public float Evaluate(IGameState state) { TTTBoard board = (TTTBoard)state; if (board.Winner(player)) { return(maxValue); } else if (board.Loser(player)) { return(minValue); } else { return(0); } }
public float Evaluate(IGameState state) { TTTBoard board = (TTTBoard)state; if (board.Winner(player)) { return(maxValue); } else if (board.Loser(player)) { return(minValue); } else { return(0); } }