private void timer1_Tick(object sender, EventArgs e) { if (Progress.Value != 10) { Progress.Value++; } else { timer1.Stop(); GAMEPanel.Visible = true; INFOPanel.Visible = true; Progress.Visible = false; label2.Visible = false; this.ClientSize = new System.Drawing.Size(1275, 746); timeLeft = 60; timeLabel.Text = "60 seconds"; TTimeLeft.Start(); } }
// KEY IS DOWN private void GameWindow_KeyDown(object sender, KeyEventArgs e) { if (isPaused == false) { if (e.KeyCode == Keys.Right) { goright = true; } if (e.KeyCode == Keys.Up) { goup = true; } if (e.KeyCode == Keys.Left) { goleft = true; } if (e.KeyCode == Keys.Down) { godown = true; } } if (e.Control && e.KeyCode == Keys.M) { AreYouSure ays = new AreYouSure(); ays.Info = "Are you sure you want to go to the main menu?"; ays.Info2 = "You will lose your progress"; ays.ShowDialog(); if (ays.DialogResult == DialogResult.OK) { ays.Close(); CTRLM(); } else if (ays.DialogResult == DialogResult.Cancel) { ays.Close(); } } if (e.Control && (e.KeyCode == Keys.Q)) { AreYouSure ays = new AreYouSure(); ays.Info = "Are you sure you want to quit the game?"; ays.Info2 = "You will lose your progress."; ays.ShowDialog(); if (ays.DialogResult == DialogResult.OK) { ays.Close(); CTRLQ(); } else if (ays.DialogResult == DialogResult.Cancel) { ays.Close(); } } if (e.Control && (e.KeyCode == Keys.P)) { if (isPaused == false) { CTRLP(); isPaused = true; } else if (isPaused == true) { isPaused = false; MessageBox.Show("Now you can continue playing", "UNPAUSED", MessageBoxButtons.OK); TTimeLeft.Start(); play.PlayLooping(); } } }