public GameOverScreen(Texture2D spriteSheet, TRexRunnerGame game) { _textSprite = new Sprite( spriteSheet, GAME_OVER_TEXTURE_POS_X, GAME_OVER_TEXTURE_POS_Y, GAME_OVER_SPRITE_WIDTH, GAME_OVER_SPRITE_HEIGHT ); _buttonSprite = new Sprite( spriteSheet, BUTTON_TEXTURE_POS_X, BUTTON_TEXTURE_POS_Y, BUTTON_SPRITE_WIDTH, BUTTON_SPRITE_HEIGHT ); _game = game; }