Example #1
0
        public static int Execute( List<string> args )
        {
            TSS.TSSFile stringDic = new TSS.TSSFile( System.IO.File.ReadAllBytes( args[1] ) );
            var stringIdDict = stringDic.GenerateInGameIdDictionary();

            T8BTMA arteFile = new T8BTMA( args[0] );

            StringBuilder sb = new StringBuilder();
            foreach ( var a in arteFile.ArteList ) {
                sb.Append( a.Type.ToString() );
                sb.Append( " --- " );
                sb.Append( stringIdDict[a.NameStringDicId].StringJpn );
                sb.AppendLine();
                //sb.AppendLine( a.ToString() );
            }

            System.IO.File.WriteAllText( args[0] + ".txt", sb.ToString() );

            arteFile.UpdateDatabaseWithArteProps( "Data Source=" + args[2] );

            return 0;
        }
Example #2
0
        public static int Execute(List <string> args)
        {
            TSS.TSSFile stringDic    = new TSS.TSSFile(args[1], TextUtils.GameTextEncoding.ShiftJIS, EndianUtils.Endianness.BigEndian);
            var         stringIdDict = stringDic.GenerateInGameIdDictionary();

            T8BTMA arteFile = new T8BTMA(args[0], EndianUtils.Endianness.BigEndian, BitUtils.Bitness.B32);

            StringBuilder sb = new StringBuilder();

            foreach (var a in arteFile.ArteList)
            {
                sb.Append(a.Type.ToString());
                sb.Append(" --- ");
                sb.Append(stringIdDict[a.NameStringDicId].StringJpn);
                sb.AppendLine();
                //sb.AppendLine( a.ToString() );
            }

            System.IO.File.WriteAllText(args[0] + ".txt", sb.ToString());

            arteFile.UpdateDatabaseWithArteProps("Data Source=" + args[2]);

            return(0);
        }
Example #3
0
        public static int Execute(List <string> args)
        {
            TSS.TSSFile stringDic    = new TSS.TSSFile(System.IO.File.ReadAllBytes(args[1]));
            var         stringIdDict = stringDic.GenerateInGameIdDictionary();

            T8BTMA arteFile = new T8BTMA(args[0]);

            StringBuilder sb = new StringBuilder();

            foreach (var a in arteFile.ArteList)
            {
                sb.Append(a.Type.ToString());
                sb.Append(" --- ");
                sb.Append(stringIdDict[a.NameStringDicId].StringJpn);
                sb.AppendLine();
                //sb.AppendLine( a.ToString() );
            }

            System.IO.File.WriteAllText(args[0] + ".txt", sb.ToString());

            arteFile.UpdateDatabaseWithArteProps("Data Source=" + args[2]);

            return(0);
        }
        public static int Generate( List<string> args )
        {
            string dir = @"d:\Dropbox\ToV\website\";
            string databasePath;

            Console.WriteLine( "Initializing 360" );

            var site = new GenerateWebsite();

            site.Version = GameVersion.X360;
            site.Items = new ItemDat.ItemDat( @"d:\Dropbox\ToV\360\item.svo.ext\ITEM.DAT" );
            site.StringDic = new TSS.TSSFile( System.IO.File.ReadAllBytes( @"d:\Dropbox\ToV\360\string_dic_uk.so" ), true );
            site.Artes = new T8BTMA.T8BTMA( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0004.ext\ALL.0000" );
            site.Skills = new T8BTSK.T8BTSK( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0010.ext\ALL.0000" );
            site.Enemies = new T8BTEMST.T8BTEMST( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0005.ext\ALL.0000" );
            site.EnemyGroups = new T8BTEMGP.T8BTEMGP( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0006.ext\ALL.0000" );
            site.EncounterGroups = new T8BTEMEG.T8BTEMEG( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0007.ext\ALL.0000" );
            site.Recipes = new COOKDAT.COOKDAT( @"d:\Dropbox\ToV\360\cook.svo.ext\COOKDATA.BIN" );
            site.Locations = new WRLDDAT.WRLDDAT( @"d:\Dropbox\ToV\360\menu.svo.ext\WORLDDATA.BIN" );
            site.Synopsis = new SYNPDAT.SYNPDAT( @"d:\Dropbox\ToV\360\menu.svo.ext\SYNOPSISDATA.BIN" );
            site.Titles = new FAMEDAT.FAMEDAT( @"d:\Dropbox\ToV\360\menu.svo.ext\FAMEDATA.BIN" );
            site.GradeShop = new T8BTGR.T8BTGR( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0016.ext\ALL.0000" );
            site.BattleBook = new BTLBDAT.BTLBDAT( @"d:\Dropbox\ToV\360\menu.svo.ext\BATTLEBOOKDATA.BIN" );
            site.Strategy = new T8BTTA.T8BTTA( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0011.ext\ALL.0000" );
            site.BattleVoicesEnd = new T8BTVA.T8BTVA( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0019.ext\END.0000" );
            site.Skits = new TO8CHLI.TO8CHLI( @"d:\Dropbox\ToV\360\chat.svo.ext\CHAT.DAT.dec" );
            site.SkitText = new Dictionary<string, TO8CHTX.ChatFile>();
            for ( int i = 0; i < site.Skits.SkitInfoList.Count; ++i ) {
                string name = site.Skits.SkitInfoList[i].RefString;
                try {
                    bool isUtf8 = name != "VC084";
                    TO8CHTX.ChatFile chatFile = new TO8CHTX.ChatFile( @"d:\Dropbox\ToV\360\chat.svo.ext\" + name + @"UK.DAT.dec.ext\0003", isUtf8 );
                    site.SkitText.Add( name, chatFile );
                } catch ( DirectoryNotFoundException ) {
                    Console.WriteLine( "Couldn't find 360 chat file " + name + "!" );
                }
            }
            site.Shops = new ShopData.ShopData( @"d:\Dropbox\ToV\360\scenario0", 0x1A780, 0x420 / 32, 0x8F8, 0x13780 / 56 );
            site.InGameIdDict = site.StringDic.GenerateInGameIdDictionary();
            site.IconsWithItems = new uint[] { 35, 36, 37, 60, 38, 1, 4, 12, 6, 5, 13, 14, 15, 7, 52, 51, 9, 16, 18, 2, 17, 19, 10, 20, 21, 22, 23, 24, 25, 26, 27, 56, 30, 28, 32, 31, 33, 29, 34, 41, 42, 43, 44, 45, 57, 61, 63, 39, 3, 40 };
            site.Records = site.GenerateRecordsStringDicList();
            site.Settings = site.GenerateSettingsStringDicList();
            site.LoadBattleTextTSS( @"d:\Dropbox\ToV\360\btl.svo.ext\BTL_PACK_UK.DAT.ext\0003.ext\" );

            site.ScenarioFiles = new Dictionary<string, ScenarioFile.ScenarioFile>();
            site.ScenarioGroupsStory = site.CreateScenarioIndexGroups( ScenarioType.Story, @"d:\Dropbox\ToV\360\scenarioDB", @"d:\Dropbox\ToV\360\scenario_uk.dat.ext\", isUtf8: true );
            site.ScenarioGroupsSidequests = site.CreateScenarioIndexGroups( ScenarioType.Sidequests, @"d:\Dropbox\ToV\360\scenarioDB", @"d:\Dropbox\ToV\360\scenario_uk.dat.ext\", isUtf8: true );
            site.ScenarioGroupsMaps = site.CreateScenarioIndexGroups( ScenarioType.Maps, @"d:\Dropbox\ToV\360\scenarioDB", @"d:\Dropbox\ToV\360\scenario_uk.dat.ext\", isUtf8: true );
            site.ScenarioAddSkits( site.ScenarioGroupsStory );

            // copy over Japanese stuff into UK StringDic
            var StringDicUs = new TSS.TSSFile( System.IO.File.ReadAllBytes( @"d:\Dropbox\ToV\360\string_dic_us.so" ), true );
            var IdDictUs = StringDicUs.GenerateInGameIdDictionary();
            foreach ( var kvp in IdDictUs ) {
                site.InGameIdDict[kvp.Key].StringJpn = kvp.Value.StringJpn;
            }

            databasePath = Path.Combine( dir, "_db-" + site.Version + ".sqlite" );
            System.IO.File.Delete( databasePath );
            new GenerateDatabase( site, new System.Data.SQLite.SQLiteConnection( "Data Source=" + databasePath ) ).ExportAll();

            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Item, site.Version, false ) ), site.GenerateHtmlItems(), Encoding.UTF8 );
            foreach ( uint i in site.IconsWithItems ) {
                System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Item, site.Version, false, icon: (int)i ) ), site.GenerateHtmlItems( icon: i ), Encoding.UTF8 );
            }
            for ( uint i = 2; i < 12; ++i ) {
                System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Item, site.Version, false, category: (int)i ) ), site.GenerateHtmlItems( category: i ), Encoding.UTF8 );
            }
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Enemy, site.Version, false ) ), site.GenerateHtmlEnemies(), Encoding.UTF8 );
            for ( int i = 0; i < 9; ++i ) {
                System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Enemy, site.Version, false, category: (int)i ) ), site.GenerateHtmlEnemies( category: i ), Encoding.UTF8 );
            }
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.EnemyGroup, site.Version, false ) ), site.GenerateHtmlEnemyGroups(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.EncounterGroup, site.Version, false ) ), site.GenerateHtmlEncounterGroups(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Skill, site.Version, false ) ), site.GenerateHtmlSkills(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Arte, site.Version, false ) ), site.GenerateHtmlArtes(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Synopsis, site.Version, false ) ), site.GenerateHtmlSynopsis(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Recipe, site.Version, false ) ), site.GenerateHtmlRecipes(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Location, site.Version, false ) ), site.GenerateHtmlLocations(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Strategy, site.Version, false ) ), site.GenerateHtmlStrategy(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Shop, site.Version, false ) ), site.GenerateHtmlShops(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Title, site.Version, false ) ), site.GenerateHtmlTitles(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.BattleBook, site.Version, false ) ), site.GenerateHtmlBattleBook(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Record, site.Version, false ) ), site.GenerateHtmlRecords(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Settings, site.Version, false ) ), site.GenerateHtmlSettings(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.GradeShop, site.Version, false ) ), site.GenerateHtmlGradeShop(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.PostBattleVoices, site.Version, false ) ), site.GenerateHtmlBattleVoicesEnd(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.SkitInfo, site.Version, false ) ), site.GenerateHtmlSkitInfo(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.SkitIndex, site.Version, false ) ), site.GenerateHtmlSkitIndex(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.ScenarioStoryIndex, site.Version, false ) ), site.ScenarioProcessGroupsToHtml( site.ScenarioGroupsStory, ScenarioType.Story ), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.ScenarioSidequestIndex, site.Version, false ) ), site.ScenarioProcessGroupsToHtml( site.ScenarioGroupsSidequests, ScenarioType.Sidequests ), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.ScenarioMapIndex, site.Version, false ) ), site.ScenarioProcessGroupsToHtml( site.ScenarioGroupsMaps, ScenarioType.Maps ), Encoding.UTF8 );

            GenerateWebsite site360 = (GenerateWebsite)site.MemberwiseClone();

            Console.WriteLine( "Initializing PS3" );

            site.Version = GameVersion.PS3;
            var PS3StringDic = new TSS.TSSFile( System.IO.File.ReadAllBytes( @"d:\Dropbox\ToV\PS3\mod\string.svo.ext\STRING_DIC.SO" ) );
            site.StringDic = PS3StringDic;
            site.Items = new ItemDat.ItemDat( @"d:\Dropbox\ToV\PS3\orig\item.svo.ext\ITEM.DAT" );
            site.Artes = new T8BTMA.T8BTMA( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0004.ext\ALL.0000" );
            site.Skills = new T8BTSK.T8BTSK( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0010.ext\ALL.0000" );
            site.Enemies = new T8BTEMST.T8BTEMST( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0005.ext\ALL.0000" );
            site.EnemyGroups = new T8BTEMGP.T8BTEMGP( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0006.ext\ALL.0000" );
            site.EncounterGroups = new T8BTEMEG.T8BTEMEG( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0007.ext\ALL.0000" );
            site.Recipes = new COOKDAT.COOKDAT( @"d:\Dropbox\ToV\PS3\orig\menu.svo.ext\COOKDATA.BIN" );
            site.Locations = new WRLDDAT.WRLDDAT( @"d:\Dropbox\ToV\PS3\orig\menu.svo.ext\WORLDDATA.BIN" );
            site.Synopsis = new SYNPDAT.SYNPDAT( @"d:\Dropbox\ToV\PS3\orig\menu.svo.ext\SYNOPSISDATA.BIN" );
            site.Titles = new FAMEDAT.FAMEDAT( @"d:\Dropbox\ToV\PS3\orig\menu.svo.ext\FAMEDATA.BIN" );
            site.GradeShop = new T8BTGR.T8BTGR( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0016.ext\ALL.0000" );
            site.BattleBook = new BTLBDAT.BTLBDAT( @"d:\Dropbox\ToV\PS3\orig\menu.svo.ext\BATTLEBOOKDATA.BIN" );
            site.Strategy = new T8BTTA.T8BTTA( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0011.ext\ALL.0000" );
            site.Skits = new TO8CHLI.TO8CHLI( @"d:\Dropbox\ToV\PS3\orig\chat.svo.ext\CHAT.DAT.dec" );
            site.SearchPoints = new TOVSEAF.TOVSEAF( @"d:\Dropbox\ToV\PS3\orig\npc.svo.ext\FIELD.DAT.dec.ext\0005.dec" );
            site.SkitText = new Dictionary<string, TO8CHTX.ChatFile>();
            for ( int i = 0; i < site.Skits.SkitInfoList.Count; ++i ) {
                string name = site.Skits.SkitInfoList[i].RefString;
                string filenameOrig = @"d:\Dropbox\ToV\PS3\orig\chat.svo.ext\" + name + @"J.DAT.dec.ext\0003";
                string filenameMod = @"d:\Dropbox\ToV\PS3\mod\chat.svo.ext\" + name + @"J.DAT.dec.ext\0003";
                var chatFile = new TO8CHTX.ChatFile( filenameOrig );
                var chatFileMod = new TO8CHTX.ChatFile( filenameMod );
                Util.Assert( chatFile.Lines.Length == chatFileMod.Lines.Length );
                for ( int j = 0; j < chatFile.Lines.Length; ++j ) {
                    chatFile.Lines[j].SENG = chatFileMod.Lines[j].SJPN;
                    chatFile.Lines[j].SNameEnglishNotUsedByGame = chatFileMod.Lines[j].SName;
                }
                site.SkitText.Add( name, chatFile );
            }
            site.Shops = new ShopData.ShopData( @"d:\Dropbox\ToV\PS3\mod\scenario0", 0x1C9BC, 0x460 / 32, 0x980, 0x14CB8 / 56 );
            site.NecropolisFloors = new T8BTXTM.T8BTXTMA( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0021.ext\ALL.0000" );
            site.NecropolisTreasures = new T8BTXTM.T8BTXTMT( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0022.ext\ALL.0000" );
            var filenames = System.IO.Directory.GetFiles( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0023.ext\" );
            site.NecropolisMaps = new Dictionary<string, T8BTXTM.T8BTXTMM>( filenames.Length );
            for ( int i = 0; i < filenames.Length; ++i ) {
                site.NecropolisMaps.Add( System.IO.Path.GetFileNameWithoutExtension( filenames[i] ), new T8BTXTM.T8BTXTMM( filenames[i] ) );
            }
            site.TrophyJp = HyoutaTools.Trophy.TrophyConfNode.ReadTropSfmWithTropConf( @"d:\Dropbox\ToV\PS3\orig\TROPHY.TRP.ext\TROP.SFM", @"d:\Dropbox\ToV\PS3\orig\TROPHY.TRP.ext\TROPCONF.SFM" );
            site.TrophyEn = HyoutaTools.Trophy.TrophyConfNode.ReadTropSfmWithTropConf( @"d:\Dropbox\ToV\PS3\mod\TROPHY.TRP.ext\TROP.SFM", @"d:\Dropbox\ToV\PS3\mod\TROPHY.TRP.ext\TROPCONF.SFM" );
            site.ScenarioFiles = new Dictionary<string, ScenarioFile.ScenarioFile>();
            site.InGameIdDict = site.StringDic.GenerateInGameIdDictionary();
            site.IconsWithItems = new uint[] { 35, 36, 37, 60, 38, 1, 4, 12, 6, 5, 13, 14, 15, 7, 52, 51, 53, 9, 16, 18, 2, 17, 19, 10, 54, 20, 21, 22, 23, 24, 25, 26, 27, 56, 30, 28, 32, 31, 33, 29, 34, 41, 42, 43, 44, 45, 57, 61, 63, 39, 3, 40 };
            site.Records = site.GenerateRecordsStringDicList();
            site.Settings = site.GenerateSettingsStringDicList();
            site.LoadBattleTextScfombin( @"d:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0003.ext\", @"d:\Dropbox\ToV\PS3\mod\btl.svo.ext\BTL_PACK.DAT.ext\0003.ext\" );

            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Item, site.Version, false ) ), site.GenerateHtmlItems(), Encoding.UTF8 );
            foreach ( uint i in site.IconsWithItems ) {
                System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Item, site.Version, false, icon: (int)i ) ), site.GenerateHtmlItems( icon: i ), Encoding.UTF8 );
            }
            for ( uint i = 2; i < 12; ++i ) {
                System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Item, site.Version, false, category: (int)i ) ), site.GenerateHtmlItems( category: i ), Encoding.UTF8 );
            }
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Enemy, site.Version, false ) ), site.GenerateHtmlEnemies(), Encoding.UTF8 );
            for ( int i = 0; i < 9; ++i ) {
                System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Enemy, site.Version, false, category: (int)i ) ), site.GenerateHtmlEnemies( category: i ), Encoding.UTF8 );
            }
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.EnemyGroup, site.Version, false ) ), site.GenerateHtmlEnemyGroups(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.EncounterGroup, site.Version, false ) ), site.GenerateHtmlEncounterGroups(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Skill, site.Version, false ) ), site.GenerateHtmlSkills(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Arte, site.Version, false ) ), site.GenerateHtmlArtes(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Synopsis, site.Version, false ) ), site.GenerateHtmlSynopsis(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Recipe, site.Version, false ) ), site.GenerateHtmlRecipes(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Location, site.Version, false ) ), site.GenerateHtmlLocations(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Strategy, site.Version, false ) ), site.GenerateHtmlStrategy(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Shop, site.Version, false ) ), site.GenerateHtmlShops(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Title, site.Version, false ) ), site.GenerateHtmlTitles(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.BattleBook, site.Version, false ) ), site.GenerateHtmlBattleBook(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Record, site.Version, false ) ), site.GenerateHtmlRecords(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Settings, site.Version, false ) ), site.GenerateHtmlSettings(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.GradeShop, site.Version, false ) ), site.GenerateHtmlGradeShop(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.Trophy, site.Version, false ) ), site.GenerateHtmlTrophies(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.SkitInfo, site.Version, false ) ), site.GenerateHtmlSkitInfo(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.SkitIndex, site.Version, false ) ), site.GenerateHtmlSkitIndex(), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.SearchPoint, site.Version, false ) ), site.GenerateHtmlSearchPoints(), Encoding.UTF8 );
            site.SearchPoints.GenerateMap( new System.Drawing.Bitmap( @"d:\Dropbox\ToV\website\map\U_WORLDNAVI00_5120x4096_point.png" ) ).Save( @"d:\Dropbox\ToV\website\PS3-SearchPoint.png" );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.NecropolisMap, site.Version, false ) ), site.GenerateHtmlNecropolis( false ), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.NecropolisEnemy, site.Version, false ) ), site.GenerateHtmlNecropolis( true ), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.StringDic, site.Version, false ) ), site.GenerateHtmlNpc(), Encoding.UTF8 );

            site.ScenarioGroupsStory = site.CreateScenarioIndexGroups( ScenarioType.Story, @"d:\Dropbox\ToV\PS3\scenarioDB", @"d:\Dropbox\ToV\PS3\orig\scenario.dat.ext\", @"d:\Dropbox\ToV\PS3\mod\scenario.dat.ext\" );
            site.ScenarioGroupsSidequests = site.CreateScenarioIndexGroups( ScenarioType.Sidequests, @"d:\Dropbox\ToV\PS3\scenarioDB", @"d:\Dropbox\ToV\PS3\orig\scenario.dat.ext\", @"d:\Dropbox\ToV\PS3\mod\scenario.dat.ext\" );
            site.ScenarioGroupsMaps = site.CreateScenarioIndexGroups( ScenarioType.Maps, @"d:\Dropbox\ToV\PS3\scenarioDB", @"d:\Dropbox\ToV\PS3\orig\scenario.dat.ext\", @"d:\Dropbox\ToV\PS3\mod\scenario.dat.ext\" );
            site.ScenarioAddSkits( site.ScenarioGroupsStory );

            databasePath = Path.Combine( dir, "_db-" + site.Version + ".sqlite" );
            System.IO.File.Delete( databasePath );
            new GenerateDatabase( site, new System.Data.SQLite.SQLiteConnection( "Data Source=" + databasePath ), site360 ).ExportAll();

            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.ScenarioStoryIndex, site.Version, false ) ), site.ScenarioProcessGroupsToHtml( site.ScenarioGroupsStory, ScenarioType.Story ), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.ScenarioSidequestIndex, site.Version, false ) ), site.ScenarioProcessGroupsToHtml( site.ScenarioGroupsSidequests, ScenarioType.Sidequests ), Encoding.UTF8 );
            System.IO.File.WriteAllText( Path.Combine( dir, GetUrl( WebsiteSection.ScenarioMapIndex, site.Version, false ) ), site.ScenarioProcessGroupsToHtml( site.ScenarioGroupsMaps, ScenarioType.Maps ), Encoding.UTF8 );

            return 0;
        }
Example #5
0
        public static string GetItemDataAsText(GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict = null)
        {
            if (dict == null)
            {
                dict = tss.GenerateInGameIdDictionary();
            }
            var sb = new StringBuilder();

            sb.AppendLine("[" + item.ItemString.TrimNull() + "]");
            sb.Append("[Icon" + item.Data[(int)ItemData.Icon] + "] ");
            var nameEntry = dict[item.NamePointer];

            sb.AppendLine(nameEntry.StringEngOrJpn);
            var descEntry = dict[item.DescriptionPointer];

            sb.AppendLine(descEntry.StringEngOrJpn);

            switch (item.Data[(int)ItemData.Category])
            {
            case 2: sb.AppendLine("<Tools>"); break;

            case 3: sb.AppendLine("<Main>"); break;

            case 4: sb.AppendLine("<Sub>"); break;

            case 5: sb.AppendLine("<Head>"); break;

            case 6: sb.AppendLine("<Body>"); break;

            case 7: sb.AppendLine("<Accessories>"); break;

            case 8: sb.AppendLine("<Ingredients>"); break;

            case 9: sb.AppendLine("<Synthesis Materials>"); break;

            case 10: sb.AppendLine("<Valuables>"); break;

            case 11: sb.AppendLine("<DLC>"); break;

            default: sb.AppendLine("<UNKNOWN>"); break;
            }

            sb.AppendLine("Price in shops: " + item.Data[(int)ItemData.ShopPrice] + " Gald");

            if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0)
            {
                sb.Append("Available at shops in: ");
                if (item.Data[(int)ItemData.BuyableIn1] > 0)
                {
                    sb.Append(Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1]].GetLastValidName(dict).StringEngOrJpn);
                }
                if (item.Data[(int)ItemData.BuyableIn2] > 0)
                {
                    sb.Append("; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn2]].GetLastValidName(dict).StringEngOrJpn);
                }
                if (item.Data[(int)ItemData.BuyableIn3] > 0)
                {
                    sb.Append("; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn3]].GetLastValidName(dict).StringEngOrJpn);
                }
                sb.AppendLine();
            }

            uint equip = item.Data[(int)ItemData.EquippableByBitfield];

            if (equip > 0)
            {
                sb.Append("Equippable by: ");
                if ((equip & 1) == 1)
                {
                    sb.Append("[YUR]");
                }
                if ((equip & 2) == 2)
                {
                    sb.Append("[EST]");
                }
                if ((equip & 4) == 4)
                {
                    sb.Append("[KAR]");
                }
                if ((equip & 8) == 8)
                {
                    sb.Append("[RIT]");
                }
                if ((equip & 16) == 16)
                {
                    sb.Append("[RAV]");
                }
                if ((equip & 32) == 32)
                {
                    sb.Append("[JUD]");
                }
                if ((equip & 64) == 64)
                {
                    sb.Append("[RAP]");
                }
                if ((equip & 128) == 128)
                {
                    sb.Append("[FRE]");
                }
                if (version.HasPS3Content() && (equip & 256) == 256)
                {
                    sb.Append("[PAT]");
                }
                sb.AppendLine();
            }

            uint synthCount = item.Data[(int)ItemData.SynthRecipeCount];

            switch (synthCount)
            {
            case 0: sb.AppendLine("Can't be synthesized."); break;

            case 1: sb.AppendLine("Can be synthesized in 1 way."); break;

            default: sb.AppendLine("Can be synthesized in " + synthCount + " ways."); break;
            }
            for (int j = 0; j < synthCount; ++j)
            {
                uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16];
                sb.AppendLine("Synthesis method #" + (j + 1));
                sb.AppendLine(" Required Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]);
                sb.AppendLine(" Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald");
                sb.AppendLine(" Requires " + synthItemCount + " items:");
                for (int i = 0; i < synthItemCount; ++i)
                {
                    var    otherItem          = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]];
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpn;
                    sb.AppendLine("  Item " + (i + 1) + ": " + otherItemName + " x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]);
                }
            }


            switch (item.Data[(int)ItemData.Category])
            {
            case 2:
            default:
                // seems to be some kind of singletarget/multitarget flag maybe?
                //sb.AppendLine( "~19: " + item.Data[(int)ItemData.PATK] );

                // seems to be a bitfield regarding what stuff it heals, 1 == death, 2 = magical ailment, 4 == physical ailment
                // this is already covered below so don't print it
                //sb.AppendLine( "~20: " + item.Data[(int)ItemData.MATK] );

                if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.AppendLine("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent]);
                }
                if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0)
                {
                    sb.AppendLine("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent]);
                }

                // why is this here twice?
                uint physAilAlt = item.Data[(int)ItemData.PDEF];
                uint physAil    = item.Data[(int)ItemData._LUCK];
                if (physAil != physAilAlt)
                {
                    throw new Exception();
                }

                if (physAil > 0)
                {
                    sb.Append("Cures physical ailments: ");
                    if ((physAil & 1) == 1)
                    {
                        sb.Append("Death ");
                    }
                    if ((physAil & 2) == 2)
                    {
                        sb.Append("Poison ");
                    }
                    if ((physAil & 4) == 4)
                    {
                        sb.Append("Paralysis ");
                    }
                    if ((physAil & 8) == 8)
                    {
                        sb.Append("Petrification ");
                    }
                    if ((physAil & 16) == 16)
                    {
                        sb.Append("Weak ");
                    }
                    if ((physAil & 32) == 32)
                    {
                        sb.Append("SealedArtes ");
                    }
                    if ((physAil & 64) == 64)
                    {
                        sb.Append("SealedSkills ");
                    }
                    if ((physAil & 128) == 128)
                    {
                        sb.Append("Contamination ");
                    }
                    sb.AppendLine();
                }

                if (item.Data[(int)ItemData._AGL_Again] > 0)
                {
                    sb.AppendLine("Cures magical ailments");
                }

                if (item.Data[26] > 0)
                {
                    sb.AppendLine("Permanent PATK increase: " + item.Data[26]);
                }
                if (item.Data[27] > 0)
                {
                    sb.AppendLine("Permanent PDEF increase: " + item.Data[27]);
                }
                if (item.Data[(int)ItemData.AttrFire] > 0)
                {
                    sb.AppendLine("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire]);
                }
                if (item.Data[(int)ItemData.AttrWater] > 0)
                {
                    sb.AppendLine("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater]);
                }
                if (item.Data[(int)ItemData.AttrWind] > 0)
                {
                    sb.AppendLine("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind]);
                }
                if (item.Data[(int)ItemData.Skill1] > 0)
                {
                    sb.AppendLine("Max HP increase: " + item.Data[(int)ItemData.Skill1]);
                }
                if (item.Data[(int)ItemData.Skill1Metadata] > 0)
                {
                    sb.AppendLine("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata]);
                }
                break;

            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
                if ((int)item.Data[(int)ItemData.PATK] > 0)
                {
                    sb.AppendLine("PATK: " + (int)item.Data[(int)ItemData.PATK]);
                }
                if ((int)item.Data[(int)ItemData.MATK] > 0)
                {
                    sb.AppendLine("MATK: " + (int)item.Data[(int)ItemData.MATK]);
                }
                if ((int)item.Data[(int)ItemData.PDEF] > 0)
                {
                    sb.AppendLine("PDEF: " + (int)item.Data[(int)ItemData.PDEF]);
                }
                if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.AppendLine("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent]);
                }

                int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent];
                int agl2 = (int)item.Data[(int)ItemData._AGL_Again];

                if (agl1 != agl2)
                {
                    sb.AppendLine("!!! AGL1: " + agl1 + " / AGL2: " + agl2);
                }
                else
                {
                    if (agl1 > 0)
                    {
                        sb.AppendLine("AGL: " + agl1);
                    }
                }

                if ((int)item.Data[(int)ItemData._LUCK] > 0)
                {
                    sb.AppendLine("LUCK: " + (int)item.Data[(int)ItemData._LUCK]);
                }

                if ((int)item.Data[(int)ItemData.AttrFire] != 0)
                {
                    sb.AppendLine("Attribute Fire: " + (int)item.Data[(int)ItemData.AttrFire]);
                }
                if ((int)item.Data[(int)ItemData.AttrWater] != 0)
                {
                    sb.AppendLine("Attribute Water: " + (int)item.Data[(int)ItemData.AttrWater]);
                }
                if ((int)item.Data[(int)ItemData.AttrWind] != 0)
                {
                    sb.AppendLine("Attribute Wind: " + (int)item.Data[(int)ItemData.AttrWind]);
                }
                if ((int)item.Data[(int)ItemData.AttrEarth] != 0)
                {
                    sb.AppendLine("Attribute Earth: " + (int)item.Data[(int)ItemData.AttrEarth]);
                }
                if ((int)item.Data[(int)ItemData.AttrLight] != 0)
                {
                    sb.AppendLine("Attribute Light: " + (int)item.Data[(int)ItemData.AttrLight]);
                }
                if ((int)item.Data[(int)ItemData.AttrDark] != 0)
                {
                    sb.AppendLine("Attribute Darkness: " + (int)item.Data[(int)ItemData.AttrDark]);
                }

                for (int i = 0; i < 3; ++i)
                {
                    uint skillId = item.Data[(int)ItemData.Skill1 + i * 2];
                    if (skillId != 0)
                    {
                        var    skill          = skills.SkillIdDict[skillId];
                        var    skillNameEntry = dict[skill.NameStringDicID];
                        string skillName      = skillNameEntry.StringEngOrJpn;
                        sb.AppendLine("Skill #" + (i + 1) + " Name: " + skillName);
                        sb.AppendLine("Skill #" + (i + 1) + " Metadata: " + item.Data[(int)ItemData.Skill1Metadata + i * 2]);
                    }
                }
                break;
            }



            for (int j = 0; j < 2; ++j)
            {
                for (int i = 0; i < 16; ++i)
                {
                    uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32];
                    if (enemyId != 0)
                    {
                        var    enemy          = enemies.EnemyIdDict[enemyId];
                        var    enemyNameEntry = dict[enemy.NameStringDicID];
                        string enemyName      = enemyNameEntry.StringEngOrJpn;
                        sb.AppendLine("Enemy " + (j == 0 ? "Drop" : "Steal") + " #" + (i + 1) + ": " + enemyName + ", " + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%");
                    }
                }
            }

            for (int i = 0; i < 8; ++i)
            {
                if (item.Data[(int)ItemData.UsedInRecipe1 + i] != 0)
                {
                    sb.AppendLine("Used in Recipe #" + (i + 1) + ": " + item.Data[(int)ItemData.UsedInRecipe1 + i]);
                }
            }

            //sb.AppendLine( "~3: " + item.Data[3] );
            //sb.AppendLine( "~5: " + item.Data[5] );
            //sb.AppendLine( "~18: " + item.Data[18] );

            /* all of these values make no sense to me, probably useless for the reader
             * sb.AppendLine( "~169: " + item.Data[169] );
             * sb.AppendLine( "~170: " + item.Data[170] );
             * sb.AppendLine( "~171: " + item.Data[171] );
             * sb.AppendLine( "~172: " + item.Data[172] );
             * sb.AppendLine( "~173: " + item.Data[173] );
             * sb.AppendLine( "~174: " + item.Data[174] );
             */

            // no idea, maybe related to what shows up on the character model?
            //sb.AppendLine( "~175: " + (int)item.Data[175] );

            // seems to be some sort of ID, useless for the reader
            //sb.AppendLine( "~176: " + item.Data[176] );

            if (item.Data[(int)ItemData.UsableInBattle] > 0)
            {
                sb.AppendLine("Usable in battle");
            }
            ;
            if (item.Data[(int)ItemData.InCollectorsBook] == 0)
            {
                sb.AppendLine("Not in Collector's Book");
            }

            return(sb.ToString());
        }
Example #6
0
        public static string GetItemDataAsHtml(GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, ShopData.ShopData shopData, TOVSEAF.TOVSEAF searchPoints, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict, bool phpLinks = false)
        {
            if (dict == null)
            {
                dict = tss.GenerateInGameIdDictionary();
            }
            bool trustItemBookForShops   = true;           // true to use the values of the item book for shop locations; false to parse it out from the actual data
            bool trustItemBookForEnemies = false;          // true to use the values of the item book for enemy drop/steal lists; false to parse it out from the actual data

            var sb = new StringBuilder();

            sb.Append("<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">");
            sb.Append("<td rowspan=\"3\">");

            sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">");
            sb.Append("</td><td colspan=\"2\">");

            uint equip = item.Data[(int)ItemData.EquippableByBitfield];

            if (equip > 0)
            {
                sb.Append("<span class=\"equip\">");
                Website.WebsiteGenerator.AppendCharacterBitfieldAsImageString(sb, dict, version, equip, websiteLanguage.MainJp());
                sb.Append("</span>");
            }


            var nameEntry = dict[item.NamePointer];
            var descEntry = dict[item.DescriptionPointer];

            if (websiteLanguage.WantsJp())
            {
                sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                sb.Append("<span class=\"itemname\">");
                sb.Append(nameEntry.StringJpnHtml(version, dict));
                sb.Append("</span>");
                sb.Append("<br>");
                sb.Append("<span class=\"itemdesc\">");
                sb.Append(descEntry.StringJpnHtml(version, dict));
                sb.Append("</span>");
            }

            if (websiteLanguage.WantsBoth())
            {
                sb.Append("<br>");
                sb.Append("<br>");
            }

            if (websiteLanguage.WantsEn())
            {
                sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                sb.Append("<span class=\"itemname\">");
                sb.Append(nameEntry.StringEngHtml(version, dict));
                sb.Append("</span>");
                sb.Append("<br>");
                sb.Append("<span class=\"itemdesc\">");
                sb.Append(descEntry.StringEngHtml(version, dict));
                sb.Append("</span>");
            }

            sb.Append("<span class=\"special\">");
            if (item.Data[(int)ItemData.UsableInBattle] > 0)
            {
                sb.Append("Usable in battle");
            }
            ;
            if (item.Data[(int)ItemData.InCollectorsBook] == 0)
            {
                sb.Append("Not in Collector's Book");
            }
            sb.Append("</span>");
            sb.Append("</td>");

            uint synthCount = item.Data[(int)ItemData.SynthRecipeCount];

            switch (synthCount)
            {
            case 0: break;

            case 1: sb.Append("<td colspan=\"2\">"); break;

            default: sb.Append("<td>"); break;
            }
            for (int j = 0; j < synthCount; ++j)
            {
                uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16];
                sb.Append("Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]);
                sb.Append("<br>");
                sb.Append("Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald");
                for (int i = 0; i < synthItemCount; ++i)
                {
                    sb.Append("<br>");
                    var    otherItem          = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]];
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage);
                    sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                    sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">");
                    sb.Append(otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]);
                }
                if (synthCount > 1 && j == 0)
                {
                    sb.Append("</td><td>");
                }
            }

            sb.Append("</td></tr><tr>");

            uint category = item.Data[(int)ItemData.Category];

            switch (category)
            {
            case 2:
            default:
                sb.Append("<td colspan=\"2\">");
                if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }
                if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0)
                {
                    sb.Append("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>");
                }

                // why is this here twice?
                uint physAilAlt = item.Data[(int)ItemData.PDEF];
                uint physAil    = item.Data[(int)ItemData._LUCK];
                if (physAil != physAilAlt)
                {
                    throw new Exception();
                }

                if (physAil > 0)
                {
                    sb.Append("Cures physical ailments: ");
                    if ((physAil & 1) == 1)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 2) == 2)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 4) == 4)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 8) == 8)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 16) == 16)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 32) == 32)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 64) == 64)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 128) == 128)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">");
                    }
                    sb.Append("<br>");
                }

                if (item.Data[(int)ItemData._AGL_Again] > 0)
                {
                    sb.Append("Cures magical ailments<br>");
                }

                if (item.Data[(int)ItemData.PermanentPAtkIncrease] > 0)
                {
                    sb.Append("Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.PermanentPDefIncrease] > 0)
                {
                    sb.Append("Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrFire] > 0)
                {
                    sb.Append("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWater] > 0)
                {
                    sb.Append("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWind] > 0)
                {
                    sb.Append("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1] > 0)
                {
                    sb.Append("Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1Metadata] > 0)
                {
                    sb.Append("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>");
                }

                for (int i = 0; i < 8; ++i)
                {
                    int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i];
                    if (recipeId != 0)
                    {
                        var recipe          = Recipes.RecipeList[recipeId];
                        var recipeNameEntry = dict[recipe.NameStringDicID];
                        sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Recipe, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)recipe.ID) + "\">" + recipeNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a><br>");
                    }
                }

                sb.Append("</td>");
                break;

            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
                sb.Append("<td>");
                if ((int)item.Data[(int)ItemData.PATK] > 0)
                {
                    sb.Append("PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MATK] > 0)
                {
                    sb.Append("MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.PDEF] > 0)
                {
                    sb.Append("PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }

                int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent];
                int agl2 = (int)item.Data[(int)ItemData._AGL_Again];

                if (agl2 > 0)
                {
                    sb.Append("AGL: " + agl2 + "<br>");
                }

                if ((int)item.Data[(int)ItemData._LUCK] > 0)
                {
                    sb.Append("LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>");
                }


                int attackElementCount  = 0;
                int defenseElementCount = 0;
                for (int i = 0; i < 6; ++i)
                {
                    if ((int)item.Data[(int)ItemData.AttrFire + i] > 0)
                    {
                        attackElementCount++;
                    }
                    if ((int)item.Data[(int)ItemData.AttrFire + i] < 0)
                    {
                        defenseElementCount++;
                    }
                }

                if (attackElementCount > 0 || defenseElementCount > 0)
                {
                    int fire = (int)item.Data[(int)ItemData.AttrFire];
                    int watr = (int)item.Data[(int)ItemData.AttrWater];
                    int wind = (int)item.Data[(int)ItemData.AttrWind];
                    int eart = (int)item.Data[(int)ItemData.AttrEarth];
                    int lght = (int)item.Data[(int)ItemData.AttrLight];
                    int dark = (int)item.Data[(int)ItemData.AttrDark];
                    if (defenseElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        sb.Append("<td colspan=\"" + defenseElementCount + "\">Resistance</td>");
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td>" + -fire + "%</td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td>" + -eart + "%</td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td>" + -wind + "%</td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td>" + -watr + "%</td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td>" + -lght + "%</td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td>" + -dark + "%</td>");
                        }
                        sb.Append("</tr></table>");
                    }
                    if (attackElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        if (category == 3 || category == 4)
                        {
                            // weapons and sub-weapons add elemental attributes to your attack
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Attack Element</td>");
                        }
                        else
                        {
                            // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Weakness</td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        if (!(category == 3 || category == 4))
                        {
                            // weapons always have a "1" here, don't print that, it's not useful
                            sb.Append("</tr><tr>");
                            if (fire > 0)
                            {
                                sb.Append("<td>" + fire + "%</td>");
                            }
                            if (eart > 0)
                            {
                                sb.Append("<td>" + eart + "%</td>");
                            }
                            if (wind > 0)
                            {
                                sb.Append("<td>" + wind + "%</td>");
                            }
                            if (watr > 0)
                            {
                                sb.Append("<td>" + watr + "%</td>");
                            }
                            if (lght > 0)
                            {
                                sb.Append("<td>" + lght + "%</td>");
                            }
                            if (dark > 0)
                            {
                                sb.Append("<td>" + dark + "%</td>");
                            }
                        }
                        sb.Append("</tr></table>");
                    }
                }

                sb.Append("</td><td>");

                for (int i = 0; i < 3; ++i)
                {
                    uint skillId = item.Data[(int)ItemData.Skill1 + i * 2];
                    if (skillId != 0)
                    {
                        var    skill          = skills.SkillIdDict[skillId];
                        var    skillNameEntry = dict[skill.NameStringDicID];
                        string skillName      = skillNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage);
                        string skillCat       = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">";
                        sb.Append(skillCat);
                        sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Skill, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)skill.InGameID) + "\">");
                        sb.Append(skillName);
                        sb.Append("</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>");
                    }
                }
                sb.Append("</td>");
                break;
            }



            sb.Append("<td>");


            sb.Append(item.Data[(int)ItemData.ShopPrice] + " Gald");

            if (trustItemBookForShops)
            {
                if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0)
                {
                    //sb.Append( "<br>Available at shops in:" );
                    for (int i = 0; i < 3; ++i)
                    {
                        if (item.Data[(int)ItemData.BuyableIn1 + i] > 0)
                        {
                            var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]];
                            sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Location, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)loc.LocationID) + "\">");
                            sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                        }
                    }
                }
            }
            else
            {
                List <ShopData.ShopDefinition> shops = new List <ShopData.ShopDefinition>();
                foreach (var kvp in shopData.ShopDictionary)
                {
                    ShopData.ShopDefinition shop = kvp.Value;
                    foreach (var shopItem in shop.ShopItems)
                    {
                        if (shopItem.ItemID == item.Data[(int)ItemData.ID])
                        {
                            shops.Add(shop);
                            break;
                        }
                    }
                }

                bool printShopsDirectly = false;
                if (printShopsDirectly)
                {
                    foreach (var shop in shops)
                    {
                        sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">");
                        sb.Append(dict[shop.StringDicID].StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                    }
                }
                else
                {
                    foreach (var shop in shops)
                    {
                        WRLDDAT.Location loc = FindLocationOfShop(shop, shopData, Locations);
                        if (loc != null)
                        {
                            sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Location, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)loc.LocationID) + "\">");
                            sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                        }
                        else
                        {
                            sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">");
                            sb.Append(dict[shop.StringDicID].StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                        }
                    }
                }
            }

            sb.Append("</td><td>");

            List <uint> itemsRequireSynth = FindItemsThatRequireForSynth(item.Data[(int)ItemData.ID], items);

            if (itemsRequireSynth.Count > 0)
            {
                sb.Append("Can be used to synthesize");
                foreach (uint otherItemId in itemsRequireSynth)
                {
                    ItemDatSingle otherItem = items.itemIdDict[otherItemId];
                    sb.Append("<br>");
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage);
                    sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                    sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">");
                    sb.Append(otherItemName + "</a>");
                }
            }

            sb.Append("</td></tr><tr>");

            // drops and steals
            List <(uint enemyId, uint dropChance, uint?fatalType, uint?fatalIncrease)>[] enemyIds = new List <(uint enemyId, uint dropChance, uint?fatalType, uint?fatalIncrease)> [3];
Example #7
0
        public static int Parse(List <string> args)
        {
            if (args.Count < 2)
            {
                Console.WriteLine("Usage: SaveDataParser savefile gamedatapath");
                Console.WriteLine("Save must be decrypted.");
                Console.WriteLine("Game data path should point to a directory or other container with the game files, which is needed to parse things like item, title, and enemy data correctly.");
                return(-1);
            }

            IContainer gameContainer = Website.GenerateWebsite.ContainerFromPath(args[1]);

            if (gameContainer == null)
            {
                Console.WriteLine("Invalid game data path given.");
                return(-1);
            }

            GameVersion?maybeVersion = Website.GenerateWebsite.GuessGameVersionFromContainer(gameContainer);

            if (!maybeVersion.HasValue)
            {
                Console.WriteLine("Failed to determine game version from given data path.");
                return(-1);
            }

            GameVersion version = maybeVersion.Value;
            IContainer  gameDir = Website.GenerateWebsite.FindGameDataDirectory(gameContainer, version);

            if (gameDir == null)
            {
                Console.WriteLine("Failed to find correct file container -- is your game dump incomplete?");
                return(-1);
            }

            GameLocale locale = VesperiaUtil.GetValidLocales(version).First();

            EndianUtils.Endianness     endian   = VesperiaUtil.GetEndian(version);
            TextUtils.GameTextEncoding encoding = VesperiaUtil.GetEncoding(version);
            BitUtils.Bitness           bits     = VesperiaUtil.GetBitness(version);

            TSS.TSSFile stringDic = new TSS.TSSFile(Website.GenerateWebsite.TryGetStringDic(gameDir, locale, version), encoding, endian);
            Dictionary <uint, TSS.TSSEntry> inGameDic = stringDic.GenerateInGameIdDictionary();

            ItemDat.ItemDat itemData = new ItemDat.ItemDat(Website.GenerateWebsite.TryGetItemDat(gameDir, locale, version), Website.GenerateWebsite.TryGetItemSortDat(gameDir, locale, version), EndianUtils.Endianness.BigEndian);
            List <ItemDat.ItemDatSingle> itemDataSorted = itemData.GetSortedByInGameSorting();

            FAMEDAT.FAMEDAT   titles  = new FAMEDAT.FAMEDAT(Website.GenerateWebsite.TryGetTitles(gameDir, locale, version), endian);
            T8BTEMST.T8BTEMST enemies = new T8BTEMST.T8BTEMST(Website.GenerateWebsite.TryGetEnemies(gameDir, locale, version), endian, bits);

            using (DuplicatableFileStream file = new DuplicatableFileStream(args[0])) {
                var savedata = new SaveData(file, endian);
                savedata.SavePoint.PrintData();
                savedata.PartyData.PrintData(endian, inGameDic, itemDataSorted, enemies);
                foreach (var characterBlock in savedata.CharacterData)
                {
                    characterBlock.PrintData(endian, version, inGameDic, titles);
                    Console.WriteLine("=====");
                }

                //savedata.ExportTo( args[0] + ".ext" );
            }

            return(0);
        }
Example #8
0
        public static void Generate(List <GenerateWebsiteInputOutputData> gens)
        {
            foreach (var g in gens)
            {
                WebsiteGenerator site = LoadWebsiteGenerator(g.GameDataPath, g.Version, g.VersionPostfix, g.Locale, g.Language, g.Endian, g.Encoding, g.Bits);

                if (g.GamePatchPath != null)
                {
                    // patch original PS3 data with fantranslation
                    {
                        // STRING_DIC
                        var stringDicTranslated = new TSS.TSSFile(TryGetStringDic(g.GamePatchPath, g.Locale, g.Version), g.Encoding, g.Endian);
                        Util.Assert(site.StringDic.Entries.Length == stringDicTranslated.Entries.Length);
                        for (int i = 0; i < site.StringDic.Entries.Length; ++i)
                        {
                            Util.Assert(site.StringDic.Entries[i].inGameStringId == stringDicTranslated.Entries[i].inGameStringId);
                            site.StringDic.Entries[i].StringEng = stringDicTranslated.Entries[i].StringJpn;
                        }
                    }
                    foreach (var kvp in site.ScenarioFiles)
                    {
                        // scenario.dat
                        if (kvp.Value.EntryList.Count > 0 && kvp.Value.Metadata.ScenarioDatIndex >= 0)
                        {
                            Stream streamMod = TryGetScenarioFile(g.GamePatchPath, kvp.Value.Metadata.ScenarioDatIndex, g.Locale, g.Version);
                            if (streamMod != null)
                            {
                                var scenarioMod = new ScenarioFile.ScenarioFile(streamMod, g.Encoding, g.Endian, g.Bits);
                                Util.Assert(kvp.Value.EntryList.Count == scenarioMod.EntryList.Count);
                                for (int i = 0; i < kvp.Value.EntryList.Count; ++i)
                                {
                                    kvp.Value.EntryList[i].EnName = scenarioMod.EntryList[i].JpName;
                                    kvp.Value.EntryList[i].EnText = scenarioMod.EntryList[i].JpText;
                                }
                            }
                        }
                    }
                    foreach (var kvp in site.BattleTextFiles)
                    {
                        // btl.svo/BATTLE_PACK
                        if (kvp.Value.EntryList.Count > 0)
                        {
                            var scenarioMod = WebsiteGenerator.LoadBattleTextFile(g.GamePatchPath, kvp.Key, g.Locale, g.Version, g.Endian, g.Encoding, g.Bits);
                            Util.Assert(kvp.Value.EntryList.Count == scenarioMod.EntryList.Count);
                            for (int i = 0; i < kvp.Value.EntryList.Count; ++i)
                            {
                                kvp.Value.EntryList[i].EnName = scenarioMod.EntryList[i].JpName;
                                kvp.Value.EntryList[i].EnText = scenarioMod.EntryList[i].JpText;
                            }
                        }
                    }
                    foreach (var kvp in site.SkitText)
                    {
                        // chat.svo
                        var    chatFile    = kvp.Value;
                        Stream streamMod   = TryGetSkitText(g.GamePatchPath, kvp.Key, g.Locale, g.Version);
                        var    chatFileMod = new TO8CHTX.ChatFile(streamMod, g.Endian, g.Encoding, g.Bits, 2);
                        Util.Assert(chatFile.Lines.Length == chatFileMod.Lines.Length);
                        for (int j = 0; j < chatFile.Lines.Length; ++j)
                        {
                            chatFile.Lines[j].SENG = chatFileMod.Lines[j].SJPN;
                            chatFile.Lines[j].SNameEnglishNotUsedByGame = chatFileMod.Lines[j].SName;
                        }
                    }
                    site.TrophyEn = HyoutaTools.Trophy.TrophyConfNode.ReadTropSfmWithTropConf(g.GamePatchPath + @"TROPHY.TRP.ext\TROP.SFM", g.GamePatchPath + @"TROPHY.TRP.ext\TROPCONF.SFM");
                }

                site.InGameIdDict = site.StringDic.GenerateInGameIdDictionary();

                if (g.ImportJpInGameDictLocale != null)
                {
                    // copy over Japanese stuff into StringDic from other locale
                    var StringDicUs = new TSS.TSSFile(TryGetStringDic(g.GameDataPath, g.ImportJpInGameDictLocale.Value, g.Version), g.Encoding, g.Endian);
                    var IdDictUs    = StringDicUs.GenerateInGameIdDictionary();
                    foreach (var kvp in IdDictUs)
                    {
                        site.InGameIdDict[kvp.Key].StringJpn = kvp.Value.StringJpn;
                    }
                }

                ExportToWebsite(site, WebsiteLanguage.BothWithEnLinks, g.WebsiteOutputPath, g.CompareSite?.Generator);

                g.Generator = site;
            }
        }
Example #9
0
        public static int Parse(List <string> args)
        {
            if (args.Count < 1)
            {
                Console.WriteLine("Usage: SaveDataParser SAVE");
                Console.WriteLine("Save must be decrypted.");
                return(-1);
            }

            Util.Endianness endian         = Util.Endianness.BigEndian;
            var             stringDic      = new TSS.TSSFile(@"c:\Dropbox\ToV\PS3\mod\string.svo.ext\STRING_DIC.SO", Util.GameTextEncoding.ShiftJIS, Util.Endianness.BigEndian);
            var             inGameDic      = stringDic.GenerateInGameIdDictionary();
            var             itemData       = new ItemDat.ItemDat(@"c:\Dropbox\ToV\PS3\orig\item.svo.ext\ITEM.DAT", endian);
            var             itemDataSorted = itemData.GetSortedByInGameSorting();
            var             titles         = new FAMEDAT.FAMEDAT(@"c:\Dropbox\ToV\PS3\orig\menu.svo.ext\FAMEDATA.BIN", endian);
            var             enemies        = new T8BTEMST.T8BTEMST(@"c:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0005.ext\ALL.0000", endian, Util.Bitness.B32);

            using (Stream file = new FileStream(args[0], FileMode.Open, FileAccess.Read)) {
                file.DiscardBytes(0x228);                   // short header, used for save menu on 360 version to display basic info about save
                string magic = file.ReadAscii(8);
                if (magic != "TO8SAVE\0")
                {
                    throw new Exception("Invalid magic byte sequence for ToV save: " + magic);
                }
                uint saveFileSize = file.ReadUInt32().FromEndian(endian);
                if (saveFileSize != 0xCCAA0)
                {
                    throw new Exception("Unexpected filesize for ToV save: " + saveFileSize);
                }
                file.DiscardBytes(0x3AC8 - 0x234);                   // no idea what all this is

                // save point flags, one byte each, 0x00 not visted 0x01 visited
                byte[] savePointFlags = file.ReadUInt8Array(0x59);
                {
                    PrintSavePoint(savePointFlags, 0x00, "Fiertia Deck (Docked at Atherum)");
                    PrintSavePoint(savePointFlags, 0x01, "Atherum");
                    PrintSavePoint(savePointFlags, 0x02, "Fiertia Hold");                       // same flag for both opportunities?
                    PrintSavePoint(savePointFlags, 0x03, "Keiv Moc (Middle)");
                    PrintSavePoint(savePointFlags, 0x04, "Keiv Moc (Boss)");
                    PrintSavePoint(savePointFlags, 0x05, "Zaphias (Lower Quarter)");
                    PrintSavePoint(savePointFlags, 0x06, "Zaphias (Royal Quarter)");
                    PrintSavePoint(savePointFlags, 0x07, "Zaphias Castle (Prison)");
                    PrintSavePoint(savePointFlags, 0x08, "Zaphias Castle (Kitchen)");                       // 2nd visit only
                    PrintSavePoint(savePointFlags, 0x09, "Zaphias Castle (Hallways)");                      // before zagi fight
                    PrintSavePoint(savePointFlags, 0x0A, "Zaphias Castle (Sword Stair)");
                    PrintSavePoint(savePointFlags, 0x0B, "Zaphias Castle (Big Hall)");                      // 2nd visit only, that big room that leads to the sword stair
                    PrintSavePoint(savePointFlags, 0x0C, "Weasand of Cados (Middle)");
                    PrintSavePoint(savePointFlags, 0x0D, "Weasand of Cados (Exit)");
                    PrintSavePoint(savePointFlags, 0x0E, "Halure (Inn)");
                    PrintSavePoint(savePointFlags, 0x0F, "Ghasfarost (Bottom)");
                    PrintSavePoint(savePointFlags, 0x10, "Ghasfarost (Top)");
                    PrintSavePoint(savePointFlags, 0x11, "Myorzo (Vacant House)");
                    PrintSavePoint(savePointFlags, 0x12, "Mt. Temza (Middle)");
                    PrintSavePoint(savePointFlags, 0x13, "Mt. Temza (Boss)");
                    PrintSavePoint(savePointFlags, 0x14, "Deidon Hold");
                    PrintSavePoint(savePointFlags, 0x15, "Northeastern Hypionia");                       // aurnion before it's built
                    PrintSavePoint(savePointFlags, 0x16, "Aurnion (Developing)");
                    PrintSavePoint(savePointFlags, 0x17, "Aurnion (Developed)");
                    PrintSavePoint(savePointFlags, 0x18, "Caer Bocram");
                    PrintSavePoint(savePointFlags, 0x19, "Quoi Woods");
                    PrintSavePoint(savePointFlags, 0x1A, "Dahngrest (Inn)");
                    PrintSavePoint(savePointFlags, 0x1B, "Ehmead Hill");
                    PrintSavePoint(savePointFlags, 0x1C, "Erealumen (Middle)");
                    PrintSavePoint(savePointFlags, 0x1D, "Erealumen (Boss)");
                    PrintSavePoint(savePointFlags, 0x1E, "Heracles (Near Engine Room)");
                    PrintSavePoint(savePointFlags, 0x1F, "Heracles (Near Control Room)");         // zagi fight
                    PrintSavePoint(savePointFlags, 0x20, "Zopheir (Boss)");                       // 1st visit only
                    PrintSavePoint(savePointFlags, 0x21, "Zopheir (Near Aer Krene)");             // 2nd visit only
                    PrintSavePoint(savePointFlags, 0x22, "Manor of the Wicked");
                    PrintSavePoint(savePointFlags, 0x23, "Tarqaron (Middle)");
                    PrintSavePoint(savePointFlags, 0x24, "Tarqaron (Top)");
                    PrintSavePoint(savePointFlags, 0x25, "Baction B1F");
                    PrintSavePoint(savePointFlags, 0x26, "Baction B2F");                       // both save points on B2F share this flag...?
                    PrintSavePoint(savePointFlags, 0x27, "Mantaic (Inn)");
                    PrintSavePoint(savePointFlags, 0x28, "Relewiese (Middle)");
                    PrintSavePoint(savePointFlags, 0x29, "Relewiese (Boss)");
                    PrintSavePoint(savePointFlags, 0x2A, "Capua Nor (Outside Ragou's Mansion)");
                    PrintSavePoint(savePointFlags, 0x2B, "Capua Nor (Inn)");
                    PrintSavePoint(savePointFlags, 0x2C, "Capua Torim (Inn)");
                    PrintSavePoint(savePointFlags, 0x2D, "Shaikos Ruins");
                    PrintSavePoint(savePointFlags, 0x2E, "Zaude (Side Entrance)");
                    PrintSavePoint(savePointFlags, 0x2F, "Zaude (Alexei)");
                    PrintSavePoint(savePointFlags, 0x30, "Zaude (Yeager)");
                    PrintSavePoint(savePointFlags, 0x31, "Aspio (Inn)");
                    PrintSavePoint(savePointFlags, 0x32, "Nordopolica (Inn)");
                    PrintSavePoint(savePointFlags, 0x33, "Heliord (Inn)");
                    PrintSavePoint(savePointFlags, 0x34, "Yormgen (Inn)");
                    PrintSavePoint(savePointFlags, 0x35, "Weasand of Kogorh (Oasis)");
                    PrintSavePoint(savePointFlags, 0x36, "Weasand of Kogorh (Exit)");
                    PrintSavePoint(savePointFlags, 0x37, "Egothor Forest");
                    PrintSavePoint(savePointFlags, 0x38, "Dahngrest Underpass (Oath)");
                    PrintSavePoint(savePointFlags, 0x39, "Ragou's Mansion");                       // basement dungeon midpoint
                    PrintSavePoint(savePointFlags, 0x3A, "Dahngrest Underpass (Exit)");
                    PrintSavePoint(savePointFlags, 0x3B, "Abysmal Hollow (Aer Krene near Yumanju)");
                    PrintSavePoint(savePointFlags, 0x3C, "? Abysmal Hollow (Aer Krene near Zaphias)");
                    PrintSavePoint(savePointFlags, 0x3D, "Abysmal Hollow (Aer Krene near Heliord)");
                    PrintSavePoint(savePointFlags, 0x3E, "Abysmal Hollow (Aer Krene near Nordopolica)");
                    PrintSavePoint(savePointFlags, 0x3F, "? Abysmal Hollow (Center)");
                    PrintSavePoint(savePointFlags, 0x40, "City of the Waning Moon");
                    PrintSavePoint(savePointFlags, 0x41, "Necropolis of Nostalgia A3");
                    PrintSavePoint(savePointFlags, 0x42, "Necropolis of Nostalgia A6");
                    PrintSavePoint(savePointFlags, 0x43, "Necropolis of Nostalgia A9");
                    PrintSavePoint(savePointFlags, 0x44, "Necropolis of Nostalgia A Bottom");
                    PrintSavePoint(savePointFlags, 0x45, "Necropolis of Nostalgia B2");
                    PrintSavePoint(savePointFlags, 0x46, "Necropolis of Nostalgia B5");
                    PrintSavePoint(savePointFlags, 0x47, "Necropolis of Nostalgia B8");
                    PrintSavePoint(savePointFlags, 0x48, "Necropolis of Nostalgia B Bottom");
                    PrintSavePoint(savePointFlags, 0x49, "Necropolis of Nostalgia C3");
                    PrintSavePoint(savePointFlags, 0x4A, "Necropolis of Nostalgia C6");
                    PrintSavePoint(savePointFlags, 0x4B, "Necropolis of Nostalgia C9");
                    PrintSavePoint(savePointFlags, 0x4C, "Necropolis of Nostalgia C Bottom");
                    PrintSavePoint(savePointFlags, 0x4D, "Necropolis of Nostalgia D3");
                    PrintSavePoint(savePointFlags, 0x4E, "Necropolis of Nostalgia D6");
                    PrintSavePoint(savePointFlags, 0x4F, "Necropolis of Nostalgia D9");
                    PrintSavePoint(savePointFlags, 0x50, "Necropolis of Nostalgia D Bottom");
                    PrintSavePoint(savePointFlags, 0x51, "Necropolis of Nostalgia E3");
                    PrintSavePoint(savePointFlags, 0x52, "Necropolis of Nostalgia E6");
                    PrintSavePoint(savePointFlags, 0x53, "Necropolis of Nostalgia E9");
                    PrintSavePoint(savePointFlags, 0x54, "Necropolis of Nostalgia E Bottom");
                    PrintSavePoint(savePointFlags, 0x55, "Necropolis of Nostalgia F3");
                    PrintSavePoint(savePointFlags, 0x56, "Necropolis of Nostalgia F6");
                    PrintSavePoint(savePointFlags, 0x57, "Necropolis of Nostalgia F9");
                    PrintSavePoint(savePointFlags, 0x58, "Necropolis of Nostalgia F Bottom");
                }

                file.DiscardBytes(0xA3F48 - 0x3B21);    // no idea what all this is
                file.ReadUInt32().FromEndian(endian);   // ?
                file.ReadUInt32().FromEndian(endian);   // ?
                file.ReadUInt32Array(9, endian);
                file.ReadUInt32().FromEndian(endian);   // play time in frames, assuming 60 frames = 1 second
                file.ReadUInt32().FromEndian(endian);   // gald
                file.DiscardBytes(4);                   // ?
                uint[] itemCounts        = file.ReadUInt32Array(3072, endian);
                uint[] itemBookBitfields = file.ReadUInt32Array(3072 / 32, endian);
                file.DiscardBytes(4);                   // ?
                file.ReadUInt32Array(4, endian);        // control modes for the four active party slots
                file.ReadUInt32Array(3, endian);        // strategies assigned to dpad directions
                file.DiscardBytes(0x40);                // ??
                for (int i = 0; i < 8; ++i)
                {
                    // custom strategy names
                    // game seems to read these till null byte so this could totally be abused to buffer overflow...
                    file.ReadAscii(0x40);
                }

                file.DiscardBytes(0xA84D0 - 0xA7360);                   // ?
                uint[] monsterBookBitfieldsScanned = file.ReadUInt32Array(0x48 / 4, endian);
                file.DiscardBytes(0xA8680 - 0xA8518);                   // ?
                uint[] monsterBookBitfieldsSeen = file.ReadUInt32Array(0x48 / 4, endian);
                file.DiscardBytes(0xA8928 - 0xA86C8);                   // ?

                // 9 character blocks, each 0x4010 bytes
                for (int character = 0; character < 9; ++character)
                {
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadAscii(0x40);                       // custom character name
                    file.ReadUInt32().FromEndian(endian);       // character ID
                    file.ReadUInt32().FromEndian(endian);       // level
                    file.ReadUInt32().FromEndian(endian);       // current HP
                    file.ReadUInt32().FromEndian(endian);       // current TP
                    file.ReadUInt32().FromEndian(endian);       // max HP
                    file.ReadUInt32().FromEndian(endian);       // max TP
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // EXP
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // base attack
                    file.ReadUInt32().FromEndian(endian);       // base magic attack
                    file.ReadUInt32().FromEndian(endian);       // base def
                    file.ReadUInt32().FromEndian(endian);       // base mdef
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // base agility
                    file.ReadUInt32().FromEndian(endian);       // luck
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute fire
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute earth
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute wind
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute water
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute light
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute dark
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute physical...?
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier fire
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier earth
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier wind
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier water
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier light
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier dark
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier physical?
                    file.DiscardBytes(0xA8A60 - 0xA89F0);       // ?
                    file.ReadUInt32().FromEndian(endian);       // modified attack (base + from equipment)
                    file.ReadUInt32().FromEndian(endian);       // mod def
                    file.ReadUInt32().FromEndian(endian);       // mod matk
                    file.ReadUInt32().FromEndian(endian);       // mod mdef
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // mod agility
                    file.ReadUInt32().FromEndian(endian);       // mod luck
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute fire
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute earth
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute wind
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute water
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute light
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute dark
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute physical...?
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier fire
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier earth
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier wind
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier water
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier light
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier dark
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier physical?
                    file.DiscardBytes(0xA8E04 - 0xA8ABC);       // ?
                    file.ReadUInt32().FromEndian(endian);       // enemy kill counter (?)
                    file.DiscardBytes(0xAAE28 - 0xA8E08);       // ?

                    // skill equipment is stored around here

                    file.DiscardBytes(0xAC5B8 - 0xAAE28);                       // ?
                    uint[] titlesUnlockedBitfield = file.ReadUInt32Array(15, endian);

                    foreach (var title in titles.TitleList)
                    {
                        bool haveTitle = ((titlesUnlockedBitfield[title.ID / 32] >> (int)(title.ID % 32)) & 1) > 0;
                        if (haveTitle || ((title.BunnyGuildPointsMaybe > 0 || title.ID == 67) && title.Character == (character + 1)))
                        {
                            Console.WriteLine((haveTitle ? "Y" : "N") + ": " + inGameDic[title.NameStringDicID].StringEngOrJpn);
                        }
                    }
                    Console.WriteLine("===");

                    file.DiscardBytes(0xAC938 - 0xAC5F4);                       // ?
                }


                uint collectorsBookIndex = 0;
                foreach (var item in itemDataSorted)
                {
                    uint i = item.Data[(int)ItemDat.ItemData.ID];
                    if (item.Data[(int)ItemDat.ItemData.InCollectorsBook] > 0)
                    {
                        bool haveItem = ((itemBookBitfields[i / 32] >> (int)(i % 32)) & 1) > 0;
                        Console.WriteLine((haveItem ? "Y" : "N") + (collectorsBookIndex) + ": " + inGameDic[item.NamePointer].StringEngOrJpn);
                        ++collectorsBookIndex;
                    }
                }


                uint monsterBookIndex = 0;
                foreach (var enemy in enemies.EnemyList)
                {
                    uint i = enemy.InGameID;
                    if (enemy.InMonsterBook > 0)
                    {
                        bool haveSeen    = ((monsterBookBitfieldsSeen[i / 32] >> (int)(i % 32)) & 1) > 0;
                        bool haveScanned = ((monsterBookBitfieldsScanned[i / 32] >> (int)(i % 32)) & 1) > 0;
                        Console.WriteLine((haveSeen ? "Y" : "N") + (haveScanned ? "Y" : "N") + (monsterBookIndex) + ": " + inGameDic[enemy.NameStringDicID].StringEngOrJpn);
                        ++monsterBookIndex;
                    }
                }
            }

            return(0);
        }
Example #10
0
        public static string GetItemDataAsHtml(GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict = null, bool phpLinks = false)
        {
            if (dict == null)
            {
                dict = tss.GenerateInGameIdDictionary();
            }
            var sb = new StringBuilder();

            sb.Append("<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">");
            sb.Append("<td rowspan=\"3\">");

            sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">");
            sb.Append("</td><td colspan=\"2\">");

            uint equip = item.Data[(int)ItemData.EquippableByBitfield];

            if (equip > 0)
            {
                sb.Append("<span class=\"equip\">");
                Website.GenerateWebsite.AppendCharacterBitfieldAsImageString(sb, version, equip);
                sb.Append("</span>");
            }


            var nameEntry = dict[item.NamePointer];
            var descEntry = dict[item.DescriptionPointer];

            sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
            sb.Append("<span class=\"itemname\">");
            sb.Append(nameEntry.StringJpnHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append("<span class=\"itemdesc\">");
            sb.Append(descEntry.StringJpnHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append("<br>");

            sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
            sb.Append("<span class=\"itemname\">");
            sb.Append(nameEntry.StringEngHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append("<span class=\"itemdesc\">");
            sb.Append(descEntry.StringEngHtml(version));
            sb.Append("</span>");

            sb.Append("<span class=\"special\">");
            if (item.Data[(int)ItemData.UsableInBattle] > 0)
            {
                sb.Append("Usable in battle");
            }
            ;
            if (item.Data[(int)ItemData.InCollectorsBook] == 0)
            {
                sb.Append("Not in Collector's Book");
            }
            sb.Append("</span>");
            sb.Append("</td>");

            uint synthCount = item.Data[(int)ItemData.SynthRecipeCount];

            switch (synthCount)
            {
            case 0: break;

            case 1: sb.Append("<td colspan=\"2\">"); break;

            default: sb.Append("<td>"); break;
            }
            for (int j = 0; j < synthCount; ++j)
            {
                uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16];
                sb.Append("Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]);
                sb.Append("<br>");
                sb.Append("Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald");
                for (int i = 0; i < synthItemCount; ++i)
                {
                    sb.Append("<br>");
                    var    otherItem          = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]];
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpnHtml(version);
                    sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                    sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Item, version, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">");
                    sb.Append(otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]);
                }
                if (synthCount > 1 && j == 0)
                {
                    sb.Append("</td><td>");
                }
            }

            sb.Append("</td></tr><tr>");

            uint category = item.Data[(int)ItemData.Category];

            switch (category)
            {
            case 2:
            default:
                sb.Append("<td colspan=\"2\">");
                if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }
                if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0)
                {
                    sb.Append("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>");
                }

                // why is this here twice?
                uint physAilAlt = item.Data[(int)ItemData.PDEF];
                uint physAil    = item.Data[(int)ItemData._LUCK];
                if (physAil != physAilAlt)
                {
                    throw new Exception();
                }

                if (physAil > 0)
                {
                    sb.Append("Cures physical ailments: ");
                    if ((physAil & 1) == 1)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 2) == 2)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 4) == 4)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 8) == 8)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 16) == 16)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 32) == 32)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 64) == 64)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 128) == 128)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">");
                    }
                    sb.Append("<br>");
                }

                if (item.Data[(int)ItemData._AGL_Again] > 0)
                {
                    sb.Append("Cures magical ailments<br>");
                }

                if (item.Data[(int)ItemData.PermanentPAtkIncrease] > 0)
                {
                    sb.Append("Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.PermanentPDefIncrease] > 0)
                {
                    sb.Append("Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrFire] > 0)
                {
                    sb.Append("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWater] > 0)
                {
                    sb.Append("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWind] > 0)
                {
                    sb.Append("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1] > 0)
                {
                    sb.Append("Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1Metadata] > 0)
                {
                    sb.Append("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>");
                }

                for (int i = 0; i < 8; ++i)
                {
                    int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i];
                    if (recipeId != 0)
                    {
                        var recipe          = Recipes.RecipeList[recipeId];
                        var recipeNameEntry = dict[recipe.NameStringDicID];
                        sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Recipe, version, phpLinks, id: (int)recipe.ID) + "\">" + recipeNameEntry.StringEngOrJpnHtml(version) + "</a><br>");
                    }
                }

                sb.Append("</td>");
                break;

            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
                sb.Append("<td>");
                if ((int)item.Data[(int)ItemData.PATK] > 0)
                {
                    sb.Append("PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MATK] > 0)
                {
                    sb.Append("MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.PDEF] > 0)
                {
                    sb.Append("PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }

                int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent];
                int agl2 = (int)item.Data[(int)ItemData._AGL_Again];

                if (agl2 > 0)
                {
                    sb.Append("AGL: " + agl2 + "<br>");
                }

                if ((int)item.Data[(int)ItemData._LUCK] > 0)
                {
                    sb.Append("LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>");
                }


                int attackElementCount  = 0;
                int defenseElementCount = 0;
                for (int i = 0; i < 6; ++i)
                {
                    if ((int)item.Data[(int)ItemData.AttrFire + i] > 0)
                    {
                        attackElementCount++;
                    }
                    if ((int)item.Data[(int)ItemData.AttrFire + i] < 0)
                    {
                        defenseElementCount++;
                    }
                }

                if (attackElementCount > 0 || defenseElementCount > 0)
                {
                    int fire = (int)item.Data[(int)ItemData.AttrFire];
                    int watr = (int)item.Data[(int)ItemData.AttrWater];
                    int wind = (int)item.Data[(int)ItemData.AttrWind];
                    int eart = (int)item.Data[(int)ItemData.AttrEarth];
                    int lght = (int)item.Data[(int)ItemData.AttrLight];
                    int dark = (int)item.Data[(int)ItemData.AttrDark];
                    if (defenseElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        sb.Append("<td colspan=\"" + defenseElementCount + "\">Resistance</td>");
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td>" + -fire + "%</td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td>" + -eart + "%</td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td>" + -wind + "%</td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td>" + -watr + "%</td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td>" + -lght + "%</td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td>" + -dark + "%</td>");
                        }
                        sb.Append("</tr></table>");
                    }
                    if (attackElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        if (category == 3 || category == 4)
                        {
                            // weapons and sub-weapons add elemental attributes to your attack
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Attack Element</td>");
                        }
                        else
                        {
                            // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Weakness</td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        if (!(category == 3 || category == 4))
                        {
                            // weapons always have a "1" here, don't print that, it's not useful
                            sb.Append("</tr><tr>");
                            if (fire > 0)
                            {
                                sb.Append("<td>" + fire + "%</td>");
                            }
                            if (eart > 0)
                            {
                                sb.Append("<td>" + eart + "%</td>");
                            }
                            if (wind > 0)
                            {
                                sb.Append("<td>" + wind + "%</td>");
                            }
                            if (watr > 0)
                            {
                                sb.Append("<td>" + watr + "%</td>");
                            }
                            if (lght > 0)
                            {
                                sb.Append("<td>" + lght + "%</td>");
                            }
                            if (dark > 0)
                            {
                                sb.Append("<td>" + dark + "%</td>");
                            }
                        }
                        sb.Append("</tr></table>");
                    }
                }

                sb.Append("</td><td>");

                for (int i = 0; i < 3; ++i)
                {
                    uint skillId = item.Data[(int)ItemData.Skill1 + i * 2];
                    if (skillId != 0)
                    {
                        var    skill          = skills.SkillIdDict[skillId];
                        var    skillNameEntry = dict[skill.NameStringDicID];
                        string skillName      = skillNameEntry.StringEngOrJpnHtml(version);
                        string skillCat       = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">";
                        sb.Append(skillCat);
                        sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Skill, version, phpLinks, id: (int)skill.InGameID) + "\">");
                        sb.Append(skillName);
                        sb.Append("</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>");
                    }
                }
                sb.Append("</td>");
                break;
            }



            sb.Append("<td colspan=\"2\">");


            sb.Append(item.Data[(int)ItemData.ShopPrice] + " Gald");

            if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0)
            {
                //sb.Append( "<br>Available at shops in:" );
                for (int i = 0; i < 3; ++i)
                {
                    if (item.Data[(int)ItemData.BuyableIn1 + i] > 0)
                    {
                        var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]];
                        sb.Append("<br><a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Location, version, phpLinks, id: (int)loc.LocationID) + "\">");
                        sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version) + "</a>");
                    }
                }
                sb.AppendLine();
            }

            sb.Append("</td></tr><tr>");



            // read how many drops and steals this item lists
            int[] dropStealCount = new int[2];
            for (int j = 0; j < 2; ++j)
            {
                dropStealCount[j] = 0;
                for (int i = 0; i < 16; ++i)
                {
                    uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32];
                    if (enemyId != 0)
                    {
                        dropStealCount[j]++;
                    }
                }
            }

            for (int j = 0; j < 2; ++j)
            {
                sb.Append("<td colspan=\"2\">");
                if (dropStealCount[j] > 0)
                {
                    int colCount = Math.Min(4, dropStealCount[j]);
                    int rowCount = (dropStealCount[j] - 1) / 4 + 1;

                    sb.Append("<table class=\"element\">");
                    sb.Append("<tr><td colspan=\"" + colCount + "\">");
                    sb.Append(j == 0 ? "Drop" : "Steal");
                    sb.Append("</td></tr>");

                    int cellCount = 0;
                    for (int i = 0; i < 16; ++i)
                    {
                        uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32];

                        if (enemyId != 0)
                        {
                            if (cellCount % 4 == 0)
                            {
                                sb.Append("<tr>");
                            }
                            sb.Append("<td>");
                            var    enemy          = enemies.EnemyIdDict[enemyId];
                            var    enemyNameEntry = dict[enemy.NameStringDicID];
                            string enemyName      = enemyNameEntry.StringEngOrJpnHtml(version);
                            sb.Append("<img src=\"monster-icons/44px/monster-" + enemy.IconID.ToString("D3") + ".png\"><br>");
                            sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID) + "\">");
                            sb.Append(enemyName + "</a><br>" + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%");
                            sb.Append("</td>");
                            if (cellCount % 4 == 3)
                            {
                                sb.Append("</tr>");
                            }
                            cellCount++;
                        }
                    }
                    if (cellCount % 4 != 0)
                    {
                        if (cellCount > 4)
                        {
                            for (int i = cellCount % 4; i < 4; ++i)
                            {
                                sb.Append("<td></td>");
                            }
                        }
                        sb.Append("</tr>");
                    }
                    sb.Append("</table>");
                }
                sb.Append("</td>");
            }

            sb.Append("</tr>");
            return(sb.ToString());
        }