Example #1
0
    ///// DEVICE MOTION /////

    private IEnumerator SendAccelRepeated(float interval)
    {
        Quaternion deviceQuat;
        Vector3    deviceEuler;

        // Wait for connection to Teleportal network
        while (!Teleportal.Teleportal.tp.IsConnected())
        {
            yield return(new WaitForSeconds(0.1f));
        }

        while (Teleportal.Teleportal.tp.IsConnected())
        {
            // Get rotation
            deviceQuat  = Input.gyro.attitude;
            deviceQuat  = this.GyroToUnity(deviceQuat);
            deviceEuler = deviceQuat.eulerAngles;

            // Send via network
            string deviceStr = deviceQuat.x + "," + deviceQuat.y + "," + deviceQuat.z + "," + deviceQuat.w;
            tpo.SetState("accel", deviceStr);
            Debug.Log("SEND: " + deviceStr);

            if (Input.touchCount > 0 && !this.networkForceEnabled)
            {
                tpo.SetState("force", "1");
                this.networkForceEnabled = true;
            }
            else if (Input.touchCount == 0 && this.networkForceEnabled)
            {
                tpo.SetState("force", "0");
                this.networkForceEnabled = false;
            }

            yield return(new WaitForSeconds(interval));
        }
    }
Example #2
0
    public void ButtonSelected(int index)
    {
        string prefabName;

        switch (index)
        {
        case 0:     // victim
            prefabName = "victim_marker";
            break;

        case 1:     // hazard
            prefabName = "caution_marker";
            break;

        case 2:     // landmark
            prefabName = "landmark_marker";
            break;

        default:
            prefabName = "victim_marker";
            break;
        }

        GameObject markerGO  = Instantiate(this.MarkerTpoPrefab);
        TPObject   markerTPO = TPObject.get(markerGO);

        markerTPO.OnInit += delegate {
            Transform t   = TPUser.SelfUser.transform;
            Vector3   pos = t.position;
            Vector3   ang = t.eulerAngles;
            // pos.z += 1;
            markerTPO.transform.position = pos;
            // markerTPO.transform.eulerAngles = ang;

            // set marker prefab renderer
            markerTPO.SetState("prefab", prefabName);
        };
    }