Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            ARIAL = Content.Load <SpriteFont>("Arial");
            TEXTURES.Add("T_Desert", Content.Load <Texture2D>("DesertTile"));
            TEXTURES.Add("T_Fields", Content.Load <Texture2D>("FieldsTile"));
            TEXTURES.Add("T_Forest", Content.Load <Texture2D>("ForestTile"));
            TEXTURES.Add("T_Hills", Content.Load <Texture2D>("HillsTile"));
            TEXTURES.Add("T_Mountains", Content.Load <Texture2D>("MountainsTile"));
            TEXTURES.Add("T_Pasture", Content.Load <Texture2D>("PastureTile"));
            TEXTURES.Add("T_Water", Content.Load <Texture2D>("WaterTile"));
            TEXTURES.Add("TO_Number", Content.Load <Texture2D>("NumberTile"));
            TEXTURES.Add("TO_Road", Content.Load <Texture2D>("RoadToken"));
            TEXTURES.Add("TO_Settle", Content.Load <Texture2D>("HouseToken"));
            TEXTURES.Add("TO_City", Content.Load <Texture2D>("CityToken"));
            TEXTURES.Add("TO_Robber", Content.Load <Texture2D>("Robber"));

            base.LoadContent();


            startScreen = new MapScreen(state);

            screenManager.AddScreen("map", startScreen);
        }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            ARIAL = Content.Load<SpriteFont>("Arial");
            TEXTURES.Add("T_Desert", Content.Load<Texture2D>("DesertTile"));
            TEXTURES.Add("T_Fields", Content.Load<Texture2D>("FieldsTile"));
            TEXTURES.Add("T_Forest", Content.Load<Texture2D>("ForestTile"));
            TEXTURES.Add("T_Hills", Content.Load<Texture2D>("HillsTile"));
            TEXTURES.Add("T_Mountains", Content.Load<Texture2D>("MountainsTile"));
            TEXTURES.Add("T_Pasture", Content.Load<Texture2D>("PastureTile"));
            TEXTURES.Add("T_Water", Content.Load<Texture2D>("WaterTile"));
            TEXTURES.Add("TO_Number", Content.Load<Texture2D>("NumberTile"));
            TEXTURES.Add("TO_Road", Content.Load<Texture2D>("RoadToken"));
            TEXTURES.Add("TO_Settle", Content.Load<Texture2D>("HouseToken"));
            TEXTURES.Add("TO_City", Content.Load<Texture2D>("CityToken"));
            TEXTURES.Add("TO_Robber", Content.Load<Texture2D>("Robber"));

            base.LoadContent();

            startScreen = new MapScreen(state);

            screenManager.AddScreen("map", startScreen);
        }