public void Bug80_CurrentEventsByTag_should_Recover_until_end() { var actor = Sys.ActorOf(TagActor.Props("y")); var msgCount = 1200; actor.Tell(msgCount); ExpectMsg($"{msgCount}-done", TimeSpan.FromSeconds(20)); var eventsByTag = ReadJournal.CurrentEventsByTag(typeof(RealMsg).Name) .RunForeach(e => TestActor.Tell(e), Materializer); ReceiveN(msgCount); }
public void Bug80_CurrentEventsByTag_should_Recover_until_end() { var actor = Sys.ActorOf(TagActor.Props("y")); //increased this to test for non-collision with the generated timestamps var msgCount = 5000; actor.Tell(msgCount); ExpectMsg($"{msgCount}-done", TimeSpan.FromSeconds(20)); var eventsByTag = ReadJournal.CurrentEventsByTag(typeof(RealMsg).Name) .RunForeach(e => TestActor.Tell(e), Materializer); ReceiveN(msgCount); }
public async Task Bug61_Events_Recovered_By_Id_Should_Match_Tag() { var actor = Sys.ActorOf(TagActor.Props("x")); actor.Tell(MessageCount); ExpectMsg($"{MessageCount}-done", TimeSpan.FromSeconds(20)); var eventsById = await ReadJournal.CurrentEventsByPersistenceId("x", 0L, long.MaxValue) .RunAggregate(ImmutableHashSet <EventEnvelope> .Empty, (agg, e) => agg.Add(e), Materializer); eventsById.Count.Should().Be(MessageCount); var eventsByTag = await ReadJournal.CurrentEventsByTag(typeof(RealMsg).Name) .RunAggregate(ImmutableHashSet <EventEnvelope> .Empty, (agg, e) => agg.Add(e), Materializer); eventsByTag.Count.Should().Be(MessageCount); eventsById.All(x => x.Event is RealMsg).Should().BeTrue("Expected all events by id to be RealMsg"); eventsByTag.All(x => x.Event is RealMsg).Should().BeTrue("Expected all events by tag to be RealMsg"); }
public void Bug80_AllEventsByTag_should_Recover_all_messages() { var actor = Sys.ActorOf(TagActor.Props("y")); var msgCount = 1200; actor.Tell(msgCount); ExpectMsg($"{msgCount}-done", TimeSpan.FromSeconds(20)); var eventsByTag = ReadJournal.EventsByTag(typeof(RealMsg).Name) .RunForeach(e => TestActor.Tell(e), Materializer); // can't do this because Offset isn't IComparable // ReceiveN(msgCount).Cast<EventEnvelope>().Select(x => x.Offset).Should().BeInAscendingOrder(); ReceiveN(msgCount); // should receive more messages after the fact actor.Tell(msgCount); ExpectMsg($"{msgCount}-done", TimeSpan.FromSeconds(20)); ReceiveN(msgCount); }