Touch in C# is a way to handle various touch events on touch-enabled devices such as smartphones or tablets. It allows for touch-based interactions with the application and provides various touch events such as touch start, touch move, touch end, and touch cancel.
One example of using Touch in C# is to implement a touch-based game. In this game, when the user touches the screen, the character moves in the direction of the touch. The code for this would involve detecting the touch position using the Touch class and then moving the character accordingly.
```C#
using UnityEngine;
using System.Collections;
public class TouchExample : MonoBehaviour
{
// Movement speed in units per second.
public float movementSpeed = 5f;
// Update is called once per frame.
void Update()
{
// Check if there are any touch inputs.
if (Input.touchCount > 0)
{
// Get the first touch input.
Touch touch = Input.GetTouch(0);
// Check if the touch just started.
if (touch.phase == TouchPhase.Began)
{
// Do something when touch starts.
}
// Check if the touch has moved.
if (touch.phase == TouchPhase.Moved)
{
// Move the character in the direction of the touch.
transform.position = Vector3.MoveTowards(transform.position, touch.position, movementSpeed * Time.deltaTime);
}
// Check if the touch just ended.
if (touch.phase == TouchPhase.Ended)
{
// Do something when touch ends.
}
}
}
}
```
The package library for Touch in C# would most likely be part of the UnityEngine library as it provides the necessary classes and methods for handling touch events in a Unity application.
C# (CSharp) TOUCH - 2 examples found. These are the top rated real world C# (CSharp) examples of TOUCH from package terrafx.interop.windows extracted from open source projects. You can rate examples to help us improve the quality of examples.