Example #1
0
 public void Create(Item i)
 {
     this.ObjectType   = TYPE.ITEM;
     this.ObjectTypeID = TYPEID.ITEM;
     this.guid         = i.guid;
     this.mask.Length  = 2;
     this.mask.SetBit(UpdateFields.OBJECT_FIELD_GUID, i.guid);
     this.mask.SetBit(UpdateFields.OBJECT_FIELD_TYPE, (uint)this.ObjectType);
     this.mask.SetBit(UpdateFields.OBJECT_FIELD_SCALE_X, (float)1f);
     this.mask.SetBit(UpdateFields.OBJECT_FIELD_ENTRY, i.entry);
     this.mask.SetBit(UpdateFields.OBJECT_END, (ulong)6);
     this.mask.SetBit(UpdateFields.ITEM_FIELD_CONTAINED, (ulong)6);
     this.mask.SetBit(UpdateFields.ITEM_FIELD_STACK_COUNT, (uint)2);
     this.mask.SetBit(UpdateFields.ITEM_FIELD_DURABILITY, (uint)90);
     this.mask.SetBit(UpdateFields.ITEM_FIELD_MAXDURABILITY, (uint)100);
 }
 public void Create(Item i)
 {
     this.ObjectType   = TYPE.ITEM;
     this.ObjectTypeID = TYPEID.ITEM;
     this.guid         = i.guid;
     byte[] bytes = BitConverter.GetBytes(i.guid);
     this.mask.SetBit(0, BitConverter.ToUInt32(bytes, 0));
     this.mask.SetBit(1, BitConverter.ToUInt32(bytes, 4));
     this.mask.SetBit(2, (uint)this.ObjectTypeID);
     this.mask.SetBit(4, (float)1f);
     this.mask.SetBit(3, (uint)120);
     this.mask.SetBit(14, (uint)1);
     this.mask.SetBit(0x15, (uint)0);
     this.mask.SetBit(0x2e, (uint)90);
     this.mask.SetBit(0x2f, (uint)100);
 }
Example #3
0
        public void Create(CharacterBase c, ClientConnection Client)
        {
            uint num;

            this.ObjectType   = TYPE.PLAYER;
            this.ObjectTypeID = TYPEID.PLAYER;
            this.x            = c.x;
            this.y            = c.y;
            this.z            = c.z;
            this.o            = c.o;
            this.guid         = c.guid;
            switch (c.PowerType)
            {
            case Powers.MANA:
                num = 0xee00;
                break;

            case Powers.RAGE:
                num = 0x1100ee00;
                break;

            case Powers.ENERGY:
                num = 0;
                break;

            default:
                num = 0;
                Console.WriteLine("Unknown PowerType");
                break;
            }
            this.mask.SetBit(UpdateFields.OBJECT_FIELD_GUID, c.guid);
            if (c.race == Races.TAUREN)
            {
                this.mask.SetBit(UpdateFields.OBJECT_FIELD_SCALE_X, (float)1.35f);
            }
            else
            {
                this.mask.SetBit(UpdateFields.OBJECT_FIELD_SCALE_X, (float)1f);
            }
            this.mask.SetBit(UpdateFields.UNIT_FIELD_BOUNDINGRADIUS, (float)0.389f);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_COMBATREACH, (float)1.5f);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_DISPLAYID, c.displayid);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_NATIVEDISPLAYID, c.displayid);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_BYTES_0, new byte[] { (byte)c.race, (byte)c.class_, (byte)c.gender, (byte)c.PowerType });
            this.mask.SetBit(UpdateFields.UNIT_FIELD_BYTES_1, num);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_BYTES_2, (uint)0xeeeeee00);
            this.mask.SetBit(UpdateFields.PLAYER_BYTES, new byte[] { c.skin, c.face, c.hairstyle, c.haircolor });
            byte[] buffer = new byte[4];
            buffer[0] = c.facialhair;
            buffer[1] = 0xee;
            buffer[3] = 2;
            this.mask.SetBit(UpdateFields.PLAYER_BYTES_2, buffer);
            this.mask.SetBit(UpdateFields.PLAYER_BYTES_3, (uint)c.gender);
            this.mask.SetBit(UpdateFields.PLAYER_FIELD_BYTES, (uint)0xeee00000);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_LEVEL, (uint)c.level);
            this.mask.SetBit(UpdateFields.UNIT_FIELD_FACTIONTEMPLATE, c.GetFactionTemplate());
            this.mask.SetBit(UpdateFields.UNIT_FIELD_MAXHEALTH, (uint)0x3e8);
            this.mask.SetBit(UpdateFields.ITEM_FIELD_ENCHANTMENT, (uint)0x3e8);
            if (Client.User.GMLevel > 0)
            {
                this.mask.SetBit(UpdateFields.PLAYER_FLAGS, (uint)8);
            }
        }
        public void Create(CharacterBase c, ClientConnection Client)
        {
            uint num;

            this.ObjectType   = TYPE.PLAYER;
            this.ObjectTypeID = TYPEID.PLAYER;
            this.x            = c.x;
            this.y            = c.y;
            this.z            = c.z;
            this.o            = c.o;
            this.guid         = c.guid;
            switch (c.PowerType)
            {
            case Powers.MANA:
                num = 0xee00;
                break;

            case Powers.RAGE:
                num = 0x1100ee00;
                break;

            case Powers.ENERGY:
                num = 0;
                break;

            default:
                num = 0;
                Console.WriteLine("Unknown PowerType");
                break;
            }
            byte[] bytes = BitConverter.GetBytes(c.guid);
            this.mask.SetBit(0, BitConverter.ToUInt32(bytes, 0));
            this.mask.SetBit(1, BitConverter.ToUInt32(bytes, 4));
            if (c.race == Races.TAUREN)
            {
                this.mask.SetBit(4, (float)1.35f);
            }
            else
            {
                this.mask.SetBit(4, (float)1f);
            }
            this.mask.SetBit(0x81, (float)0.389f);
            this.mask.SetBit(130, (float)1.5f);
            this.mask.SetBit(0x83, c.displayid);
            this.mask.SetBit(0x84, c.displayid);
            this.mask.SetBit(0x24, new byte[] { (byte)c.race, (byte)c.class_, (byte)c.gender, (byte)c.PowerType });
            this.mask.SetBit(0x8a, num);
            this.mask.SetBit(0xa4, (uint)0xeeeeee00);
            this.mask.SetBit(0x2e, (uint)0);
            this.mask.SetBit(0x8f, (uint)0x10);
            this.mask.SetBit(0xc1, new byte[] { c.skin, c.face, c.hairstyle, c.haircolor });
            byte[] buffer3 = new byte[4];
            buffer3[0] = c.facialhair;
            buffer3[1] = 0xee;
            buffer3[3] = 2;
            this.mask.SetBit(0xc2, buffer3);
            this.mask.SetBit(0xc3, (uint)c.gender);
            this.mask.SetBit(0x4c6, (uint)0xeee00000);
            this.mask.SetBit(0x22, (uint)c.level);
            this.mask.SetBit(0x23, c.GetFactionTemplate());
            this.mask.SetBit(0x1c, (uint)0x3e8);
            this.mask.SetBit(0x16, (uint)200);
            if (Client.User.GMLevel > 0)
            {
                this.mask.SetBit(190, (uint)8);
            }
            byte[] buffer2 = BitConverter.GetBytes((ulong)100);
        }