/// <summary> /// 改变声道 /// </summary> private void change_sound_channel(object sender, EventArgs e) { TSkin.TRadioButton f = (TSkin.TRadioButton)sender; int index = f.Tag.ToInt(); effectSetting.player.player.SetConfig(404, index.ToString()); effectSetting.player.ShowPrompt("音道模式", f.Text); effectSetting.player.RefreshMeunPlayerByAudioChannel(index); }
private void Change_XS(object sender, EventArgs e) { TSkin.TRadioButton f = (TSkin.TRadioButton)sender; //SetT("当前分辨率:" + f.Text); switch (f.Text) { case "铺满屏幕": effectSetting.player.FrameStyle = PlayFrameStyle.Paved; break; case "4:3": effectSetting.player.FrameStyle = PlayFrameStyle._4_3; break; case "16:9": effectSetting.player.FrameStyle = PlayFrameStyle._16_9; break; default: effectSetting.player.FrameStyle = PlayFrameStyle.None; break; } effectSetting.player.ShowPrompt("当前比例", f.Text); }
private void chang_rende(object sender, EventArgs e) { TSkin.TRadioButton f = (TSkin.TRadioButton)sender; effectSetting.player.ShowPrompt("渲染模式", f.Text); effectSetting.player.player.SetConfig(201, f.Tag.ToString()); }