public bool Save(object target, MetaData metaData) { Debug.Print("SaveContext::Save"); try { this.RootObject = target; using (new PerformanceTestBlock("SaveContext::Save")) { BinaryWriterFactory.Initialize(); this.CollectObjects(); ArchiveConcurrentSerializer headerSerializer = new ArchiveConcurrentSerializer(); byte[][] objectData = new byte[this._childObjects.Count][]; using (new PerformanceTestBlock("SaveContext::Saving Objects")) TWParallel.For(0, this._childObjects.Count, (Action <int>)(i => this.SaveSingleObject(headerSerializer, objectData, i))); byte[][] containerData = new byte[this._childContainers.Count][]; using (new PerformanceTestBlock("SaveContext::Saving Containers")) TWParallel.For(0, this._childContainers.Count, (Action <int>)(i => this.SaveSingleContainer(headerSerializer, containerData, i))); using (new PerformanceTestBlock("SaveContext::SaveObjects config")) { SaveEntryFolder rootFolder = SaveEntryFolder.CreateRootFolder(); BinaryWriter binaryWriter = BinaryWriterFactory.GetBinaryWriter(); binaryWriter.WriteInt(this._idsOfChildObjects.Count); binaryWriter.WriteInt(this._strings.Count); binaryWriter.WriteInt(this._idsOfChildContainers.Count); rootFolder.CreateEntry(new EntryId(-1, SaveEntryExtension.Config)).FillFrom(binaryWriter); headerSerializer.SerializeFolderConcurrent(rootFolder); BinaryWriterFactory.ReleaseBinaryWriter(binaryWriter); } ArchiveSerializer archiveSerializer = new ArchiveSerializer(); using (new PerformanceTestBlock("SaveContext::SaveObjects strings")) { SaveEntryFolder rootFolder = SaveEntryFolder.CreateRootFolder(); SaveEntryFolder folder = archiveSerializer.CreateFolder(rootFolder, new FolderId(-1, SaveFolderExtension.Strings), this._strings.Count); for (int index = 0; index < this._strings.Count; ++index) { string str = this._strings[index]; SaveContext.SaveStringTo(folder, index, str); } archiveSerializer.SerializeFolder(rootFolder); } byte[] header = (byte[])null; byte[] strings = (byte[])null; using (new PerformanceTestBlock("SaveContext::FinalizeAndGetBinaryHeaderDataConcurrent")) header = headerSerializer.FinalizeAndGetBinaryDataConcurrent(); using (new PerformanceTestBlock("SaveContext::FinalizeAndGetBinaryStringDataConcurrent")) strings = archiveSerializer.FinalizeAndGetBinaryData(); this.SaveData = new GameData(header, strings, objectData, containerData); BinaryWriterFactory.Release(); } return(true); } catch { return(false); } }
public bool Load(LoadData loadData, bool loadAsLateInitialize) { try { using (new PerformanceTestBlock("LoadContext::Load Headers")) { using (new PerformanceTestBlock("LoadContext::Load And Create Header")) { ArchiveDeserializer archiveDeserializer = new ArchiveDeserializer(); archiveDeserializer.LoadFrom(loadData.GameData.Header); SaveEntryFolder headerRootFolder = archiveDeserializer.RootFolder; BinaryReader binaryReader = headerRootFolder.GetEntry(new EntryId(-1, SaveEntryExtension.Config)).GetBinaryReader(); this._objectCount = binaryReader.ReadInt(); this._stringCount = binaryReader.ReadInt(); this._containerCount = binaryReader.ReadInt(); this._objectHeaderLoadDatas = new ObjectHeaderLoadData[this._objectCount]; this._containerHeaderLoadDatas = new ContainerHeaderLoadData[this._containerCount]; this._strings = new string[this._stringCount]; TWParallel.For(0, this._objectCount, (Action <int>)(i => { ObjectHeaderLoadData objectHeaderLoadData = new ObjectHeaderLoadData(this, i); SaveEntryFolder childFolder = headerRootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Object)); objectHeaderLoadData.InitialieReaders(childFolder); this._objectHeaderLoadDatas[i] = objectHeaderLoadData; })); TWParallel.For(0, this._containerCount, (Action <int>)(i => { ContainerHeaderLoadData containerHeaderLoadData = new ContainerHeaderLoadData(this, i); SaveEntryFolder childFolder = headerRootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Container)); containerHeaderLoadData.InitialieReaders(childFolder); this._containerHeaderLoadDatas[i] = containerHeaderLoadData; })); } using (new PerformanceTestBlock("LoadContext::Create Objects")) { foreach (ObjectHeaderLoadData objectHeaderLoadData in this._objectHeaderLoadDatas) { objectHeaderLoadData.CreateObject(); if (objectHeaderLoadData.Id == 0) { this.RootObject = objectHeaderLoadData.Target; } } foreach (ContainerHeaderLoadData containerHeaderLoadData in this._containerHeaderLoadDatas) { if (containerHeaderLoadData.GetObjectTypeDefinition()) { containerHeaderLoadData.CreateObject(); } } } } GC.Collect(); GC.WaitForPendingFinalizers(); using (new PerformanceTestBlock("LoadContext::Load Strings")) { ArchiveDeserializer saveArchive = new ArchiveDeserializer(); saveArchive.LoadFrom(loadData.GameData.Strings); for (int id = 0; id < this._stringCount; ++id) { string str = LoadContext.LoadString(saveArchive, id); this._strings[id] = str; } } GC.Collect(); GC.WaitForPendingFinalizers(); using (new PerformanceTestBlock("LoadContext::Resolve Objects")) { for (int i = 0; i < this._objectHeaderLoadDatas.Length; ++i) { ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i]; TypeDefinition typeDefinition = objectHeaderLoadData.TypeDefinition; if (typeDefinition != null) { object loadedObject = objectHeaderLoadData.LoadedObject; if (typeDefinition.ObjectResolver.CheckIfRequiresAdvancedResolving(loadedObject)) { ObjectLoadData loadData1 = LoadContext.CreateLoadData(loadData, i, objectHeaderLoadData); objectHeaderLoadData.AdvancedResolveObject(loadData.MetaData, loadData1); } else { objectHeaderLoadData.ResolveObject(); } } } } GC.Collect(); GC.WaitForPendingFinalizers(); using (new PerformanceTestBlock("LoadContext::Load Object Datas")) TWParallel.For(0, this._objectCount, (Action <int>)(i => { ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i]; if (objectHeaderLoadData.Target != objectHeaderLoadData.LoadedObject) { return; } LoadContext.CreateLoadData(loadData, i, objectHeaderLoadData); })); using (new PerformanceTestBlock("LoadContext::Load Container Datas")) TWParallel.For(0, this._containerCount, (Action <int>)(i => { byte[] binaryArchive = loadData.GameData.ContainerData[i]; ArchiveDeserializer archiveDeserializer = new ArchiveDeserializer(); archiveDeserializer.LoadFrom(binaryArchive); SaveEntryFolder rootFolder = archiveDeserializer.RootFolder; ContainerLoadData containerLoadData = new ContainerLoadData(this._containerHeaderLoadDatas[i]); containerLoadData.InitializeReaders(rootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Container))); containerLoadData.FillCreatedObject(); containerLoadData.Read(); containerLoadData.FillObject(); })); GC.Collect(); GC.WaitForPendingFinalizers(); if (!loadAsLateInitialize) { this.CreateLoadCallbackInitializator(loadData).InitializeObjects(); } return(true); } catch { return(false); } }