { foreach (var lay in layers) { if (lay != layer) { if (lay.layerObjects.Contains(tile)) { lay.layerObjects.Remove(tile); } } } } layer.layerObjects.Add(tile); UnityEditor.EditorUtility.SetDirty(this); }
public TagLayer AddTagLayer() { var newLayer = new TagLayer("Layer", UnityEngine.Random.ColorHSV(0f, 1f, 0.5f, 0.5f, 0.6f, 0.8f), Vector3.one); layers.Add(newLayer); return(newLayer); }
public void RemoveTileFromLayer(TileObject tile, TagLayer layer) { if (layer.layerObjects.Contains(tile)) { layer.layerObjects.Remove(tile); } UnityEditor.EditorUtility.SetDirty(this); }
public void RemoveLayer(TagLayer layer) { layers.Remove(layer); UnityEditor.EditorUtility.SetDirty(this); }