public async Task UpdateTile(MouseState mouseState, Player player) { var s2w = TTT.ScreenToWorld(mouseState.Position.ToVector2()); var rect = new Rectangle((int)s2w.X, (int)s2w.Y, 1, 1); var tile = TTT.Map.Tiles.FirstOrDefault(x => rect.Intersects(x.SpriteRectangle)); if (tile != null && tile.Player == Player.None) { TTT.Map.Tiles.Remove(tile); await tile.Update(player); TTT.Map.Tiles.Add(tile); await eventService.IsGameOver(TTT.Map); if (player == Player.Human) { TTT.Turn = Player.Computer; } else { TTT.Turn = Player.Human; } } }