private IEnumerator PlayText() { Color bgmColor = background.color; bgmColor.a = 0; background.color = bgmColor; background.DOFade(1f, 1f); var text = storyText.text; storyText.text = string.Empty; yield return(new WaitForSeconds(1.5f)); var charAnimationDuration = 0.13f; isTextCompleted = false; textTweener = storyText.DOText(text, text.Length * charAnimationDuration) .OnComplete(() => isTextCompleted = true); for (int i = 0; i < text.Length; i++) { charSfx.pitch = Random.Range(0.8f, 1.2f); charSfx.Play(); yield return(new WaitForSeconds(charAnimationDuration)); if (isTextCompleted) { break; } } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { anim.DOText(fullName, 1f, scrambleMode: ScrambleMode.All); anim.DOFade(1f, 0.25f); activated(true); } }
public void InitMessage(string speakerName, IEnumerable <string> newMessage, float displayTime) { speaker.text = speakerName + ": "; StringBuilder sb = new StringBuilder(); foreach (var line in newMessage) { sb.AppendLine(line); } message.DOText(sb.ToString(), displayTime, true); }
public override bool CreateTween(GameObject target, float duration, int loops, LoopType loopType) { TMP_Text tmpTextComponent = target.GetComponent <TMP_Text>(); if (tmpTextComponent == null) { Debug.LogError($"{target} does not have {TargetComponentType} component"); return(false); } TweenerCore <string, string, StringOptions> tween = tmpTextComponent.DOText(text, duration, richText, scrambleMode); SetTween(tween, loops, loopType); return(true); }
public void NewRoad(string roadName) { if (roadName != curRoad) { curRoad = roadName; if (roadName != "???") { if (!knownRoads.Contains(roadName)) { knownRoads.Add(roadName); Notifications.RequestNotification("New road discovered", roadName); } } roadText.DOText(roadName, 0.25f, scrambleMode: ScrambleMode.All); } }
public void NextStation() { if (on) { currentStation++; if (currentStation == stations.Length) { currentStation = 0; } float t = source.time; source.clip = stations[currentStation].track; source.Play(); source.time = t % source.clip.length; RollingText rt = radioDisplay.GetComponent <RollingText>(); rt.enabled = false; radioDisplay.DOText(stations[currentStation].name, 1f, scrambleMode: ScrambleMode.All).OnComplete(() => { rt.enabled = true; }); } }
public void NextDay() { elapsed = 0f; currentDay++; dayText.DOText("Day " + currentDay, 0.5f, scrambleMode: ScrambleMode.All); }