/// <summary> /// 发牌 (初始化角色手牌) /// </summary> public void InitPlayerCards() { //54 //一个人 17 张 //17*3=51 //剩3个 当底牌 //谁是地主 就 给谁 for (int i = 0; i < 17; i++) { CardDto card = libraryModel.Deal(); PlayerList[0].Add(card); } for (int i = 0; i < 17; i++) { CardDto card = libraryModel.Deal(); PlayerList[1].Add(card); } for (int i = 0; i < 17; i++) { CardDto card = libraryModel.Deal(); PlayerList[2].Add(card); } //发底牌 for (int i = 0; i < 3; i++) { CardDto card = libraryModel.Deal(); TableCardList.Add(card); } }
/// <summary> /// 发牌 初始化角色手牌 /// </summary> public void InitPlayerCards() { //一人 17 for (int i = 0; i < 17; i++) { CardDto dto = cardModel.Deal(); PlayerList[0].Add(dto); } for (int i = 0; i < 17; i++) { CardDto dto = cardModel.Deal(); PlayerList[1].Add(dto); } for (int i = 0; i < 17; i++) { CardDto dto = cardModel.Deal(); PlayerList[2].Add(dto); } //3个底牌显示 for (int i = 0; i < 3; i++) { CardDto dto = cardModel.Deal(); TableCardList.Add(dto); } //给地主 }
/// <summary> /// 发牌(初始化角色手牌) /// </summary> public void InitPlayerCards() { for (int i = 0; i < 17; i++) { CardDto card = libraryModel.Deal(); PlayerList[0].Add(card); } for (int i = 0; i < 17; i++) { CardDto card = libraryModel.Deal(); PlayerList[1].Add(card); } for (int i = 0; i < 17; i++) { CardDto card = libraryModel.Deal(); PlayerList[2].Add(card); } for (int i = 0; i < 3; i++) { CardDto card = libraryModel.Deal(); TableCardList.Add(card); } }