/// <summary> /// Plays to file. /// </summary> /// <param name="channel">The channel.</param> /// <param name="text">The text.</param> /// <param name="playType">Type of the play.</param> /// <param name="fileName">Name of the file.</param> /// <returns></returns> public override bool PlayToFile(IChannel channel, string text, TTSPlayType playType, string fileName) { if (!canWork) { Logger.Warn("因TTS引擎初始化失败或其它原因造成不可用,不能进行TTS放音"); return(false); } if (channel == null) { Logger.Warn("传入通道参数未初始化不能进行TTS放音"); return(false); } string dir = Path.GetDirectoryName(fileName); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } string fileext = Path.GetExtension(fileName); lock (D160X.SyncObj) { Logger.Info(string.Format("通道 {0} 利用TTS转换文字 {1} 到语音文件 \"{2}\"", channel.ChannelID, text, fileName)); // 根据文件扩展名转换为不同格式的语音文件 switch (fileext.ToLower()) { case ".voc": TTS3.DJTTS3_CvtTextToVocFile(Encoding.UTF8.GetBytes(text), 50, Encoding.UTF8.GetBytes(fileName), channel.ChannelID, 50, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); break; case ".wav": TTS3.DJTTS3_CvtTextToWaveFile(Encoding.UTF8.GetBytes(text), 50, Encoding.UTF8.GetBytes(fileName), channel.ChannelID, 50, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); break; default: TTS3.DJTTS3_CvtTextToVocFile(Encoding.UTF8.GetBytes(text), 50, Encoding.UTF8.GetBytes(fileName), channel.ChannelID, 50, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); break; } } return(true); }
/// <summary> /// Plays to file. /// </summary> /// <param name="channel">The channel.</param> /// <param name="text">The text.</param> /// <param name="playType">Type of the play.</param> /// <param name="fileName">Name of the file.</param> /// <returns></returns> public virtual bool PlayToFile(IChannel channel, string text, TTSPlayType playType, string fileName) { throw new Exception("The method or operation is not implemented."); }
/// <summary> /// Plays the message. /// </summary> /// <param name="channel">The channel.</param> /// <param name="text">The text.</param> /// <param name="allowBreak">if set to <c>true</c> [allow break].</param> /// <param name="playType">Type of the play.</param> /// <returns></returns> public virtual SwitchStatus PlayMessage(IChannel channel, string text, bool allowBreak, TTSPlayType playType) { throw new Exception("The method or operation is not implemented."); }
/// <summary> /// 通过<seealso cref="ITTSEngine"/>引擎实现从文本到语音的播放,此函数专门用于对数字进行转换和播放在相应的TTS引擎中会对此部分进行优化处理 /// </summary> /// <param name="text">待播放的数字内容</param> /// <param name="allowBreak">放音过程中是否允许用户按键打断</param> /// <param name="playType">TTS放音类型,详细信息请参考<seealso cref="TTSPlayType"/></param> /// <returns> /// 播放语音的结果状态,详细信息请参考<seealso cref="PlayResult"/> /// </returns> /// <seealso cref="PlayFile"/> /// <seealso cref="PlayMessage"/> /// <seealso cref="PlayToFile"/> public virtual SwitchStatus PlayNumber(string text, bool allowBreak, TTSPlayType playType) { throw new Exception("The method or operation is not implemented."); }
/// <summary> /// ͨ��<seealso cref="ITTSEngine"/>����ʵ�ִ��ı�������IJ��ţ��˺���ר�����ڶ����ֽ���ת���Ͳ�������Ӧ��TTS�����л�Դ˲��ֽ����Ż����� /// </summary> /// <param name="text">�����ŵ���������</param> /// <param name="allowBreak">����������Ƿ������û��������</param> /// <param name="playType">TTS�������ͣ���ϸ��Ϣ��ο�<seealso cref="TTSPlayType"/></param> /// <returns> /// ��������Ľ��״̬����ϸ��Ϣ��ο�<seealso cref="PlayResult"/> /// </returns> /// <seealso cref="PlayFile"/> /// <seealso cref="PlayMessage"/> /// <seealso cref="PlayToFile"/> public override SwitchStatus PlayNumber(string text, bool allowBreak, TTSPlayType playType) { if (CurrentStatus == ChannelStatus.HANGUP) return SwitchStatus.BREAK; ITTSEngine tts = CurrentTTS(); // ��TTS����ִ�з������ CurrentStatus = ChannelStatus.PLAY; return tts.PlayMessage(this as IChannel, text, allowBreak, playType); }
/// <summary> /// Plays to file. /// </summary> /// <param name="channel">The channel.</param> /// <param name="text">The text.</param> /// <param name="playType">Type of the play.</param> /// <param name="fileName">Name of the file.</param> /// <returns></returns> public override bool PlayToFile(IChannel channel, string text, TTSPlayType playType, string fileName) { if (!canWork) { Logger.Warn("��TTS�����ʼ��ʧ�ܻ�����ԭ����ɲ����ã����ܽ���TTS����"); return false; } if (channel == null) { Logger.Warn("����ͨ������δ��ʼ�����ܽ���TTS����"); return false; } string dir = Path.GetDirectoryName(fileName); if (!Directory.Exists(dir)) Directory.CreateDirectory(dir); string fileext = Path.GetExtension(fileName); lock (D160X.SyncObj) { Logger.Info(string.Format("ͨ�� {0} ����TTSת������ {1} �������ļ� \"{2}\"", channel.ChannelID, text, fileName)); // �����ļ���չ��ת��Ϊ��ͬ��ʽ�������ļ� switch (fileext.ToLower()) { case ".voc": TTS3.DJTTS3_CvtTextToVocFile(Encoding.UTF8.GetBytes(text), 50, Encoding.UTF8.GetBytes(fileName), channel.ChannelID, 50, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); break; case ".wav": TTS3.DJTTS3_CvtTextToWaveFile(Encoding.UTF8.GetBytes(text), 50, Encoding.UTF8.GetBytes(fileName), channel.ChannelID, 50, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); break; default: TTS3.DJTTS3_CvtTextToVocFile(Encoding.UTF8.GetBytes(text), 50, Encoding.UTF8.GetBytes(fileName), channel.ChannelID, 50, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); break; } } return true; }
/// <summary> /// Plays the message. /// </summary> /// <param name="channel">The channel.</param> /// <param name="text">The text.</param> /// <param name="allowBreak">if set to <c>true</c> [allow break].</param> /// <param name="playType">Type of the play.</param> /// <returns></returns> public override SwitchStatus PlayMessage(IChannel channel, string text, bool allowBreak, TTSPlayType playType) { if (!canWork) { Logger.Warn("��TTS�����ʼ��ʧ�ܻ�����ԭ����ɲ����ã����ܽ���TTS����"); return SwitchStatus.FAILURE; } if (channel == null) { Logger.Warn("����ͨ������δ��ʼ�����ܽ���TTS����"); return SwitchStatus.FAILURE; } lock (D160X.SyncObj) { Logger.Info(string.Format("ͨ�� {0} ��TTS�������������Ϊ��{1}", channel.ChannelID, text)); Int32 Playflag = TTS3.DJTTS3_StartPlayText(channel.ChannelID, Encoding.UTF8.GetBytes(text), TTS3.INFO_TEXT_BUFFER, 0, 45, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); Logger.Debug("TTS������Ϊ��" + Playflag.ToString()); D160X.InitDtmfBuf(channel.ChannelID); } // �ڷ�����Ҫ���ϵļ�����Ƿ��Ѿ�������� Int32 Playend = TTS3.INFO_PLAY_NOT_COMPLATE; while(Playend == TTS3.INFO_PLAY_NOT_COMPLATE) { lock (D160X.SyncObj) { D160X.PUSH_PLAY(); } System.Threading.Thread.Sleep(Defaultdelay); bool dtmfHited = false; lock (D160X.SyncObj) { dtmfHited = D160X.DtmfHit(channel.ChannelID); } if (allowBreak && dtmfHited) { lock (D160X.SyncObj) { TTS3.DJTTS3_StopPlayText(channel.ChannelID); } Logger.Info(string.Format("ͨ�� {0} TTS������̱��Է������ж�", channel.ChannelID)); return SwitchStatus.BREAK; } if (channel.HangUpDetect()) { lock (D160X.SyncObj) { TTS3.DJTTS3_StopPlayText(channel.ChannelID); } Logger.Info(string.Format("ͨ�� {0} TTS������̱��Է��һ��ж�", channel.ChannelID)); channel.ResetChannel(); return SwitchStatus.BREAK; } lock (D160X.SyncObj) { Playend = TTS3.DJTTS3_CheckPlayTextEnd(channel.ChannelID); } } lock (D160X.SyncObj) { TTS3.DJTTS3_StopPlayText(channel.ChannelID); } Logger.Info(string.Format("ͨ�� {0} TTS�������", channel.ChannelID)); return SwitchStatus.SUCCESS; }
/// <summary> /// Plays the message. /// </summary> /// <param name="channel">The channel.</param> /// <param name="text">The text.</param> /// <param name="allowBreak">if set to <c>true</c> [allow break].</param> /// <param name="playType">Type of the play.</param> /// <returns></returns> public override SwitchStatus PlayMessage(IChannel channel, string text, bool allowBreak, TTSPlayType playType) { if (!canWork) { Logger.Warn("因TTS引擎初始化失败或其它原因造成不可用,不能进行TTS放音"); return(SwitchStatus.FAILURE); } if (channel == null) { Logger.Warn("传入通道参数未初始化不能进行TTS放音"); return(SwitchStatus.FAILURE); } lock (D160X.SyncObj) { Logger.Info(string.Format("通道 {0} 准备TTS放音,放音内容为:{1}", channel.ChannelID, text)); Int32 Playflag = TTS3.DJTTS3_StartPlayText(channel.ChannelID, Encoding.UTF8.GetBytes(text), TTS3.INFO_TEXT_BUFFER, 0, 45, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE); Logger.Debug("TTS放音结果为:" + Playflag.ToString()); D160X.InitDtmfBuf(channel.ChannelID); } // 在放音后就要不断的检查其是否已经播放完毕 Int32 Playend = TTS3.INFO_PLAY_NOT_COMPLATE; while (Playend == TTS3.INFO_PLAY_NOT_COMPLATE) { lock (D160X.SyncObj) { D160X.PUSH_PLAY(); } System.Threading.Thread.Sleep(Defaultdelay); bool dtmfHited = false; lock (D160X.SyncObj) { dtmfHited = D160X.DtmfHit(channel.ChannelID); } if (allowBreak && dtmfHited) { lock (D160X.SyncObj) { TTS3.DJTTS3_StopPlayText(channel.ChannelID); } Logger.Info(string.Format("通道 {0} TTS放音过程被对方按键中断", channel.ChannelID)); return(SwitchStatus.BREAK); } if (channel.HangUpDetect()) { lock (D160X.SyncObj) { TTS3.DJTTS3_StopPlayText(channel.ChannelID); } Logger.Info(string.Format("通道 {0} TTS放音过程被对方挂机中断", channel.ChannelID)); channel.ResetChannel(); return(SwitchStatus.BREAK); } lock (D160X.SyncObj) { Playend = TTS3.DJTTS3_CheckPlayTextEnd(channel.ChannelID); } } lock (D160X.SyncObj) { TTS3.DJTTS3_StopPlayText(channel.ChannelID); } Logger.Info(string.Format("通道 {0} TTS放音结束", channel.ChannelID)); return(SwitchStatus.SUCCESS); }
/// <summary> /// ͨ��<seealso cref="ITTSEngine"/>����ʵ�ִ��ı�������IJ��ţ��˺���ר�����ڶ����ֽ���ת���Ͳ�������Ӧ��TTS�����л�Դ˲��ֽ����Ż����� /// </summary> /// <param name="text">�����ŵ���������</param> /// <param name="allowBreak">����������Ƿ������û��������</param> /// <param name="playType">TTS�������ͣ���ϸ��Ϣ��ο�<seealso cref="TTSPlayType"/></param> /// <returns> /// ��������Ľ��״̬����ϸ��Ϣ��ο�<seealso cref="PlayResult"/> /// </returns> /// <seealso cref="PlayFile"/> /// <seealso cref="PlayMessage"/> /// <seealso cref="PlayToFile"/> public virtual SwitchStatus PlayNumber(string text, bool allowBreak, TTSPlayType playType) { throw new Exception("The method or operation is not implemented."); }