private void FixedUpdate() { float v = playerInput.Vertical; float h = playerInput.Horizontal; if (m_Cam != null) { m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized; m_Move = v * m_Cam.forward + h * m_Cam.right; } else { m_Move = v * Vector3.forward + h * Vector3.right; } #if !MOBILE_INPUT if (playerInput.LShift) { m_Move *= 0.5f; } #endif m_Character.Move(m_Move, playerInput.Crouch, m_Jump); m_Jump = false; }