Example #1
0
        protected void CompactRemoveEmptyTabLeafs(TabbedGroups.CompactFlags flags)
        {
            // Should we check for empty leaf nodes?
            if ((flags & TabbedGroups.CompactFlags.RemoveEmptyTabLeaf) != 0)
            {
                int count = _children.Count;

                for (int index = 0; index < count; index++)
                {
                    // Only interested in leaf entries
                    if (_children[index].IsLeaf)
                    {
                        TabGroupLeaf tgl = (TabGroupLeaf)_children[index];

                        // Is this an empty leaf node?
                        if (tgl.Count == 0)
                        {
                            // Update active leaf setting
                            if (_tabbedGroups.ActiveLeaf == tgl)
                            {
                                TabGroupLeaf newLeaf = _tabbedGroups.NextLeaf(tgl);

                                if (newLeaf == null)
                                {
                                    newLeaf = _tabbedGroups.PreviousLeaf(tgl);
                                }

                                _tabbedGroups.ActiveLeaf = newLeaf;
                            }

                            // Need to remove the redundant entry
                            RemoveAt(index);

                            // Reduce number of entries left to check
                            count--;

                            // Move backwards so the next increment stays on same index
                            index--;

                            // Mark layout as dirty
                            if (_tabbedGroups.AutoCalculateDirty)
                            {
                                _tabbedGroups.Dirty = true;
                            }
                        }
                    }
                }
            }
        }
Example #2
0
        public void Compact(TabbedGroups.CompactFlags flags)
        {
            // Compact each child sequence
            foreach (TabGroupBase tgb in _children)
            {
                if (tgb.IsSequence)
                {
                    (tgb as TabGroupSequence).Compact(flags);
                }
            }

            // Remove dangling entries
            CompactRemoveEmptyTabLeafs(flags);
            CompactRemoveEmptyTabSequences(flags);

            // Integrate single entries
            CompactReduceSingleEntries(flags);

            // Integrate sub-sequences which run in same direction
            CompactReduceSameDirection(flags);
        }
Example #3
0
        protected void CompactRemoveEmptyTabSequences(TabbedGroups.CompactFlags flags)
        {
            // Should we check for empty sequence nodes?
            if ((flags & TabbedGroups.CompactFlags.RemoveEmptyTabSequence) != 0)
            {
                int count = _children.Count;

                for (int index = 0; index < count; index++)
                {
                    // Only interested in sequence entries
                    if (_children[index].IsSequence)
                    {
                        TabGroupSequence tgs = (TabGroupSequence)_children[index];

                        // Is this an empty sequence node?
                        if (tgs.Count == 0)
                        {
                            // Need to remove the redundant entry
                            RemoveAt(index);

                            // Reduce number of entries left to check
                            count--;

                            // Move backwards so the next increment stays on same index
                            index--;

                            // Mark layout as dirty
                            if (_tabbedGroups.AutoCalculateDirty)
                            {
                                _tabbedGroups.Dirty = true;
                            }
                        }
                    }
                }
            }
        }
Example #4
0
        protected void CompactReduceSameDirection(TabbedGroups.CompactFlags flags)
        {
            bool changed = false;

            // Should we check for same direction sub-sequences?
            if ((flags & TabbedGroups.CompactFlags.ReduceSameDirection) != 0)
            {
                int count = _children.Count;

                for (int index = 0; index < count; index++)
                {
                    // Only interested in sequence entries
                    if (_children[index].IsSequence)
                    {
                        TabGroupSequence tgs = (TabGroupSequence)_children[index];

                        // Does it run in same direction as ourself?
                        if (_direction == tgs.Direction)
                        {
                            // Remember how much space the base entry occupies
                            Decimal temp = tgs.RealSpace;

                            // Find the child control to be replaced
                            int childPos = _control.Controls.IndexOf(tgs.GroupControl);

                            // Need to remove a resize bar before the control?
                            if (childPos > 0)
                            {
                                ControlHelper.RemoveAt(_control.Controls, childPos);
                            }

                            // Remove the actual control
                            ControlHelper.RemoveAt(_control.Controls, childPos);

                            // Remove the intermediate group
                            _children.RemoveAt(index);

                            // Reflect change in size
                            count--;

                            Decimal totalAllocated = 0m;

                            // Add in each sub group in turn
                            int subCount = tgs.Count;

                            bool firstInsert = true;

                            for (int subIndex = 0; subIndex < subCount; subIndex++)
                            {
                                TabGroupBase tgb = tgs[subIndex];

                                // What percentage of original space did it have?
                                Decimal orig = tgb.RealSpace;

                                // Give it the same proportion of new space
                                Decimal update = Decimal.Round(temp / 100 * orig, SPACE_PRECISION);

                                // Keep total actually allocated
                                totalAllocated += update;

                                // Use new proportion
                                tgb.RealSpace = update;

                                // Update parentage
                                tgb.SetParent(this);

                                // Does new child control need a resizing bar?
                                if ((childPos > 0) && !firstInsert)
                                {
                                    // Create a resizing bar
                                    ResizeBar bar = new ResizeBar(_direction, this);

                                    _control.Controls.Add(bar);
                                    _control.Controls.SetChildIndex(bar, childPos++);
                                }

                                // Add new child control in its place
                                _control.Controls.Add(tgb.GroupControl);
                                _control.Controls.SetChildIndex(tgb.GroupControl, childPos++);

                                // Insert at current position
                                _children.Insert(index, tgb);

                                // Adjust variables to reflect increased size
                                index++;
                                count++;
                                firstInsert = false;
                            }

                            // Assign any remainder to last group
                            _children[index - 1].RealSpace += temp - totalAllocated;

                            // Need controls repositioned
                            changed = true;

                            // Mark layout as dirty
                            if (_tabbedGroups.AutoCalculateDirty)
                            {
                                _tabbedGroups.Dirty = true;
                            }
                        }
                    }
                }
            }

            // Change in contents requires entries to be repositioned
            if (changed)
            {
                RepositionChildren();
            }
        }
Example #5
0
        protected void CompactReduceSingleEntries(TabbedGroups.CompactFlags flags)
        {
            bool changed = false;

            // Should we check for single instance nodes?
            if ((flags & TabbedGroups.CompactFlags.ReduceSingleEntries) != 0)
            {
                int count = _children.Count;

                for (int index = 0; index < count; index++)
                {
                    // Only interested in sequence entries
                    if (_children[index].IsSequence)
                    {
                        TabGroupSequence tgs = (TabGroupSequence)_children[index];

                        // Does this entry only have a single child
                        if (tgs.Count == 1)
                        {
                            // Remember how much space the base entry occupies
                            Decimal temp = tgs.RealSpace;

                            // Get reference to only child
                            TabGroupBase child = tgs[0];

                            // Update parentage
                            child.SetParent(this);

                            // Find the child control to be replaced
                            int childPos = _control.Controls.IndexOf(tgs.GroupControl);

                            // Remove it
                            ControlHelper.RemoveAt(_control.Controls, childPos);

                            // Add new child control in its place
                            _control.Controls.Add(child.GroupControl);
                            _control.Controls.SetChildIndex(child.GroupControl, childPos);

                            // Replace the middle object with the child
                            _children.RemoveAt(index);
                            _children.Insert(index, child);

                            // Restore its correct spacing
                            child.RealSpace = temp;

                            // Need controls repositioned
                            changed = true;

                            // Mark layout as dirty
                            if (_tabbedGroups.AutoCalculateDirty)
                            {
                                _tabbedGroups.Dirty = true;
                            }
                        }
                    }
                }
            }

            // Change in contents requires entries to be repositioned
            if (changed)
            {
                RepositionChildren();
            }
        }