Example #1
0
 /// <summary>
 /// Do logic involved with the mob reaching the end of the map here.
 /// </summary>
 protected void MobReachedEnd()
 {
     dead = true;
     map.map[ypos][xpos] = -2;
     enemySprite.Kill();
     TowerDefenseManager.TDLayers[2].RemoveEntity(enemySprite);
     enemyList.Remove(this);
     TDPlayerStats.Grade -= 5;
 }
Example #2
0
        /// <summary>
        /// Updates this instance of the builder
        /// tower building is done here
        /// </summary>
        /// <param name="mousex">mouse x position</param>
        /// <param name="mousey">mouse y position</param>
        public static void Update(int mousex, int mousey)
        {
            Tower newtower;


            switch (towertype)
            {
            case "normal":
                if (NormalTower.Unlocked && isValidLoc_NormalTower(mousex, mousey))
                {
                    newtower = new NormalTower(mousex, mousey, UICreator.CurrentColor);
                    cliamLocation_NormalTower(mousex, mousey);
                    holdingTower = false;
                    TowerHeld.Kill();
                    TowerDefenseManager.TDLayers[TowerDefenseManager.numLayers - 1].RemoveEntity(TowerHeld);
                    TowerHeld = null;
                }
                break;

            case "fast":
                if (FastTower.Unlocked && isValidLoc_NormalTower(mousex, mousey))
                {
                    newtower = new FastTower(mousex, mousey, UICreator.CurrentColor);
                    cliamLocation_NormalTower(mousex, mousey);
                    holdingTower = false;
                    TowerHeld.Kill();
                    TowerDefenseManager.TDLayers[TowerDefenseManager.numLayers - 1].RemoveEntity(TowerHeld);
                    TowerHeld = null;
                }
                break;

            case "strong":
                if (StrongTower.Unlocked && isValidLoc_NormalTower(mousex, mousey))
                {
                    newtower = new StrongTower(mousex, mousey, UICreator.CurrentColor);
                    cliamLocation_NormalTower(mousex, mousey);
                    holdingTower = false;
                    TowerHeld.Kill();
                    TowerDefenseManager.TDLayers[TowerDefenseManager.numLayers - 1].RemoveEntity(TowerHeld);
                    TowerHeld = null;
                }
                break;

            case "spray":
                if (SprayTower.Unlocked && isValidLoc_NormalTower(mousex, mousey))
                {
                    newtower = new SprayTower(mousex, mousey, UICreator.CurrentColor);
                    cliamLocation_NormalTower(mousex, mousey);
                    holdingTower = false;
                    TowerHeld.Kill();
                    TowerDefenseManager.TDLayers[TowerDefenseManager.numLayers - 1].RemoveEntity(TowerHeld);
                    TowerHeld = null;
                }
                break;
            }
        }