Example #1
0
 private void SetupTypes(int selectedTypeIndex)
 {
     mSelectedTypeIndex = selectedTypeIndex;
     if (mAssetManager.AssetTypes.Count > 0)
     {
         if (mSelectedTypeIndex == -1 || mSelectedTypeIndex >= mAssetManager.AssetTypes.Count)
         {
             mSelectedTypeIndex = 0;
         }
         mAssetManager.CurrentAssetType = mAssetManager.AssetTypes [mSelectedTypeIndex];
         assetTypesContent = new GUIContent[mAssetManager.AssetTypes.Count];
         for (int i = 0; i < mAssetManager.AssetTypes.Count; i++)
         {
             assetTypesContent[i] = new GUIContent(mAssetManager.AssetTypes[i], mAssetManager.AssetTypes[i]);
         }
         mWindowResizeSwitch = true;
     }
     else
     {
         mSelectedTypeIndex             = -1;
         mAssetManager.CurrentAssetType = null;
     }
     mAdapter.Refresh();
     Repaint();
 }
 private void SetupTypes(int selectedTypeIndex)
 {
     mSelectedTypeIndex = selectedTypeIndex;
     if (mAssetManager.AssetTypes.Count > 0)
     {
         if (mSelectedTypeIndex == -1 || mSelectedTypeIndex >= mAssetManager.AssetTypes.Count)
         {
             mSelectedTypeIndex = 0;
         }
         mAssetManager.CurrentAssetType = mAssetManager.AssetTypes [mSelectedTypeIndex];
         assetTypesContent = new GUIContent[mAssetManager.AssetTypes.Count];
         for (int i = 0; i < mAssetManager.AssetTypes.Count; i++)
         {
             assetTypesContent [i] = new GUIContent(mAssetManager.AssetTypes [i], "Choose this collection to edit");
         }
     }
     else
     {
         mSelectedTypeIndex             = -1;
         mAssetManager.CurrentAssetType = null;
     }
     mAdapter.Refresh();
     Repaint();
 }