Example #1
0
    void Awake()
    {
        Instance = this;

//         buffCfg = new BuffCfg("Buff");
//         equipmentCfg = new EquipmentCfg("Equipment");
//         goodsCfg = new GoodsCfg("Goods");
//         monsterCfg = new MonsterCfg("Monster");
//         monsterSkillCfg = new MonsterSkillCfg("MonsterSkill");
//         skillCfg = new SkillCfg("Skill");
//        UIMgr.Instance.ShowUI(UIDef.StartUI, typeof(StartCtrl), this);
//        return;
        for (int i = 0; i < mLoadTables.Count; i++)
        {
            ResMgr.Instance.Load(mLoadTables[i].tableName, mLoadTables[i]);
        }
    }
    private void Awake()
    {
        Instance = this;

        bufferCfg       = new BufferCfg("Buff");
        equipmentCfg    = new EquipmentCfg("Equipment");
        goodCfg         = new GoodCfg("Goods");
        monsterCfg      = new MonsterCfg("Monster");
        monsterSkillCfg = new MonsterSkillCfg("MonsterSkill");
        monsterInfoCfg  = new MonsterInfoCfg("MonsterInfo");
        skillCfg        = new SkillCfg("Skill");


        for (int i = 0; i < _LoadTableList.Count; i++)
        {
            ResMgr.Instance.Load(_LoadTableList[i].tableName, _LoadTableList[i]);
        }
    }