Example #1
0
 public void AddEntityToFront(TPVisibleEntity entity)
 {
     //for (int i = 0; i < m_Entity.Count; i++)
     //{
     //    if (m_Entity[i].Alive == false)
     //    {
     //        m_Entity[i] = entity;
     //        return;
     //    }
     //}
     m_Entity.Insert(0, entity);
 }
Example #2
0
 /// <summary>
 /// Adds a visible entity to the states default render layer. Allows small classes and lazy programmeres
 /// to add visible entities to a state without having to create a layer and add it.
 /// </summary>
 /// <param name="entity"></param>
 public void AddEntity(TPVisibleEntity entity)
 {
     m_DefaultLayer.AddEntity(entity);
 }
Example #3
0
 public void RemoveEntity(TPVisibleEntity entity)
 {
     m_Entity.Remove(entity);
 }