public static void Main2(string[] args) { // Setting up the game. TTTGame curGame = new TTTGame(); Console.WriteLine("This is a new TTT game"); while (!curGame.IsGameFinished()) { // Ask for index to place player sign. Console.WriteLine("its " + curGame.GetCurrentPlayer() + " turn, please type position: "); int.TryParse(Console.ReadLine(), out int x); int.TryParse(Console.ReadLine(), out int y); // try to place the sign and respond if not available. if (!curGame.TryToPlacePiece(x, y)) { Console.WriteLine("that position is marked / unavailable, please try again."); } // Print the current game table. Console.WriteLine(curGame.GetCurrentTable()); } // Output according to result Console.WriteLine(GetWinnerString(curGame.GetWinner())); }
private void radioButton_CheckedChanged(object sender, EventArgs e) { RadioButton button = sender as RadioButton; if (button.Checked) { // If pressed, rename & deactivate the button. button.Text = curGame.GetCurrentPlayer().ToString(); button.Enabled = false; // Check which button was pressed. for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { if (button == buttons[x, y]) { curGame.TryToPlacePiece(x, y); ColorButton(button, Color.Black); break; } } } // push-down all the buttons if the game is over. if (curGame.IsGameFinished()) { FinishTasks(); } } }