Example #1
0
        /************************************************************************************/
        public bool TryClose(string strID)
        {
            TabDesc ThisDesc = null;

            if (!m_TabDictionary.TryGetValue(strID, out ThisDesc))
            {
                return(false);
            }

            return(ThisDesc.m_MdiChild.TryClose());
        }
Example #2
0
        /************************************************************************************/
        public T GetChild(string strID)
        {
            TabDesc ThisDesc = null;

            if (m_TabDictionary.TryGetValue(strID, out ThisDesc))
            {
                return(ThisDesc.m_MdiChild);
            }

            return(default(T));
        }
Example #3
0
        /************************************************************************************/
        public void Add(T NewChild)
        {
            if (m_TabDictionary.ContainsKey(NewChild.ID))
            {
                return;
            }

            TabDesc NewDesc = new TabDesc();

            NewDesc.m_MdiChild      = NewChild;
            NewDesc.m_Tab           = new CloseableTabItem();
            NewDesc.m_Tab.CloseTab += new System.Windows.RoutedEventHandler(NewDesc.OnCloseTab);
            NewDesc.m_Tab.Content   = NewChild.Control;
            NewDesc.m_Tab.Tag       = NewDesc;

            m_TabDictionary.Add(NewChild.ID, NewDesc);
            m_wndTabs.Items.Add(NewDesc.m_Tab);
            return;
        }
Example #4
0
    void Start()
    {
        QualitySettings.vSyncCount = 0;
        Application.targetFrameRate = 30;
        GameObjectPool.Instance.Clear();
        System.GC.Collect();
        Const.HideLoadingGUI();

        Const.CHEAT_MODE = m_cheat;

        m_spawn = GameObject.Find("Dungeon/Spawn").GetComponent<Spawn>();
        GPlusPlatform.Instance.InitAnalytics(GameObject.Find("GAv3").GetComponent<GoogleAnalyticsV3>());
        GPlusPlatform.Instance.AnalyticsTrackScreen("SettingGUI");

        if (m_cheat == true)
        {
        #if UNITY_EDITOR
            if (Warehouse.Instance.InvenSize == 0)
            {
                Warehouse.Instance.PushItem(new ItemGoldData(m_cheatGold));
                Warehouse.Instance.PushItem(new ItemGoldMedalData(1000));
                Warehouse.Instance.PushItem(new ItemGemData(m_cheatGem));
                Warehouse.Instance.PushItem(new ItemWeaponDNAData(0));
                Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampTapRefItemId));
                Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampGunRefItemId));
                //Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampLightningLauncherRefItemId));
                //Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampFiregunRefItemId));
                Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampGuidedRocketLauncherRefItemId));
                //Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampRocketLauncherRefItemId));
                //Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampBoomerangLauncherRefItemId));

                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerGunMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerFireMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerLightningMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerRocketMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerBoomerangMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerGrenadeMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerMeleeRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerPetRefItemId));

                Warehouse.Instance.PushItem(new ItemCheatData(Const.EngineeringBayRefItemId));
                Warehouse.Instance.PushItem(new ItemCheatData(Const.AcademyRefItemId));
                Warehouse.Instance.PushItem(new ItemStatData(2001));
                Warehouse.Instance.PushItem(new ItemStatData(2002));
                //Warehouse.Instance.PushItem(new ItemStatData(2003));
                //Warehouse.Instance.PushItem(new ItemStatData(2004));
                Warehouse.Instance.PushItem(new ItemStatData(2006));
                Warehouse.Instance.PushItem(new ItemStatData(2008));
                Warehouse.Instance.PushItem(new ItemStatData(2005));
                Warehouse.Instance.PushItem(new ItemWeaponDNAData(0));

                Warehouse.Instance.PushItem(new ItemSkillData(21));
                Warehouse.Instance.PushItem(new ItemSkillData(22));
                Warehouse.Instance.PushItem(new ItemSkillData(23));
                Warehouse.Instance.PushItem(new ItemSkillData(24));
                Warehouse.Instance.PushItem(new ItemSkillData(25));

                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3001));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3004));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3003));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3002));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3005));

                Warehouse.Instance.FindItem(Const.ChampTapRefItemId).Item.Level = 9;

                Warehouse.Instance.FindItem(Const.ChampGunRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.ChampGunRefItemId).Item.Level = 9;

                Warehouse.Instance.FindItem(Const.FollowerGunMarineRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerGunMarineRefItemId).Item.Level = 900;

                Warehouse.Instance.FindItem(Const.FollowerFireMarineRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerFireMarineRefItemId).Item.Level = 900;
                Warehouse.Instance.FindItem(Const.FollowerLightningMarineRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerLightningMarineRefItemId).Item.Level = 900;
                Warehouse.Instance.FindItem(Const.FollowerRocketMarineRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerRocketMarineRefItemId).Item.Level = 900;
                Warehouse.Instance.FindItem(Const.FollowerBoomerangMarineRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerBoomerangMarineRefItemId).Item.Level = 900;
                Warehouse.Instance.FindItem(Const.FollowerGrenadeMarineRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerGrenadeMarineRefItemId).Item.Level = 900;
                Warehouse.Instance.FindItem(Const.FollowerMeleeRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerMeleeRefItemId).Item.Level = 900;
                Warehouse.Instance.FindItem(Const.FollowerPetRefItemId).Item.Lock = false;
                Warehouse.Instance.FindItem(Const.FollowerPetRefItemId).Item.Level = 9;

                Warehouse.Instance.FindItem(21).Item.Lock = false;
                Warehouse.Instance.FindItem(21).Item.Level = 9;
                Warehouse.Instance.FindItem(22).Item.Lock = false;
                Warehouse.Instance.FindItem(22).Item.Level = 9;
                Warehouse.Instance.FindItem(23).Item.Lock = false;
                Warehouse.Instance.FindItem(23).Item.Level = 9;
                Warehouse.Instance.FindItem(24).Item.Lock = false;
                Warehouse.Instance.FindItem(24).Item.Level = 9;
                Warehouse.Instance.FindItem(25).Item.Lock = false;
                Warehouse.Instance.FindItem(25).Item.Level = 1;

                Warehouse.Instance.FindItem(2001).Item.Lock = false;
                Warehouse.Instance.FindItem(2001).Item.Level = 900;
                Warehouse.Instance.FindItem(2002).Item.Lock = false;
                Warehouse.Instance.FindItem(2002).Item.Level = 900;
                Warehouse.Instance.FindItem(2006).Item.Lock = false;
                Warehouse.Instance.FindItem(2006).Item.Level = 900;
                Warehouse.Instance.FindItem(2008).Item.Lock = false;
                Warehouse.Instance.FindItem(2008).Item.Level = 900;
                Warehouse.Instance.FindItem(2005).Item.Lock = false;
                Warehouse.Instance.FindItem(2005).Item.Level = 900;

                if (m_eqipedAllItem == true)
                {
                    Warehouse.Instance.FindItem(3001).Item.Lock = false;
                    Warehouse.Instance.FindItem(3001).Item.Level = 900;
                    Warehouse.Instance.FindItem(3002).Item.Lock = false;
                    Warehouse.Instance.FindItem(3002).Item.Level = 900;
                    Warehouse.Instance.FindItem(3003).Item.Lock = false;
                    Warehouse.Instance.FindItem(3003).Item.Level = 900;
                    Warehouse.Instance.FindItem(3004).Item.Lock = false;
                    Warehouse.Instance.FindItem(3004).Item.Level = 900;
                    Warehouse.Instance.FindItem(3005).Item.Lock = false;
                    Warehouse.Instance.FindItem(3005).Item.Level = 900;
                }

            }

            Warehouse.Instance.GameTutorial.m_unlockedWeaponTab = true;
            Warehouse.Instance.GameTutorial.m_unlockedStatTab = true;
            Warehouse.Instance.GameTutorial.m_unlockedSkillTab = true;
            Warehouse.Instance.GameTutorial.m_unlockedFollowerTab = true;
        #endif
        }
        else
        {
            //Load();

            if (Warehouse.Instance.InvenSize == 0)
            {
                Warehouse.Instance.PushItem(new ItemGoldData(0));
                Warehouse.Instance.PushItem(new ItemGoldMedalData(0));
                Warehouse.Instance.PushItem(new ItemGemData(0));
                Warehouse.Instance.PushItem(new ItemWeaponDNAData(0));
                Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampTapRefItemId));
                Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampGunRefItemId));
                //Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampLightningLauncherRefItemId));
                //Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampFiregunRefItemId));
                Warehouse.Instance.PushItem(new ItemWeaponData(Const.ChampGuidedRocketLauncherRefItemId));

                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerGunMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerFireMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerLightningMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerRocketMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerBoomerangMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerGrenadeMarineRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerMeleeRefItemId));
                Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerPetRefItemId));
                //Warehouse.Instance.PushItem(new ItemFollowerData(Const.FollowerRedMarineRefItemId));

                Warehouse.Instance.PushItem(new ItemCheatData(Const.EngineeringBayRefItemId));
                Warehouse.Instance.PushItem(new ItemCheatData(Const.AcademyRefItemId));
                Warehouse.Instance.PushItem(new ItemStatData(2001));
                Warehouse.Instance.PushItem(new ItemStatData(2002));
                //Warehouse.Instance.PushItem(new ItemStatData(2003));
                //Warehouse.Instance.PushItem(new ItemStatData(2004));
                Warehouse.Instance.PushItem(new ItemStatData(2006));
                Warehouse.Instance.PushItem(new ItemStatData(2008));
                Warehouse.Instance.PushItem(new ItemStatData(2005));
                Warehouse.Instance.PushItem(new ItemWeaponDNAData(0));

                Warehouse.Instance.PushItem(new ItemSkillData(21));
                Warehouse.Instance.PushItem(new ItemSkillData(22));
                Warehouse.Instance.PushItem(new ItemSkillData(23));
                Warehouse.Instance.PushItem(new ItemSkillData(24));
                Warehouse.Instance.PushItem(new ItemSkillData(25));

                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3001));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3004));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3003));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3002));
                Warehouse.Instance.PushItem(new ItemWeaponPartsData(3005));
            }
        }

        for(int i = 0; i < m_equipedAccessories.Length; ++i)
        {
            m_equipedAccessories[i] = new EquippedContext();
        }

        m_tabs[0] = new TabDesc(0, MultiLang.ID.Weapon, new ItemData.Type[]{ItemData.Type.Weapon, ItemData.Type.WeaponParts}, new YGUISystem.GUIButton(transform.Find("WeaponTab").gameObject, ()=>{return Warehouse.Instance.GameTutorial.m_unlockedWeaponTab && m_champ != null && m_champ.gameObject.activeSelf;}));
        m_tabs[1] = new TabDesc(1, MultiLang.ID.Skill, new ItemData.Type[]{ItemData.Type.Skill}, new YGUISystem.GUIButton(transform.Find("SkillTab").gameObject, ()=>{return Warehouse.Instance.GameTutorial.m_unlockedSkillTab && m_champ != null && m_champ.gameObject.activeSelf;}));
        m_tabs[2] = new TabDesc(2, MultiLang.ID.Follower, new ItemData.Type[]{ItemData.Type.Follower}, new YGUISystem.GUIButton(transform.Find("FollowerTab").gameObject, ()=>{return Warehouse.Instance.GameTutorial.m_unlockedFollowerTab && m_champ != null && m_champ.gameObject.activeSelf;}));
        m_tabs[3] = new TabDesc(3, MultiLang.ID.Stat, new ItemData.Type[]{ItemData.Type.Stat, ItemData.Type.WeaponDNA}, new YGUISystem.GUIButton(transform.Find("StatTab").gameObject, ()=>{return Warehouse.Instance.GameTutorial.m_unlockedStatTab && m_champ != null && m_champ.gameObject.activeSelf;}));

        m_weaponPanel = settingItemList(m_tabs[0], "WeaponPanel");
        m_statPanel = settingItemList(m_tabs[3], "StatPanel");
        m_followerPanel = settingItemList(m_tabs[2], "FollowerPanel");
        m_skillPanel = settingItemList(m_tabs[1], "SkillPanel");
        m_generalInfoPanel = transform.Find("GeneralInfoPanel/ScrollView").gameObject.GetComponent<GeneralInfoPanel>();
        OnClickStart();
    }
Example #5
0
    GameObject settingItemList(TabDesc tab, string panel)
    {
        RectTransform rectScrollView = transform.Find(panel + "/ScrollView").gameObject.GetComponent<RectTransform>();
        GameObject contentsObj = transform.Find(panel+ "/ScrollView/Contents").gameObject;
        RectTransform rectInventoryObj = contentsObj.GetComponent<RectTransform>();

        GameObject prefGUIInventorySlot = Resources.Load<GameObject>("Pref/GUIInventorySlot");
        RectTransform	rectGUIInventorySlot = prefGUIInventorySlot.GetComponent<RectTransform>();

        int itemAddedCount = 0;
        int itemIndex = 0;
        int maxCount = 0;
        foreach(ItemData.Type itemType in tab.m_itemTypes)
            maxCount += Warehouse.Instance.Items[itemType].Count;
        int equipItemIndex = 0;

        foreach(ItemData.Type itemType in tab.m_itemTypes)
        {
            foreach(ItemObject item in Warehouse.Instance.Items[itemType])
            {

                GameObject obj = Instantiate(prefGUIInventorySlot) as GameObject;
                GUIInventorySlot invSlot = obj.GetComponent<GUIInventorySlot>();

                obj.transform.parent = contentsObj.transform;
                obj.transform.localScale = prefGUIInventorySlot.transform.localScale;
                obj.transform.localPosition = new Vector3(0f, rectGUIInventorySlot.rect.height/2*(maxCount-1)-rectGUIInventorySlot.rect.height*itemAddedCount, 0);

                invSlot.Init(tab.m_tab.Button.gameObject, item);
                invSlot.PriceButton0.EnableChecker = ()=>{return false;};

                int capturedItemIndex = itemIndex;

                if (item.Item.Lock == true)
                {
                    if (item.Item.RefItem.type == ItemData.Type.WeaponParts)
                    {
                        if (item.Item.RefItem.levelup != null)
                        {
                            SetButtonRole(Const.ButtonRole.Levelup, invSlot, invSlot.PriceButton0, item);
                        }
                    }
                    else
                    {
                        if (item.Item.RefItem.unlock != null)
                        {
                            SetButtonRole(Const.ButtonRole.Unlock, invSlot, invSlot.PriceButton0, item);
                        }
                    }

                }
                else
                {
                    if (item.Item.RefItem.maxLevel == item.Item.Level)
                    {
                        if (item.Item.RefItem.evolution != null)
                        {
                            SetButtonRole(Const.ButtonRole.Evolution, invSlot, invSlot.PriceButton0, item);
                        }
                    }
                    else
                    {
                        if (item.Item.RefItem.levelup != null)
                        {
                            SetButtonRole(Const.ButtonRole.Levelup, invSlot, invSlot.PriceButton0, item);
                        }
                    }

                }

                ++itemAddedCount;
            }
        }
        Vector2 rectContents = new Vector2(	rectInventoryObj.rect.width, rectGUIInventorySlot.rect.height*itemAddedCount);
        rectInventoryObj.sizeDelta = rectContents;
        //rectInventoryObj.position = new Vector3(rectInventoryObj.position.x, -(rectContents.y/2-rectScrollView.rect.height/2), rectInventoryObj.position.z);
        rectInventoryObj.localPosition = new Vector3(0, -(rectContents.y/2-rectScrollView.rect.height/2-rectGUIInventorySlot.rect.height*equipItemIndex), 0);

        return transform.Find(panel).gameObject;
    }
Example #6
0
    bool checkAvailableItem(TabDesc tab)
    {
        bool check = false;
        foreach(ItemData.Type itemType in tab.m_itemTypes)
        {
            foreach(ItemObject itemObj in Warehouse.Instance.Items[itemType])
            {
                if (itemObj.Item.Lock == true)
                {
                    if (itemObj.Item.RefItem.unlock != null)
                        check = Const.CheckAvailableItem(itemObj.Item.RefItem.unlock.conds, 1f);
                }
                else
                {
                    if (itemObj.Item.RefItem.maxLevel == itemObj.Item.Level)
                    {
                        if (itemObj.Item.RefItem.evolution != null)
                            check = Const.CheckAvailableItem(itemObj.Item.RefItem.evolution.conds, Const.GetItemLevelupWorth(itemObj.Item.Evolution, itemObj.Item.RefItem.evolution));
                    }
                    else
                    {
                        if (itemObj.Item.RefItem.levelup != null)
                            check = Const.CheckAvailableItem(itemObj.Item.RefItem.levelup.conds, Const.GetItemLevelupWorth(itemObj.Item.Level, itemObj.Item.RefItem.levelup));
                    }

                }

                if (check == true)
                {
                    tab.m_checked.SetActive(true);
                    return true;
                }
            }
        }

        tab.m_checked.SetActive(false);
        return false;
    }