public override void Initialize() { // pauseGameLayout _pauseGameLayout = new TSLayout(); _pauseGameLayout.Width = 200; _pauseGameLayout.Height = 150; _pauseGameLayout.ParentControlManager = this.ControlManager; _pauseGameLayout.MarginLeft = TSMarginType.CENTER; _pauseGameLayout.MarginTop = TSMarginType.CENTER; _pauseGameLayout.Visibled = false; _pauseGameLayout.Enabled = false; _btnContinueGame = new TSButton("Tiếp tục"); _btnContinueGame.Width = 150; _btnContinueGame.Height = 50; _btnContinueGame.MarginTop = 10; _btnContinueGame.MarginLeft = TSMarginType.CENTER; _btnContinueGame.MouseClick += btnContinueGame_MouseClick; _pauseGameLayout.Add(_btnContinueGame); _btnSaveAndExitGame = new TSButton("Lưu và thoát game"); _btnSaveAndExitGame.Width = 150; _btnSaveAndExitGame.Height = 50; _btnSaveAndExitGame.MarginTop = 70; _btnSaveAndExitGame.MarginLeft = TSMarginType.CENTER; _btnSaveAndExitGame.MouseClick += btnSaveAndExitGame_MouseClick; _pauseGameLayout.Add(_btnSaveAndExitGame); // gameEntities _gameEntities = new List <TSGameEntity>(); Random random = new Random(); int numEntities = 500;//random.Next(900, 2000); for (int idx = 0; idx < numEntities; idx++) { _gameEntities.Add(new Tree()); } // map _map = new TSMap(Width, Height); // mainWarrior mainWarrior = new SilverWarrior(); mainWarrior.Map = _map; base.Initialize(); }
public override void Initialize() { lblMessage = new TSLabel(); lblMessage.Width = 300; lblMessage.Height = 60; lblMessage.MarginLeft = 50; lblMessage.MarginTop = 80; lblMessage.TextColor = Color.White; this.Add(lblMessage); menuLayout = new TSLayout(); menuLayout.MarginLeft = TSMarginType.CENTER; //-200; menuLayout.MarginBottom = TSMarginType.CENTER; //= 0; menuLayout.Width = 180; menuLayout.Height = 230; this.Add(menuLayout); btnStartGame = new TSButton("Bắt đầu"); btnStartGame.Width = 180; btnStartGame.Height = 40; btnStartGame.MarginLeft = 0; btnStartGame.MarginTop = 0; btnStartGame.MouseClick += btnStartGame_Click; menuLayout.Add(btnStartGame); btnIntroduction = new TSButton("Giới thiệu"); btnIntroduction.Width = 180; btnIntroduction.Height = 40; btnIntroduction.MarginLeft = 0; btnIntroduction.MarginTop = 45; btnIntroduction.MouseClick += btnIntroduction_Click; menuLayout.Add(btnIntroduction); btnSettings = new TSButton("Cài đặt"); btnSettings.Width = 180; btnSettings.Height = 40; btnSettings.MarginLeft = 0; btnSettings.MarginTop = 90; btnSettings.MouseClick += btnSettings_Click; menuLayout.Add(btnSettings); btnAbout = new TSButton("Về trò chơi"); btnAbout.Width = 180; btnAbout.Height = 40; btnAbout.MarginLeft = 0; btnAbout.MarginTop = 135; btnAbout.MouseClick += btnAbout_Click; menuLayout.Add(btnAbout); btnExitGame = new TSButton("Thoát"); btnExitGame.Width = 180; btnExitGame.Height = 40; btnExitGame.MarginLeft = 0; btnExitGame.MarginTop = 180; btnExitGame.MouseClick += btnExitGame_Click; menuLayout.Add(btnExitGame); }