void Awake() { Instance = this; // buffCfg = new BuffCfg("Buff"); // equipmentCfg = new EquipmentCfg("Equipment"); // goodsCfg = new GoodsCfg("Goods"); // monsterCfg = new MonsterCfg("Monster"); // monsterSkillCfg = new MonsterSkillCfg("MonsterSkill"); // skillCfg = new SkillCfg("Skill"); // UIMgr.Instance.ShowUI(UIDef.StartUI, typeof(StartCtrl), this); // return; for (int i = 0; i < mLoadTables.Count; i++) { ResMgr.Instance.Load(mLoadTables[i].tableName, mLoadTables[i]); } }
private void Awake() { Instance = this; bufferCfg = new BufferCfg("Buff"); equipmentCfg = new EquipmentCfg("Equipment"); goodCfg = new GoodCfg("Goods"); monsterCfg = new MonsterCfg("Monster"); monsterSkillCfg = new MonsterSkillCfg("MonsterSkill"); monsterInfoCfg = new MonsterInfoCfg("MonsterInfo"); skillCfg = new SkillCfg("Skill"); for (int i = 0; i < _LoadTableList.Count; i++) { ResMgr.Instance.Load(_LoadTableList[i].tableName, _LoadTableList[i]); } }