public ProtectionEntry CreateProtection( TSPlayer player, DPoint tileLocation, bool checkIfBlockTypeProtectableByConfig = true, bool checkTShockBuildAndRegionAccess = true, bool checkLimits = true ) { Contract.Requires <ArgumentNullException>(player != null); Contract.Requires <ArgumentException>(TerrariaUtils.Tiles[tileLocation] != null, "tileLocation"); Contract.Requires <ArgumentException>(TerrariaUtils.Tiles[tileLocation].active(), "tileLocation"); Tile tile = TerrariaUtils.Tiles[tileLocation]; BlockType blockType = (BlockType)tile.type; tileLocation = TerrariaUtils.Tiles.MeasureObject(tileLocation).OriginTileLocation; if (checkIfBlockTypeProtectableByConfig && !this.Config.ManuallyProtectableTiles[tile.type]) { throw new InvalidBlockTypeException(blockType); } if (checkTShockBuildAndRegionAccess && TShock.CheckTilePermission(player, tileLocation.X, tileLocation.Y)) { throw new TileProtectedException(tileLocation); } if ( checkLimits && !player.Group.HasPermission(ProtectorPlugin.NoProtectionLimits_Permission) && this.WorldMetadata.CountUserProtections(player.UserID) >= this.Config.MaxProtectionsPerPlayerPerWorld ) { throw new LimitEnforcementException(); } ProtectionEntry protection; lock (this.WorldMetadata.Protections) { if (this.WorldMetadata.Protections.TryGetValue(tileLocation, out protection)) { if (protection.Owner == player.UserID) { throw new AlreadyProtectedException(); } throw new TileProtectedException(tileLocation); } } protection = new ProtectionEntry(player.UserID, tileLocation, (BlockType)tile.type); lock (this.WorldMetadata.Protections) this.WorldMetadata.Protections.Add(tileLocation, protection); return(protection); }
private bool TryExecuteSubCommand(string commandNameLC, CommandArgs args) { switch (commandNameLC) { case "commands": case "cmds": args.Player.SendMessage("Available Sub-Commands:", Color.White); args.Player.SendMessage("/ac blocks", Color.Yellow); args.Player.SendMessage("/ac toggle|switch", Color.Yellow); if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission)) { args.Player.SendMessage("/ac reloadcfg", Color.Yellow); } return(true); case "reloadcfg": if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission)) { this.PluginTrace.WriteLineInfo("Reloading configuration file."); try { this.ReloadConfigurationCallback(); this.PluginTrace.WriteLineInfo("Configuration file successfully reloaded."); if (args.Player != TSPlayer.Server) { args.Player.SendMessage("Configuration file successfully reloaded.", Color.Yellow); } } catch (Exception ex) { this.PluginTrace.WriteLineError( "Reloading the configuration file failed. Keeping old configuration. Exception details:\n{0}", ex ); } } else { args.Player.SendErrorMessage("You do not have the necessary permission to do that."); } return(true); case "blocks": case "ores": case "tiles": int pageNumber; if (!PaginationUtil.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber)) { return(true); } PaginationUtil.SendPage( args.Player, pageNumber, new List <string>() { "Copper Ore - OR-Gate", "Silver Ore - AND-Gate", "Gold Ore - XOR-Gate / XOR-Port", "Obsidian - NOT-Gate / NOT-Port", "Iron Ore - Swapper", "Spike - Crossover Bridge", "Glass - Input Port", "Active Stone - Active Stone and Block Activator", "Adamantite Ore - Wireless Transmitter" }, new PaginationUtil.Settings { HeaderFormat = "Advanced Circuits Special Blocks (Page {0} of {1})", HeaderTextColor = Color.Lime, LineTextColor = Color.LightGray, MaxLinesPerPage = 4, } ); return(true); case "toggle": case "switch": args.Player.SendInfoMessage("Place or destroy a wire on the component you want to toggle."); if (args.Parameters.Count > 3) { args.Player.SendErrorMessage("Proper syntax: /ac switch [state] [+p]"); args.Player.SendInfoMessage("Type /ac switch help to get more help to this command."); return(true); } bool persistentMode = false; bool?newState = null; if (args.Parameters.Count > 1) { int newStateRaw; if (int.TryParse(args.Parameters[1], out newStateRaw)) { newState = (newStateRaw == 1); } persistentMode = args.ContainsParameter("+p", StringComparison.InvariantCultureIgnoreCase); } CommandInteraction interaction = this.StartOrResetCommandInteraction(args.Player); interaction.DoesNeverComplete = persistentMode; interaction.TileEditCallback = (player, editType, blockType, location, blockStyle) => { if ( editType != TileEditType.PlaceTile || editType != TileEditType.PlaceWall || editType != TileEditType.DestroyWall || editType != TileEditType.PlaceActuator ) { CommandInteractionResult result = new CommandInteractionResult { IsHandled = true, IsInteractionCompleted = true }; Tile tile = TerrariaUtils.Tiles[location]; if ( TShock.CheckTilePermission(args.Player, location.X, location.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false) ) ) { player.SendErrorMessage("This object is protected."); player.SendTileSquare(location, 1); return(result); } BlockType hitBlockType = (BlockType)tile.type; if (tile.active() && hitBlockType == BlockType.ActiveStone) { if (newState == null || newState == false) { TerrariaUtils.Tiles.SetBlock(location, BlockType.InactiveStone); } else { args.Player.SendTileSquare(location); } } else if (hitBlockType == BlockType.InactiveStone) { if (tile.active() && newState == null || newState == true) { TerrariaUtils.Tiles.SetBlock(location, BlockType.ActiveStone); } else { args.Player.SendTileSquare(location); } } else if (tile.active() && TerrariaUtils.Tiles.IsMultistateObject(hitBlockType)) { ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location); bool currentState = TerrariaUtils.Tiles.ObjectHasActiveState(measureData); if (newState == null) { newState = !TerrariaUtils.Tiles.ObjectHasActiveState(measureData); } if (currentState != newState.Value) { TerrariaUtils.Tiles.SetObjectState(measureData, newState.Value); } else { args.Player.SendTileSquare(location); } } else if ( hitBlockType == AdvancedCircuits.BlockType_ORGate || hitBlockType == AdvancedCircuits.BlockType_ANDGate || hitBlockType == AdvancedCircuits.BlockType_XORGate ) { if ( TShock.CheckTilePermission(args.Player, location.X, location.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false) )) { player.SendErrorMessage("This gate is protected."); player.SendTileSquare(location); return(result); } PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color(); if (paint == AdvancedCircuits.Paint_Gate_TemporaryState) { player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState); args.Player.SendTileSquare(location); return(result); } GateStateMetadata gateState; if (!this.WorldMetadata.GateStates.TryGetValue(location, out gateState)) { gateState = new GateStateMetadata(); this.WorldMetadata.GateStates.Add(location, gateState); } List <DPoint> gatePortLocations = new List <DPoint>(AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))); for (int i = 0; i < 4; i++) { Tile gatePort = TerrariaUtils.Tiles[gatePortLocations[i]]; if (!gatePort.active() || gatePort.type != (int)AdvancedCircuits.BlockType_InputPort) { continue; } if (newState == null) { if (gateState.PortStates[i] == null) { gateState.PortStates[i] = true; } else { gateState.PortStates[i] = !gateState.PortStates[i]; } } else { gateState.PortStates[i] = newState.Value; } } player.SendSuccessMessage("The states of this gate's ports are now:"); this.SendGatePortStatesInfo(args.Player, gateState); args.Player.SendTileSquare(location); } else if (tile.active() && tile.type == (int)AdvancedCircuits.BlockType_InputPort) { foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))) { Tile adjacentTile = TerrariaUtils.Tiles[adjacentTileLocation]; if (!adjacentTile.active() || !AdvancedCircuits.IsLogicalGate((BlockType)adjacentTile.type)) { continue; } if ( TShock.CheckTilePermission(args.Player, adjacentTileLocation.X, adjacentTileLocation.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, adjacentTileLocation, false) ) ) { player.SendErrorMessage("This gate is protected."); player.SendTileSquare(location); return(result); } PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color(); if (paint == AdvancedCircuits.Paint_Gate_TemporaryState) { player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState); args.Player.SendTileSquare(location); return(result); } GateStateMetadata gateState; if (!this.WorldMetadata.GateStates.TryGetValue(adjacentTileLocation, out gateState)) { gateState = new GateStateMetadata(); this.WorldMetadata.GateStates.Add(adjacentTileLocation, gateState); } int portIndex; switch (AdvancedCircuits.DirectionFromTileLocations(adjacentTileLocation, location)) { case Direction.Up: portIndex = 0; break; case Direction.Down: portIndex = 1; break; case Direction.Left: portIndex = 2; break; case Direction.Right: portIndex = 3; break; default: return(result); } if (newState == null) { if (gateState.PortStates[portIndex] == null) { gateState.PortStates[portIndex] = true; } else { gateState.PortStates[portIndex] = !gateState.PortStates[portIndex]; } } else { gateState.PortStates[portIndex] = newState.Value; } player.SendSuccessMessage("The states of this gate's ports are now:"); this.SendGatePortStatesInfo(args.Player, gateState); args.Player.SendTileSquare(location); return(result); } player.SendErrorMessage(string.Format( "The state of \"{0}\" can not be changed.", TerrariaUtils.Tiles.GetBlockTypeName(hitBlockType) )); player.SendTileSquare(location); } return(result); } return(new CommandInteractionResult { IsHandled = false, IsInteractionCompleted = false }); }; interaction.TimeExpiredCallback = (player) => { player.SendErrorMessage("Waited too long, no component will be toggled."); }; args.Player.SendSuccessMessage("Hit an object to change its state."); return(true); } return(false); }