private void CreateInputTextMeshProComponent() { TMP_InputField val = this.GetComponent <TMP_InputField>(); if (null == val) { val = this.get_gameObject().AddComponent <TMP_InputField>(); } m_inputFieldComponent = val; val.set_enabled(false); val.set_interactable(m_interactable); val.set_textViewport(m_viewport); val.set_transition(0); if (null != m_text) { TMP_Text textComponent = m_text.GetTextComponent(); if (null == textComponent) { m_text.TextComponentCreated += OnTextComponentCreated; val.set_enabled(false); } else { OnTextComponentCreated(textComponent); } } if (null != m_placeholderText) { TMP_Text textComponent2 = m_placeholderText.GetTextComponent(); if (null == textComponent2) { m_placeholderText.TextComponentCreated += OnPlaceholderTextComponentCreated; } else { OnPlaceholderTextComponentCreated(textComponent2); } } val.set_onValueChanged(m_onValueChanged); val.set_onEndEdit(m_onEndEdit); val.set_onSubmit(m_onSubmit); val.set_onSelect(m_onSelect); val.set_onDeselect(m_onDeselect); val.set_onTextSelection(m_onTextSelection); val.set_onEndTextSelection(m_onEndTextSelection); }