Example #1
0
    public void SetActionTarget(Tile tile)
    {
        //if moving?
        if (tacticsMove && CompareTag("Player"))
        {
            tacticsMove.BuildPathToTile(tile);
        }

        //if attack 1?
        //if push?
        //if heal ?
        //if skill move + attack
        //if skill attack + move

        //---como organizar?
    }