Example #1
0
	public Shape3D GetRingGear()
	{
		System.Collections.Generic.List<Triangle3> tris = new List<Triangle3> ();

		float OuterWidth = 0.0f;
		float ToothBaseWidth = 0.0f;
		
		
		Shape3D ret;
		
		_origin.Tag = VERT_origin;
		
		ToothBaseWidth = (float)(_innerRadius * 2 * Mathf.PI / (((float)(_qtyTeeth)) * (_outerWidthPct + 1)));
		OuterWidth = ToothBaseWidth * _outerWidthPct;

		//Calc the angle to sweep...
		float inctheta = 2 * Mathf.PI / ((float)_qtyTeeth * (_outerWidthPct + 1));
		float theta = 0.0f;
		float ToothRotAngle = _toothRot * Mathf.PI / 360.0f;
		float phi = (inctheta *_outerRadius - OuterWidth) / (2 *_outerRadius);
		
		
		for (int i = 0; i <  _qtyTeeth * 2; i++) { 
			TVector3 a;
			TVector3 b;
			TVector3 c;
			
			TVector3 ta; 
			TVector3 tb;
			TVector3 tc;
			
			float adjAngle = 0.0f;
			float angleBuffera = 0;
            float angleBufferc = 0;
            Triangle3 t = new Triangle3();
			
			if (i % 2 == 0) {
				adjAngle = inctheta;
                angleBuffera = inctheta / 2.0f; //LargePoints
                angleBufferc = inctheta + _outerWidthPct * inctheta / 2.0f;
			} else {
				adjAngle = _outerWidthPct * inctheta;
                angleBuffera = _outerWidthPct * inctheta / 2.0f; // Small points
                angleBufferc = inctheta / 2.0f + inctheta * _outerWidthPct;
			}


			b = new TVector3 (_innerRadius * Mathf.Cos (theta) +_origin.Value.x, _innerRadius * Mathf.Sin (theta) +_origin.Value.y,_origin.Value.z, VERT_OuterRingBorderTop);
			c = new TVector3 (_innerRadius * Mathf.Cos (theta + adjAngle) +_origin.Value.x, _innerRadius * Mathf.Sin (theta + adjAngle) +_origin.Value.y,_origin.Value.z, VERT_OuterRingBorderTop);

			a =_origin.Copy();
            
			if (_ringRadius != 0) {
                if (_outerWidthPct != 0)
                {
                    a = new TVector3(_ringRadius * Mathf.Cos(theta + angleBuffera) + a.Value.x, _ringRadius * Mathf.Sin(theta + angleBuffera) + a.Value.y, a.Value.z, VERT_InnerRingBorderTop);
                }
                else
                {
                    a = new TVector3(_ringRadius * Mathf.Cos(theta + angleBuffera) + a.Value.x, _ringRadius * Mathf.Sin(theta + angleBuffera) + a.Value.y, a.Value.z, VERT_InnerRingBorderTop);
                }
                
            }
			
			t.a = a;
			t.b = b;
			t.c = c;
			t.SortOrder = _triOrder;
			_triOrder += 2;
			
			if (i % 2 == 0) {
				t.Tag = TRI_GearPlaneTopA1;
			}else{
				t.Tag = TRI_GearPlaneTopA2;
			}
            tris.Add(t);
            t = new Triangle3();

            if (_ringRadius != 0)
            {
                if (_outerWidthPct != 0)
                {
                    Triangle3 tFill = new Triangle3();
                    tFill.a = a.Copy();

                    tFill.b = c.Copy();

                    tFill.c = new TVector3(_ringRadius * Mathf.Cos(theta + angleBufferc) + _origin.Value.x, _ringRadius * Mathf.Sin(theta + angleBufferc) + _origin.Value.y, _origin.Value.z, VERT_InnerRingBorderTop);

                    tFill.Tag = TRI_GearPlaneTopB;
					tFill.SortOrder = _triOrder;
					_triOrder += 2;
                    tris.Add(tFill);

                }else{
                    Triangle3 tFill = new Triangle3();
                    tFill.a = a.Copy();

                    tFill.b = c.Copy();

                    tFill.c = new TVector3(_ringRadius * Mathf.Cos(theta + angleBufferc) + _origin.Value.x, _ringRadius * Mathf.Sin(theta + angleBufferc) + _origin.Value.y, _origin.Value.z, VERT_InnerRingBorderTop);

                    tFill.Tag = TRI_GearPlaneTopC;
					tFill.SortOrder = _triOrder;
					_triOrder += 2;
                    tris.Add(tFill);

                }
            }

            if (_outerWidthPct == 0 && i % 2 != 0)
            {
                continue; //If no 'squared' teeth, then bail quickly.
            }

			if (i % 2 == 0) {
				Triangle3 t1 = new Triangle3();
                Triangle3 t2 = new Triangle3();
				ta = b.Copy(); //First corner of tooth.

				tb = new TVector3 (_outerRadius * Mathf.Cos (theta + phi + ToothRotAngle) +_origin.Value.x,_outerRadius * Mathf.Sin (theta + phi + ToothRotAngle) +_origin.Value.y,_origin.Value.z, VERT_ToothBorderTop);
				tc = c.Copy();
					
				t1.a = ta;
				t1.b = tb;
				t1.c = tc;
				t1.Tag = TRI_GearPlaneTopD;
				t1.SortOrder = _triOrder;
				_triOrder += 2;
			    tris.Add (t1);
					
				tb = new TVector3 (_outerRadius * Mathf.Cos (theta + inctheta - phi + ToothRotAngle) +_origin.Value.x,_outerRadius * Mathf.Sin (theta + inctheta - phi + ToothRotAngle) +_origin.Value.y,_origin.Value.z, VERT_ToothBorderTop); //Second Corner of Outer Tooth.
				ta = new TVector3 (_outerRadius * Mathf.Cos (theta + phi + ToothRotAngle) +_origin.Value.x,_outerRadius * Mathf.Sin (theta + phi + ToothRotAngle) +_origin.Value.y,_origin.Value.z, VERT_ToothBorderTop); //First corner of outer tooth.
				tc = c.Copy();
				
				t2.a = ta;
				t2.b = tb;
				t2.c = tc;
				t2.Tag = TRI_GearPlaneTopE;
				t2.SortOrder = _triOrder;
				_triOrder += 2;
				tris.Add (t2);

			}

			theta += adjAngle;
			
			//If next to last tooth then set theta = 0 (for full circle...);
			if (i == (_qtyTeeth * 2 - 1)) {
				theta = 0;	
				
			}
			
			
		}
		
		
		var opptris = BuildOppositePlane(tris.ToArray(), new string[] { TRI_GearPlaneTopA1 }, TRI_GearPlaneBottomA1, _topScale, _topRotation);
        tris.AddRange(opptris);
		
		opptris = BuildOppositePlane(tris.ToArray(), new string[] { TRI_GearPlaneTopA2 }, TRI_GearPlaneBottomA2, _topScale, _topRotation);
		tris.AddRange(opptris);
		
		opptris = BuildOppositePlane(tris.ToArray(), new string[] { TRI_GearPlaneTopE }, TRI_GearPlaneBottomE, _topScale, _topRotation);
		tris.AddRange(opptris);
		
		opptris = BuildOppositePlane(tris.ToArray(), new string[] { TRI_GearPlaneTopD }, TRI_GearPlaneBottomD, _topScale, _topRotation);
		tris.AddRange(opptris);
		
		opptris = BuildOppositePlane(tris.ToArray(), new string[] { TRI_GearPlaneTopB }, TRI_GearPlaneBottomB, _topScale, _topRotation);
		tris.AddRange(opptris);
	
		opptris = BuildOppositePlane(tris.ToArray(), new string[] { TRI_GearPlaneTopC }, TRI_GearPlaneBottomC, _topScale, _topRotation);
		tris.AddRange(opptris);

		tris.AddRange(GetSpokes());
		
		//Stitch Teeth
		System.Collections.Generic.List<Triangle3> stitching = new List<Triangle3>();
		System.Collections.Generic.SortedList<int, Triangle3> sortedTris = new SortedList<int, Triangle3>();
		
		foreach (Triangle3 item in tris) {
			if(sortedTris.ContainsKey(item.SortOrder)){
				Debug.Log("Item exists: " + 	item.SortOrder.ToString() + " " + item.Tag);
			}
			sortedTris.Add(item.SortOrder, item);			
		}

		foreach (Triangle3 item in sortedTris.Values) {
			
			
			stitching.AddRange(StitchEdge(item, TRI_GearPlaneTopA2, TRI_GearPlaneBottomA2, "b", "c", "a", "b", TRI_SideOuterTop, TRI_SideOuterBottom));
			stitching.AddRange(StitchEdge(item, TRI_GearPlaneTopD, TRI_GearPlaneBottomD, "a", "b", "b", "c", TRI_SideOuterTop, TRI_SideOuterBottom));
			stitching.AddRange(StitchEdge(item, TRI_GearPlaneTopE, TRI_GearPlaneBottomE, "a", "b", "b", "c", TRI_SideOuterTop, TRI_SideOuterBottom));
			stitching.AddRange(StitchEdge(item, TRI_GearPlaneTopE, TRI_GearPlaneBottomE, "b", "c", "a", "b", TRI_SideOuterTop, TRI_SideOuterBottom));
			
			//Stitch Inner Ring.
			stitching.AddRange(StitchEdge(item, TRI_GearPlaneTopB, TRI_GearPlaneBottomB, "c", "a", "c", "a", TRI_SideInnerTop, TRI_SideInnerBottom));
			stitching.AddRange(StitchEdge(item, TRI_GearPlaneTopC, TRI_GearPlaneBottomC, "c", "a", "c", "a", TRI_SideInnerTop, TRI_SideInnerBottom));
			
			//Stitch Straight Spokes
			stitching.AddRange(StitchEdge(item, TRI_SpokeTop1, TRI_SpokeBottom1, "a", "b", "b", "c", TRI_SpokeSideTop, TRI_SpokeSideBottom));
			stitching.AddRange(StitchEdge(item, TRI_SpokeTop2, TRI_SpokeBottom2, "b", "c", "a", "b", TRI_SpokeSideTop, TRI_SpokeSideBottom));
			
			//Stitch Hub
			stitching.AddRange(StitchEdge(item, TRI_HubTop, TRI_HubBottom, "b", "c", "a", "b", TRI_HubSideTop, TRI_HubSideBottom));

		}
		tris.AddRange(stitching.ToArray());
		
		ret.UV = BuildUVs(tris);
		ret.tris = tris.ToArray();
		
		return ret;
	}
Example #2
0
	Triangle3[] GetStraightSpokes (string TagTop1,string TagTop2, string TagBottom1, string TagBottom2)
	{
		TVector3 origin1 = new TVector3(0,0, ((-_spokeIndent/2)), GearRenderer.VERT_origin);
        TVector3 origin2 = new TVector3(0, 0, ((-_height + _spokeIndent / 2)), GearRenderer.VERT_origin);
        System.Collections.Generic.List<Triangle3> tris = new System.Collections.Generic.List<Triangle3>();
        
        Triangle3[] p1tris = GetStraightSpokePlane(origin1.Copy(), (+_spokeIndent / 2), TagTop1, TagTop2);
        Triangle3[] p2tris = GetStraightSpokePlane(origin2.Copy(), (-_spokeIndent / 2), TagBottom1, TagBottom2);
		MirrorVertTags(p2tris);
        Triangle3 trinew;

        for (int i = 0; i < p1tris.Length; i++)  //Works since both arrays are same len.
        {
            var tri1 = p1tris[i].Copy();
            var tri2 = p2tris[i].Copy();
            trinew = new Triangle3();
            trinew.a = tri1.a;
            trinew.b = tri1.b;
            trinew.c = tri1.c;
            trinew.Tag = tri1.Tag;
			trinew.SortOrder = _triOrder;
			_triOrder += 2;
            tris.Add(trinew);

            trinew = new Triangle3();
            trinew.a = tri2.c;
            trinew.b = tri2.b;
            trinew.c = tri2.a;
            trinew.Tag = tri2.Tag;
			trinew.SortOrder = _triOrder + 1;
            trinew.Complement = tri1;

            tris.Add(trinew);

        }
		
		if(_hubRadius != 0){
        	Triangle3[] p3tris = GetHubPlane(origin1.Copy(), (+_hubHeight / 2.0f), TRI_HubTop);
        	Triangle3[] p4tris = GetHubPlane(origin2.Copy(), (-_hubHeight / 2.0f), TRI_HubBottom);
			MirrorVertTags(p4tris);
		
	        for (int i = 0; i < p3tris.Length; i++)  //Works since both arrays are same len.
	        {
	            var tri1 = p3tris[i].Copy();
	            var tri2 = p4tris[i].Copy();
	            trinew = new Triangle3();
	            trinew.a = tri1.a;
	            trinew.b = tri1.b;
	            trinew.c = tri1.c;
	            trinew.Tag = tri1.Tag;
				trinew.SortOrder = _triOrder;
				_triOrder += 2;
	            tris.Add(trinew);
	             
	            trinew = new Triangle3();
	            trinew.a = tri2.c;
	            trinew.b = tri2.b;
	            trinew.c = tri2.a;
	            trinew.Tag = tri2.Tag;
	            trinew.Complement = tri1;
				trinew.SortOrder = _triOrder + 1;
	            tris.Add(trinew);		
	
	        }
			
			
		}
			
        return tris.ToArray();
	}
Example #3
0
	TVector3 RotatePoint(float Rotation, TVector3 pt){
		TVector3 ret;	
		float Rot = Mathf.Deg2Rad * Rotation;
		
		if (Rotation == 0 || pt.Value == Vector3.zero){
			ret = pt.Copy();	

		}else{
			
			
		
			ret = new TVector3(pt.Value.x * Mathf.Cos(Rot) - pt.Value.y * Mathf.Sin(Rot), 
				pt.Value.x * Mathf.Sin(Rot) + pt.Value.y * Mathf.Cos(Rot), pt.Value.z, pt.Tag);
			
			
			
		}
		
		
		return ret;
	}
Example #4
0
	public Triangle3[] GetSolidSpokePlane (TVector3 origin, string Tag, float scale)
	{
		System.Collections.Generic.List<Triangle3> tris = new List<Triangle3> ();

		//Calc the angle to sweep...
		float inctheta = 2 * Mathf.PI / ((float)_qtyTeeth * 2.0f);
		float theta = 0.0f;
		_origin.Tag = VERT_origin;
        float width = _ringRadius * 1.05f;
		for (int i = 0; i < (_qtyTeeth * 2); i++) {
			TVector3 a;
			TVector3 b;
			TVector3 c;
			
			float adjAngle = 0.0f;

            Triangle3 t = new Triangle3();

 
			adjAngle = inctheta;
			a =origin.Copy();
			
			
			
            b = new TVector3(width * Mathf.Cos(theta) + origin.Value.x, width * Mathf.Sin(theta) + origin.Value.y, a.Value.z, VERT_SpokePerimeterTop);
			
 			b = new TVector3(b.Value.x * scale, b.Value.y * scale, b.Value.z, b.Tag);
			
            c = new TVector3(width * Mathf.Cos(theta + adjAngle) + origin.Value.x, width * Mathf.Sin(theta + adjAngle) + origin.Value.y, a.Value.z, VERT_SpokePerimeterTop);
            
 			c = new TVector3(c.Value.x * scale, c.Value.y * scale, c.Value.z, c.Tag);
			
			t.a = a;
			t.b = b;
			t.c = c;
			t.Tag = Tag;
			t.SortOrder = _triOrder;
			_triOrder += 2;
			tris.Add (t);

			theta += adjAngle;
			
			//If next to last tooth then set theta = 0 (for full circle...);
			if (i == (_qtyTeeth * 2 - 1)) {
				theta = 0;	
				
			}

		}
		
		return tris.ToArray ();
	}