private void MessageAllCommand(CommandArgs args) { TPPlayer player = args.Player; if (player.IsLoggedIn) { FriendList fl = FriendsList.GetListByUserID(player.UserID); if (fl != null) { string message = ""; for (int i = 0; i < args.Parameters.Count; i++) { message += args.Parameters[i] + " "; } foreach (FUser fu in fl.Friends) { TPPlayer pdest = GetOnlinePlayerById(fu.ID); if (pdest != null) { pdest.SendMessage(String.Format("{0}: {1}", player.UserAccountName, message), TextColor); } } player.SendMessage(String.Format("{0}: {1}", "To All", message), TextColor); } } else { player.SendErrorMessage("Friends: You're not logged in!"); } }
public bool HasPermissionToBuildInRegion(TPPlayer ply) { if (!ply.IsLoggedIn) { if (!ply.HasBeenNaggedAboutLoggingIn) { ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red); ply.HasBeenNaggedAboutLoggingIn = true; } return(false); } if (!DisableBuild) { return(true); } return(AllowedIDs.Contains(ply.UserID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.UserAccountName || ply.Group.HasPermission("manageregion")); }
private void PlayerLogin(PlayerLoginEventArgs args) { FriendList fl = FriendsList.GetListByUserID(args.Player.UserID); if (fl == null) { return; } foreach (FUser fu in fl.Friends) { if (IsUserOnline(fu.ID)) { TPPlayer dplayer = GetOnlinePlayerById(fu.ID); if (dplayer != null) { dplayer.SendMessage(String.Format("{0} just logged in!", args.Player.UserAccountName), TextColor); } } } }
public bool HasPermissionToBuildInRegion(TPPlayer ply) { if (!ply.IsLoggedIn) { if (!ply.HasBeenNaggedAboutLoggingIn) { ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red); ply.HasBeenNaggedAboutLoggingIn = true; } return false; } if (!DisableBuild) { return true; } return AllowedIDs.Contains(ply.UserID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.UserAccountName || ply.Group.HasPermission("manageregion"); }
private void SendHelp(TPPlayer player) { player.SendMessage("Friends: /friend cmd [args]", TextColor); player.SendMessage("Friends: Available commands", TextColor); player.SendMessage("Friends: add, del, list, help", TextColor); }
private void FriendCommand(CommandArgs args) { //Sub-command //add : add a friend //del : delete a friend //list : list your friend list //help : Send a help message TPPlayer player = args.Player; if (player != null) { if (player.IsLoggedIn) { if (args.Parameters.Count >= 2) { User cu = tPulse.Users.GetUserByID(player.UserID); FriendList fl = GetListOrCreate(cu); string prams = args.Parameters[0]; prams = prams.ToLower(); if (prams == "add") { //Add string adduser = args.Parameters[1]; User u = tPulse.Users.GetUserByName(adduser); if (u == null) { player.SendMessage(String.Format("Friends: {0} doesn't exists !", adduser), TextColor); return; } if (fl.Contains(u.Name)) { player.SendMessage(String.Format("Friends: {0} is already in your friend list", adduser), TextColor); return; } FUser fu = new FUser(u); fl.Friends.Add(fu); player.SendMessage(String.Format("Friends: {0} added!", adduser), TextColor); } else if (prams == "del") { //Delete string remuser = args.Parameters[1]; if (fl.Contains(remuser)) { fl.RemoveUserByName(remuser); player.SendMessage(String.Format("Friends: {0} deleted!", remuser), TextColor); } else { player.SendMessage(String.Format("Friends: {0} is not in your friends list", remuser), TextColor); } } } else if (args.Parameters.Count == 1) { string prams = args.Parameters[0]; if (prams == "help") { SendHelp(player); } else if (prams == "list") { User cu = tPulse.Users.GetUserByID(player.UserID); FriendList fl = GetListOrCreate(cu); player.SendMessage(String.Format("Friends: {0} friend(s) in your list", fl.Friends.Count.ToString()), TextColor); int i = 1; foreach (FUser fu in fl.Friends) { string status = IsUserOnline(fu.ID) ? "Online" : "Offline"; player.SendMessage(String.Format("{0} : {1} : {2}", i.ToString(), fu.Name, status), TextColor); i++; } } } else { player.SendMessage("Friends: Missing arguments", TextColor); } } else { player.SendMessage("Friends: You can't use friend list, because you're not logged!", TextColor); } } }
private void MessageCommand(CommandArgs args) { try { TPPlayer player = args.Player; TPPlayer dest; FriendList fl; if (player.IsLoggedIn) { fl = FriendsList.GetListByUserID(player.UserID); } else { return; } if (args.Parameters.Count >= 1) { string target = args.Parameters[0]; string message = ""; for (int i = 1; i < args.Parameters.Count; i++) { message += args.Parameters[i] + " "; } if (regexNumber.IsMatch(target)) { //Friends number int order = int.Parse(target) - 1; FUser udest = fl.GetUser(order); if (udest != null) { dest = GetOnlinePlayerById(udest.ID); if (dest != null) { dest.SendMessage(String.Format("{0}: {1}", player.UserAccountName, message), TextColor); player.SendMessage(String.Format("To {0}: {1}", dest.UserAccountName, message), TextColor); } else { player.SendMessage("Friends: this friend is not online", TextColor); } } else { player.SendMessage(String.Format("Friends: {0} is not a valid friend id", order.ToString()), TextColor); } } else { string name = args.Parameters[0]; FUser udest = fl.GetUser(name); if (udest != null) { dest = GetOnlinePlayerById(udest.ID); if (dest != null) { dest.SendMessage(String.Format("{0}: {1}", player.UserAccountName, message), TextColor); } else { player.SendMessage("Friends: this friend is not online", TextColor); } } else { player.SendMessage(String.Format("Friends: {0} is not a valid friend", name), TextColor); } } } } catch (Exception ex) { //put this into a log file or just remove it //will see Console.WriteLine(ex.Message); Console.WriteLine(ex.StackTrace); Console.WriteLine(ex.Source); Console.WriteLine(ex.TargetSite); } }