public override bool HandlesKeyDown(Key key)
 {
     if (key == game.Mapping(KeyBind.PauseOrExit))
     {
         game.Gui.SetNewScreen(null);
     }
     else if (key == game.Mapping(KeyBind.Inventory) && releasedInv)
     {
         game.Gui.SetNewScreen(null);
     }
     else if (key == Key.Enter && table.SelectedIndex != -1)
     {
         game.Inventory.Selected = table.Elements[table.SelectedIndex];
         game.Gui.SetNewScreen(null);
     }
     else if (table.HandlesKeyDown(key))
     {
     }
     else
     {
         game.Gui.hudScreen.hotbar.HandlesKeyDown(key);
     }
     return(true);
 }