public void SerializeBattleLog() { var agentState = new AgentState(new Address()); var avatarState = new AvatarState( new Address(), agentState.address, 0, _tableSheets.GetAvatarSheets(), new GameConfigState(), default ); var arenaInfo = new ArenaInfo(avatarState, _tableSheets.CharacterSheet, false); var simulator = new RankingSimulator( new Cheat.DebugRandom(), avatarState, avatarState, new List <Guid>(), _tableSheets.GetRankingSimulatorSheets(), 999999, arenaInfo, arenaInfo ); simulator.SimulateV2(); void ToBytes() { var formatter = new BinaryFormatter(); using (var stream = new MemoryStream()) { formatter.Serialize(stream, simulator.Log); stream.ToArray(); } } Assert.DoesNotThrow(ToBytes); }
public void Execute(bool isNew, bool avatarBackward, bool enemyBackward) { var previousWeeklyState = _initialState.GetWeeklyArenaState(0); var previousAvatar1State = _initialState.GetAvatarState(_avatar1Address); previousAvatar1State.level = 10; var prevScore = previousWeeklyState[_avatar1Address].Score; if (isNew) { previousWeeklyState.Remove(_avatar1Address); } var previousState = _initialState.SetState( _avatar1Address, previousAvatar1State.Serialize()); var itemIds = _tableSheets.WeeklyArenaRewardSheet.Values .Select(r => r.Reward.ItemId) .ToList(); Assert.All(itemIds, id => Assert.False(previousAvatar1State.inventory.HasItem(id))); var row = _tableSheets.CostumeStatSheet.Values.First(r => r.StatType == StatType.ATK); var costume = (Costume)ItemFactory.CreateItem( _tableSheets.ItemSheet[row.CostumeId], new TestRandom()); costume.equipped = true; previousAvatar1State.inventory.AddItem(costume); var row2 = _tableSheets.CostumeStatSheet.Values.First(r => r.StatType == StatType.DEF); var enemyCostume = (Costume)ItemFactory.CreateItem( _tableSheets.ItemSheet[row2.CostumeId], new TestRandom()); enemyCostume.equipped = true; var enemyAvatarState = _initialState.GetAvatarState(_avatar2Address); enemyAvatarState.inventory.AddItem(enemyCostume); if (avatarBackward) { previousState = previousState.SetState(_avatar1Address, previousAvatar1State.Serialize()); } else { previousState = previousState .SetState( _avatar1Address.Derive(LegacyInventoryKey), previousAvatar1State.inventory.Serialize()) .SetState( _avatar1Address.Derive(LegacyWorldInformationKey), previousAvatar1State.worldInformation.Serialize()) .SetState( _avatar1Address.Derive(LegacyQuestListKey), previousAvatar1State.questList.Serialize()) .SetState(_avatar1Address, previousAvatar1State.SerializeV2()); } if (enemyBackward) { previousState = previousState.SetState(_avatar2Address, enemyAvatarState.Serialize()); } else { previousState = previousState .SetState( _avatar2Address.Derive(LegacyInventoryKey), enemyAvatarState.inventory.Serialize()) .SetState( _avatar2Address.Derive(LegacyWorldInformationKey), enemyAvatarState.worldInformation.Serialize()) .SetState( _avatar2Address.Derive(LegacyQuestListKey), enemyAvatarState.questList.Serialize()) .SetState(_avatar2Address, enemyAvatarState.SerializeV2()); } var action = new RankingBattle8 { avatarAddress = _avatar1Address, enemyAddress = _avatar2Address, weeklyArenaAddress = _weeklyArenaAddress, costumeIds = new List <Guid> { costume.ItemId }, equipmentIds = new List <Guid>(), consumableIds = new List <Guid>(), }; Assert.Null(action.Result); var nextState = action.Execute(new ActionContext() { PreviousStates = previousState, Signer = _agent1Address, Random = new TestRandom(), Rehearsal = false, }); var nextAvatar1State = nextState.GetAvatarStateV2(_avatar1Address); var nextWeeklyState = nextState.GetWeeklyArenaState(0); Assert.Contains(nextAvatar1State.inventory.Materials, i => itemIds.Contains(i.Id)); Assert.NotNull(action.Result); Assert.NotNull(action.ArenaInfo); Assert.NotNull(action.EnemyArenaInfo); Assert.NotNull(action.EnemyAvatarState); Assert.Contains(typeof(GetReward), action.Result.Select(e => e.GetType())); Assert.Equal(BattleLog.Result.Win, action.Result.result); Assert.True(nextWeeklyState[_avatar1Address].Score > prevScore); // Check simulation result equal. var simulator = new RankingSimulator( new TestRandom(), previousAvatar1State, action.EnemyAvatarState, action.consumableIds, _tableSheets.GetRankingSimulatorSheets(), RankingBattle8.StageId, action.ArenaInfo, action.EnemyArenaInfo, _tableSheets.CostumeStatSheet); simulator.Simulate(); BattleLog log = simulator.Log; BattleLog result = action.Result; Assert.Equal(result.score, log.score); Assert.Equal(result.Count, log.Count); Assert.Equal(result.result, log.result); }
public void Execute() { var previousWeeklyState = _initialState.GetWeeklyArenaState(ArenaIndex); var previousAvatar1State = _initialState.GetAvatarState(_avatar1Address); previousAvatar1State.level = 10; var prevScore = previousWeeklyState[_avatar1Address].Score; var previousState = _initialState.SetState( _avatar1Address, previousAvatar1State.Serialize()); var itemIds = _tableSheets.WeeklyArenaRewardSheet.Values .Select(r => r.Reward.ItemId) .ToList(); Assert.All(itemIds, id => Assert.False(previousAvatar1State.inventory.HasItem(id))); var row = _tableSheets.CostumeStatSheet.Values.First(r => r.StatType == StatType.ATK); var costume = (Costume)ItemFactory.CreateItem( _tableSheets.ItemSheet[row.CostumeId], new TestRandom()); costume.equipped = true; previousAvatar1State.inventory.AddItem(costume); var row2 = _tableSheets.CostumeStatSheet.Values.First(r => r.StatType == StatType.DEF); var enemyCostume = (Costume)ItemFactory.CreateItem( _tableSheets.ItemSheet[row2.CostumeId], new TestRandom()); enemyCostume.equipped = true; var enemyAvatarState = _initialState.GetAvatarState(_avatar2Address); enemyAvatarState.inventory.AddItem(enemyCostume); Address worldInformationAddress = _avatar1Address.Derive(LegacyWorldInformationKey); var weeklyArenaAddress = WeeklyArenaState.DeriveAddress(RankingBattle.UpdateTargetWeeklyArenaIndex); previousState = previousState .SetState( _avatar1Address.Derive(LegacyInventoryKey), previousAvatar1State.inventory.Serialize()) .SetState( worldInformationAddress, previousAvatar1State.worldInformation.Serialize()) .SetState( _avatar1Address.Derive(LegacyQuestListKey), previousAvatar1State.questList.Serialize()) .SetState(_avatar1Address, previousAvatar1State.SerializeV2()) .SetState( _avatar2Address.Derive(LegacyInventoryKey), enemyAvatarState.inventory.Serialize()) .SetState( _avatar2Address.Derive(LegacyWorldInformationKey), enemyAvatarState.worldInformation.Serialize()) .SetState( _avatar2Address.Derive(LegacyQuestListKey), enemyAvatarState.questList.Serialize()) .SetState(_avatar2Address, enemyAvatarState.SerializeV2()) .SetState( weeklyArenaAddress, new WeeklyArenaState(RankingBattle.UpdateTargetWeeklyArenaIndex).Serialize()); var action = new RankingBattle { avatarAddress = _avatar1Address, enemyAddress = _avatar2Address, weeklyArenaAddress = weeklyArenaAddress, costumeIds = new List <Guid> { costume.ItemId }, equipmentIds = new List <Guid>(), }; var nextState = action.Execute(new ActionContext { PreviousStates = previousState, Signer = _agent1Address, Random = new TestRandom(), Rehearsal = false, BlockIndex = RankingBattle.UpdateTargetBlockIndex, }); Assert.True(nextState.TryGetState(weeklyArenaAddress.Derive(_avatar1Address.ToByteArray()), out Dictionary rawArenaInfo)); Assert.True(nextState.TryGetState(weeklyArenaAddress.Derive(_avatar2Address.ToByteArray()), out Dictionary rawEnemyInfo)); Assert.True(nextState.TryGetState(weeklyArenaAddress.Derive("address_list"), out List rawAddressList)); var nextWeekly = nextState.GetWeeklyArenaState(weeklyArenaAddress); Assert.Empty(nextWeekly.Map); var nextAvatar1State = nextState.GetAvatarStateV2(_avatar1Address); var nextArenaInfo = new ArenaInfo(rawArenaInfo); var addressList = rawAddressList.ToList(StateExtensions.ToAddress); Assert.Contains(_avatar1Address, addressList); Assert.Contains(_avatar2Address, addressList); Assert.Contains(nextAvatar1State.inventory.Materials, i => itemIds.Contains(i.Id)); Assert.NotNull(action.ArenaInfo); Assert.NotNull(action.EnemyArenaInfo); Assert.True(nextArenaInfo.Score > prevScore); // Check simulation result equal. var player = new Player( previousAvatar1State, _tableSheets.CharacterSheet, _tableSheets.CharacterLevelSheet, _tableSheets.EquipmentItemSetEffectSheet); var simulator = new RankingSimulator( new TestRandom(), player, action.EnemyPlayerDigest, new List <Guid>(), _tableSheets.GetRankingSimulatorSheets(), RankingBattle.StageId, action.ArenaInfo, action.EnemyArenaInfo, _tableSheets.CostumeStatSheet); simulator.Simulate(); Assert.Equal(nextArenaInfo.Score, simulator.Log.score); Assert.Equal(previousAvatar1State.SerializeV2(), nextAvatar1State.SerializeV2()); Assert.Equal(previousAvatar1State.worldInformation.Serialize(), nextAvatar1State.worldInformation.Serialize()); }